@@ -66,7 +66,7 @@ public partial class ChatSystem
|
||||
{
|
||||
if (!_prototypeManager.TryIndex<EmotePrototype>(emoteId, out var proto))
|
||||
return;
|
||||
TryEmoteWithChat(source, proto, range, hideLog, nameOverride, ignoreActionBlocker);
|
||||
TryEmoteWithChat(source, proto, range, hideLog: hideLog, nameOverride, ignoreActionBlocker: ignoreActionBlocker);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -92,7 +92,7 @@ public partial class ChatSystem
|
||||
{
|
||||
// not all emotes are loc'd, but for the ones that are we pass in entity
|
||||
var action = Loc.GetString(_random.Pick(emote.ChatMessages), ("entity", source));
|
||||
SendEntityEmote(source, action, range, nameOverride, false, hideLog, ignoreActionBlocker);
|
||||
SendEntityEmote(source, action, range, nameOverride, hideLog: hideLog, ignoreActionBlocker: ignoreActionBlocker);
|
||||
}
|
||||
|
||||
// do the rest of emote event logic here
|
||||
|
||||
@@ -232,7 +232,7 @@ public sealed partial class ChatSystem : SharedChatSystem
|
||||
SendEntityWhisper(source, message, range, null, nameOverride, hideLog, ignoreActionBlocker);
|
||||
break;
|
||||
case InGameICChatType.Emote:
|
||||
SendEntityEmote(source, message, range, nameOverride, hideLog, ignoreActionBlocker);
|
||||
SendEntityEmote(source, message, range, nameOverride, hideLog: hideLog, ignoreActionBlocker: ignoreActionBlocker);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user