Merge pull request #19254

* Fix emote chirps

* named args time
This commit is contained in:
metalgearsloth
2023-08-18 06:40:10 +10:00
committed by GitHub
parent 89f60a4ee6
commit 0a945a6803
2 changed files with 3 additions and 3 deletions

View File

@@ -66,7 +66,7 @@ public partial class ChatSystem
{
if (!_prototypeManager.TryIndex<EmotePrototype>(emoteId, out var proto))
return;
TryEmoteWithChat(source, proto, range, hideLog, nameOverride, ignoreActionBlocker);
TryEmoteWithChat(source, proto, range, hideLog: hideLog, nameOverride, ignoreActionBlocker: ignoreActionBlocker);
}
/// <summary>
@@ -92,7 +92,7 @@ public partial class ChatSystem
{
// not all emotes are loc'd, but for the ones that are we pass in entity
var action = Loc.GetString(_random.Pick(emote.ChatMessages), ("entity", source));
SendEntityEmote(source, action, range, nameOverride, false, hideLog, ignoreActionBlocker);
SendEntityEmote(source, action, range, nameOverride, hideLog: hideLog, ignoreActionBlocker: ignoreActionBlocker);
}
// do the rest of emote event logic here

View File

@@ -232,7 +232,7 @@ public sealed partial class ChatSystem : SharedChatSystem
SendEntityWhisper(source, message, range, null, nameOverride, hideLog, ignoreActionBlocker);
break;
case InGameICChatType.Emote:
SendEntityEmote(source, message, range, nameOverride, hideLog, ignoreActionBlocker);
SendEntityEmote(source, message, range, nameOverride, hideLog: hideLog, ignoreActionBlocker: ignoreActionBlocker);
break;
}
}