SKREEEEEE (#3706)
* Import bird sprites and define basic mob. * SKREEEEEEEEE * Move hair styles to new sprite accessory prototypes. Basic stuff, no multi-species stuff yet. * Vox hair styles and clothes * Make HumanoidCharacterProfile.Default() a static default to fix tests. Usages that wanted the previous random behavior now call Random(). * Remove names from hair style prototypes. (They're in localization files) * Update Content.Shared/Actions/ActionType.cs (sk)reeee github Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -125,7 +125,7 @@ namespace Content.Client.UserInterface
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};
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_createNewCharacterButton.OnPressed += args =>
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{
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preferencesManager.CreateCharacter(HumanoidCharacterProfile.Default());
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preferencesManager.CreateCharacter(HumanoidCharacterProfile.Random());
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UpdateUI();
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args.Event.Handle();
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};
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