Power Cell Refactor (#5943)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
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@@ -1,9 +1,6 @@
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using System.Threading.Tasks;
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using Content.Server.Clothing.Components;
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using Content.Server.Light.EntitySystems;
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using Content.Server.PowerCell.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Actions.Behaviors.Item;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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@@ -34,8 +31,6 @@ namespace Content.Server.Light.Components
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public sealed class HandheldLightComponent : SharedHandheldLightComponent
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{
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[ViewVariables(VVAccess.ReadWrite)] [DataField("wattage")] public float Wattage { get; set; } = 3f;
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[ViewVariables] public PowerCellSlotComponent CellSlot = default!;
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public PowerCellComponent? Cell => CellSlot.Cell;
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/// <summary>
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/// Status of light, whether or not it is emitting light.
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@@ -43,8 +38,6 @@ namespace Content.Server.Light.Components
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[ViewVariables]
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public bool Activated { get; set; }
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[ViewVariables] protected override bool HasCell => CellSlot.HasCell;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnSound")] public SoundSpecifier TurnOnSound = new SoundPathSpecifier("/Audio/Items/flashlight_on.ogg");
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[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOnFailSound")] public SoundSpecifier TurnOnFailSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
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[ViewVariables(VVAccess.ReadWrite)] [DataField("turnOffSound")] public SoundSpecifier TurnOffSound = new SoundPathSpecifier("/Audio/Items/flashlight_off.ogg");
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