This commit is contained in:
metalgearsloth
2022-10-04 12:56:47 +11:00
committed by GitHub
parent 4792d840cf
commit 0aa83fdfd7

View File

@@ -1,7 +1,9 @@
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Fluids.Components; using Content.Server.Fluids.Components;
using Content.Server.Chemistry.EntitySystems; using Content.Server.Chemistry.EntitySystems;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Content.Shared.Audio; using Content.Shared.Audio;
using Robust.Shared.Collections;
namespace Content.Server.Fluids.EntitySystems namespace Content.Server.Fluids.EntitySystems
{ {
@@ -11,10 +13,14 @@ namespace Content.Server.Fluids.EntitySystems
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!; [Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!; [Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
public override void Update(float frameTime) public override void Update(float frameTime)
{ {
base.Update(frameTime); base.Update(frameTime);
var managerQuery = GetEntityQuery<SolutionContainerManagerComponent>();
var xformQuery = GetEntityQuery<TransformComponent>();
var puddleQuery = GetEntityQuery<PuddleComponent>();
var puddles = new ValueList<(EntityUid Entity, string Solution)>();
foreach (var drain in EntityQuery<DrainComponent>()) foreach (var drain in EntityQuery<DrainComponent>())
{ {
drain.Accumulator += frameTime; drain.Accumulator += frameTime;
@@ -24,27 +30,33 @@ namespace Content.Server.Fluids.EntitySystems
} }
drain.Accumulator -= drain.DrainFrequency; drain.Accumulator -= drain.DrainFrequency;
/// Best to do this one every second rather than once every tick... if (!managerQuery.TryGetComponent(drain.Owner, out var manager))
_solutionSystem.TryGetSolution(drain.Owner, DrainComponent.SolutionName, out var drainSolution); continue;
// Best to do this one every second rather than once every tick...
_solutionSystem.TryGetSolution(drain.Owner, DrainComponent.SolutionName, out var drainSolution, manager);
if (drainSolution is null) if (drainSolution is null)
return; continue;
/// Remove a bit from the buffer // Remove a bit from the buffer
_solutionSystem.SplitSolution(drain.Owner, drainSolution, (drain.UnitsDestroyedPerSecond * drain.DrainFrequency)); _solutionSystem.SplitSolution(drain.Owner, drainSolution, (drain.UnitsDestroyedPerSecond * drain.DrainFrequency));
/// This will ensure that UnitsPerSecond is per second... // This will ensure that UnitsPerSecond is per second...
var amount = drain.UnitsPerSecond * drain.DrainFrequency; var amount = drain.UnitsPerSecond * drain.DrainFrequency;
var xform = Transform(drain.Owner);
List<PuddleComponent> puddles = new(); if (!xformQuery.TryGetComponent(drain.Owner, out var xform))
continue;
puddles.Clear();
foreach (var entity in _lookup.GetEntitiesInRange(xform.MapPosition, drain.Range)) foreach (var entity in _lookup.GetEntitiesInRange(xform.MapPosition, drain.Range))
{ {
/// No InRangeUnobstructed because there's no collision group that fits right now // No InRangeUnobstructed because there's no collision group that fits right now
/// and these are placed by mappers and not buildable/movable so shouldnt really be a problem... // and these are placed by mappers and not buildable/movable so shouldnt really be a problem...
if (TryComp<PuddleComponent>(entity, out var puddleComp)) if (puddleQuery.TryGetComponent(entity, out var puddle))
{ {
puddles.Add(puddleComp); puddles.Add((entity, puddle.SolutionName));
} }
} }
@@ -58,28 +70,28 @@ namespace Content.Server.Fluids.EntitySystems
amount /= puddles.Count; amount /= puddles.Count;
foreach (var puddle in puddles) foreach (var (puddle, solution) in puddles)
{ {
/// Queue the solution deletion if it's empty. EvaporationSystem might also do this // Queue the solution deletion if it's empty. EvaporationSystem might also do this
/// but queuedelete should be pretty safe. // but queuedelete should be pretty safe.
if (!_solutionSystem.TryGetSolution(puddle.Owner, puddle.SolutionName, out var puddleSolution)) if (!_solutionSystem.TryGetSolution(puddle, solution, out var puddleSolution))
{ {
EntityManager.QueueDeleteEntity(puddle.Owner); EntityManager.QueueDeleteEntity(puddle);
continue; continue;
} }
/// Removes the lowest of: // Removes the lowest of:
/// the drain component's units per second adjusted for # of puddles // the drain component's units per second adjusted for # of puddles
/// the puddle's remaining volume (making it cleanly zero) // the puddle's remaining volume (making it cleanly zero)
/// the drain's remaining volume in its buffer. // the drain's remaining volume in its buffer.
var transferSolution = _solutionSystem.SplitSolution(puddle.Owner, puddleSolution, var transferSolution = _solutionSystem.SplitSolution(puddle, puddleSolution,
FixedPoint2.Min(FixedPoint2.New(amount), puddleSolution.CurrentVolume, drainSolution.AvailableVolume)); FixedPoint2.Min(FixedPoint2.New(amount), puddleSolution.CurrentVolume, drainSolution.AvailableVolume));
_solutionSystem.TryAddSolution(drain.Owner, drainSolution, transferSolution); _solutionSystem.TryAddSolution(drain.Owner, drainSolution, transferSolution);
if (puddleSolution.CurrentVolume <= 0) if (puddleSolution.CurrentVolume <= 0)
{ {
EntityManager.QueueDeleteEntity(puddle.Owner); QueueDel(puddle);
} }
} }
} }