* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Pieter-Jan Briers
2021-03-28 08:26:32 +02:00
committed by GitHub
parent 5ed935f30a
commit 0ac4c0e85c
101 changed files with 2440 additions and 505 deletions

View File

@@ -182,7 +182,7 @@ namespace Content.Server.Preferences
{
PrefsLoaded = Task.CompletedTask,
Prefs = new PlayerPreferences(
new[] {new KeyValuePair<int, ICharacterProfile>(0, HumanoidCharacterProfile.Default())},
new[] {new KeyValuePair<int, ICharacterProfile>(0, HumanoidCharacterProfile.Random())},
0, Color.Transparent)
};
@@ -249,7 +249,7 @@ namespace Content.Server.Preferences
var prefs = await _db.GetPlayerPreferencesAsync(userId);
if (prefs is null)
{
return await _db.InitPrefsAsync(userId, HumanoidCharacterProfile.Default());
return await _db.InitPrefsAsync(userId, HumanoidCharacterProfile.Random());
}
return SanitizePreferences(prefs);