Content update for fixture changes (#5524)

This commit is contained in:
metalgearsloth
2021-12-01 13:05:08 +11:00
committed by GitHub
parent c2f2d27b16
commit 0a843b671f
108 changed files with 1023 additions and 829 deletions

View File

@@ -81,6 +81,7 @@ namespace Content.IntegrationTests.Tests.Disposal
damageContainer: Biological damageContainer: Biological
- type: Physics - type: Physics
bodyType: KinematicController bodyType: KinematicController
- type: Fixtures
- type: DoAfter - type: DoAfter
- type: entity - type: entity
@@ -93,6 +94,7 @@ namespace Content.IntegrationTests.Tests.Disposal
- Anchoring - Anchoring
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
- type: DoAfter - type: DoAfter
- type: entity - type: entity
@@ -106,6 +108,7 @@ namespace Content.IntegrationTests.Tests.Disposal
- type: ApcPowerReceiver - type: ApcPowerReceiver
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
- type: entity - type: entity
name: DisposalTrunkDummy name: DisposalTrunkDummy

View File

@@ -20,6 +20,7 @@ namespace Content.IntegrationTests.Tests.Doors
components: components:
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -35,6 +36,7 @@ namespace Content.IntegrationTests.Tests.Doors
- type: Airlock - type: Airlock
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

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@@ -25,6 +25,7 @@ namespace Content.IntegrationTests.Tests.Interaction.Click
components: components:
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -21,6 +21,7 @@ namespace Content.IntegrationTests.Tests.Utility
name: {BlockerDummyId} name: {BlockerDummyId}
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -66,6 +66,11 @@ namespace Content.Server.Power.EntitySystems
foreach (var receiver in receivers) foreach (var receiver in receivers)
{ {
// No point resetting what the receiver is doing if it's deleting, plus significant perf savings
// in not doing needless lookups
if (EntityManager.GetComponent<MetaDataComponent>(receiver.OwnerUid).EntityLifeStage >
EntityLifeStage.MapInitialized) continue;
TryFindAndSetProvider(receiver); TryFindAndSetProvider(receiver);
} }
} }

View File

@@ -21,9 +21,8 @@ namespace Content.Server.Shuttles.EntitySystems
public sealed class DockingSystem : EntitySystem public sealed class DockingSystem : EntitySystem
{ {
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly SharedBroadphaseSystem _broadphaseSystem = default!; [Dependency] private readonly FixtureSystem _fixtureSystem = default!;
[Dependency] private readonly SharedJointSystem _jointSystem = default!; [Dependency] private readonly SharedJointSystem _jointSystem = default!;
[Dependency] private readonly AirtightSystem _airtightSystem = default!;
private const string DockingFixture = "docking"; private const string DockingFixture = "docking";
private const string DockingJoint = "docking"; private const string DockingJoint = "docking";
@@ -108,7 +107,7 @@ namespace Content.Server.Shuttles.EntitySystems
!EntityManager.HasComponent<ShuttleComponent>(grid.GridEntityId)) return null; !EntityManager.HasComponent<ShuttleComponent>(grid.GridEntityId)) return null;
var transform = body.GetTransform(); var transform = body.GetTransform();
var dockingFixture = body.GetFixture(DockingFixture); var dockingFixture = _fixtureSystem.GetFixtureOrNull(body, DockingFixture);
if (dockingFixture == null) if (dockingFixture == null)
{ {
@@ -142,7 +141,7 @@ namespace Content.Server.Shuttles.EntitySystems
!EntityManager.TryGetComponent(ent, out PhysicsComponent? otherBody)) continue; !EntityManager.TryGetComponent(ent, out PhysicsComponent? otherBody)) continue;
var otherTransform = otherBody.GetTransform(); var otherTransform = otherBody.GetTransform();
var otherDockingFixture = otherBody.GetFixture(DockingFixture); var otherDockingFixture = _fixtureSystem.GetFixtureOrNull(otherBody, DockingFixture);
if (otherDockingFixture == null) if (otherDockingFixture == null)
{ {
@@ -267,7 +266,7 @@ namespace Content.Server.Shuttles.EntitySystems
return; return;
} }
_broadphaseSystem.DestroyFixture(physicsComponent, DockingFixture); _fixtureSystem.DestroyFixture(physicsComponent, DockingFixture);
} }
private void EnableDocking(EntityUid uid, DockingComponent component) private void EnableDocking(EntityUid uid, DockingComponent component)
@@ -297,7 +296,7 @@ namespace Content.Server.Shuttles.EntitySystems
// TODO: I want this to ideally be 2 fixtures to force them to have some level of alignment buuuttt // TODO: I want this to ideally be 2 fixtures to force them to have some level of alignment buuuttt
// I also need collisionmanager for that yet again so they get dis. // I also need collisionmanager for that yet again so they get dis.
_broadphaseSystem.CreateFixture(physicsComponent, fixture); _fixtureSystem.CreateFixture(physicsComponent, fixture);
} }
/// <summary> /// <summary>
@@ -385,8 +384,8 @@ namespace Content.Server.Shuttles.EntitySystems
return; return;
} }
var fixtureA = bodyA.GetFixture(DockingFixture); var fixtureA = _fixtureSystem.GetFixtureOrNull(bodyA, DockingFixture);
var fixtureB = bodyB.GetFixture(DockingFixture); var fixtureB = _fixtureSystem.GetFixtureOrNull(bodyB, DockingFixture);
if (fixtureA == null || fixtureB == null) if (fixtureA == null || fixtureB == null)
{ {

View File

@@ -101,6 +101,9 @@ namespace Content.Server.Shuttles.EntitySystems
private void OnShuttleShutdown(EntityUid uid, ShuttleComponent component, ComponentShutdown args) private void OnShuttleShutdown(EntityUid uid, ShuttleComponent component, ComponentShutdown args)
{ {
// None of the below is necessary for any cleanup if we're just deleting.
if (EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating) return;
if (!component.Owner.TryGetComponent(out PhysicsComponent? physicsComponent)) if (!component.Owner.TryGetComponent(out PhysicsComponent? physicsComponent))
{ {
return; return;

View File

@@ -28,7 +28,7 @@ namespace Content.Server.Shuttles.EntitySystems
{ {
[Robust.Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!; [Robust.Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!;
[Robust.Shared.IoC.Dependency] private readonly AmbientSoundSystem _ambient = default!; [Robust.Shared.IoC.Dependency] private readonly AmbientSoundSystem _ambient = default!;
[Robust.Shared.IoC.Dependency] private readonly SharedBroadphaseSystem _broadphase = default!; [Robust.Shared.IoC.Dependency] private readonly FixtureSystem _fixtureSystem = default!;
[Robust.Shared.IoC.Dependency] private readonly DamageableSystem _damageable = default!; [Robust.Shared.IoC.Dependency] private readonly DamageableSystem _damageable = default!;
// Essentially whenever thruster enables we update the shuttle's available impulses which are used for movement. // Essentially whenever thruster enables we update the shuttle's available impulses which are used for movement.
@@ -259,7 +259,7 @@ namespace Content.Server.Shuttles.EntitySystems
CollisionLayer = (int) CollisionGroup.MobImpassable CollisionLayer = (int) CollisionGroup.MobImpassable
}; };
_broadphase.CreateFixture(physicsComponent, fixture); _fixtureSystem.CreateFixture(physicsComponent, fixture);
} }
break; break;
@@ -323,7 +323,7 @@ namespace Content.Server.Shuttles.EntitySystems
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent)) if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
{ {
_broadphase.DestroyFixture(physicsComponent, BurnFixture); _fixtureSystem.DestroyFixture(physicsComponent, BurnFixture);
} }
_activeThrusters.Remove(component); _activeThrusters.Remove(component);

View File

@@ -279,18 +279,18 @@ namespace Content.Server.Storage.Components
private void ModifyComponents() private void ModifyComponents()
{ {
if (!_isCollidableWhenOpen && Owner.TryGetComponent<IPhysBody>(out var physics)) if (!_isCollidableWhenOpen && Owner.TryGetComponent<FixturesComponent>(out var manager))
{ {
if (Open) if (Open)
{ {
foreach (var fixture in physics.Fixtures) foreach (var (_, fixture) in manager.Fixtures)
{ {
fixture.CollisionLayer &= ~OpenMask; fixture.CollisionLayer &= ~OpenMask;
} }
} }
else else
{ {
foreach (var fixture in physics.Fixtures) foreach (var (_, fixture) in manager.Fixtures)
{ {
fixture.CollisionLayer |= OpenMask; fixture.CollisionLayer |= OpenMask;
} }

View File

@@ -2,7 +2,9 @@
using Content.Shared.Radiation; using Content.Shared.Radiation;
using Content.Shared.Singularity.Components; using Content.Shared.Singularity.Components;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes; using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Dynamics; using Robust.Shared.Physics.Dynamics;
@@ -10,6 +12,8 @@ namespace Content.Shared.Singularity
{ {
public abstract class SharedSingularitySystem : EntitySystem public abstract class SharedSingularitySystem : EntitySystem
{ {
[Dependency] private readonly FixtureSystem _fixtures = default!;
public const string DeleteFixture = "DeleteCircle"; public const string DeleteFixture = "DeleteCircle";
private float GetFalloff(int level) private float GetFalloff(int level)
@@ -74,8 +78,7 @@ namespace Content.Shared.Singularity
appearance.SetData(SingularityVisuals.Level, value); appearance.SetData(SingularityVisuals.Level, value);
} }
if (physics != null && if (physics != null && _fixtures.GetFixtureOrNull(physics, DeleteFixture) is {Shape: PhysShapeCircle circle})
physics.GetFixture(DeleteFixture) is {Shape: PhysShapeCircle circle})
{ {
circle.Radius = value - 0.5f; circle.Radius = value - 0.5f;
} }

View File

@@ -17,11 +17,11 @@ namespace Content.Shared.Throwing
/// <summary> /// <summary>
/// Handles throwing landing and collisions. /// Handles throwing landing and collisions.
/// </summary> /// </summary>
public class ThrownItemSystem : EntitySystem public sealed class ThrownItemSystem : EntitySystem
{ {
[Dependency] private readonly SharedBroadphaseSystem _broadphaseSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!; [Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedAdminLogSystem _adminLogSystem = default!; [Dependency] private readonly SharedAdminLogSystem _adminLogSystem = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!;
private const string ThrowingFixture = "throw-fixture"; private const string ThrowingFixture = "throw-fixture";
@@ -56,14 +56,14 @@ namespace Content.Shared.Throwing
if (!component.Owner.TryGetComponent(out PhysicsComponent? physicsComponent) || if (!component.Owner.TryGetComponent(out PhysicsComponent? physicsComponent) ||
physicsComponent.Fixtures.Count != 1) return; physicsComponent.Fixtures.Count != 1) return;
if (physicsComponent.GetFixture(ThrowingFixture) != null) if (_fixtures.GetFixtureOrNull(physicsComponent, ThrowingFixture) != null)
{ {
Logger.Error($"Found existing throwing fixture on {component.Owner}"); Logger.Error($"Found existing throwing fixture on {component.Owner}");
return; return;
} }
var shape = physicsComponent.Fixtures[0].Shape; var shape = physicsComponent.Fixtures[0].Shape;
_broadphaseSystem.CreateFixture(physicsComponent, new Fixture(physicsComponent, shape) {CollisionLayer = (int) CollisionGroup.ThrownItem, Hard = false, ID = ThrowingFixture}); _fixtures.CreateFixture(physicsComponent, new Fixture(physicsComponent, shape) {CollisionLayer = (int) CollisionGroup.ThrownItem, Hard = false, ID = ThrowingFixture});
} }
private void HandleCollision(EntityUid uid, ThrownItemComponent component, StartCollideEvent args) private void HandleCollision(EntityUid uid, ThrownItemComponent component, StartCollideEvent args)
@@ -99,11 +99,11 @@ namespace Content.Shared.Throwing
{ {
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent)) if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
{ {
var fixture = physicsComponent.GetFixture(ThrowingFixture); var fixture = _fixtures.GetFixtureOrNull(physicsComponent, ThrowingFixture);
if (fixture != null) if (fixture != null)
{ {
_broadphaseSystem.DestroyFixture(physicsComponent, fixture); _fixtures.DestroyFixture(physicsComponent, fixture);
} }
} }

File diff suppressed because it is too large Load Diff

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@@ -43,6 +43,7 @@
- type: Transform - type: Transform
anchored: true anchored: true
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- hard: false - hard: false
shape: shape:
@@ -70,6 +71,7 @@
- state: mfoam - state: mfoam
map: ["enum.FoamVisualLayers.Base"] map: ["enum.FoamVisualLayers.Base"]
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- hard: true - hard: true
shape: shape:
@@ -97,6 +99,7 @@
- state: mfoam - state: mfoam
map: ["enum.FoamVisualLayers.Base"] map: ["enum.FoamVisualLayers.Base"]
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- hard: true - hard: true
shape: shape:
@@ -130,6 +133,7 @@
netsync: false netsync: false
drawdepth: Walls drawdepth: Walls
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb {} !type:PhysShapeAabb {}

View File

@@ -15,6 +15,7 @@
- type: Clickable - type: Clickable
- type: Slippery - type: Slippery
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -17,6 +17,7 @@
state: bat state: bat
sprite: Mobs/Animals/bat.rsi sprite: Mobs/Animals/bat.rsi
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -53,6 +54,7 @@
state: 0 state: 0
sprite: Mobs/Animals/bee.rsi sprite: Mobs/Animals/bee.rsi
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -115,6 +117,7 @@
state: butterfly state: butterfly
sprite: Mobs/Animals/butterfly.rsi sprite: Mobs/Animals/butterfly.rsi
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -162,6 +165,7 @@
state: cow state: cow
sprite: Mobs/Animals/cow.rsi sprite: Mobs/Animals/cow.rsi
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -206,6 +210,7 @@
state: crab state: crab
sprite: Mobs/Animals/crab.rsi sprite: Mobs/Animals/crab.rsi
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -278,6 +283,7 @@
state: crawling state: crawling
sprite: Mobs/Animals/gorilla.rsi sprite: Mobs/Animals/gorilla.rsi
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -349,6 +355,7 @@
Slots: Slots:
- Helmet - Helmet
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -443,6 +450,7 @@
state: parrot state: parrot
sprite: Mobs/Animals/parrot.rsi sprite: Mobs/Animals/parrot.rsi
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -475,6 +483,7 @@
state: penguin state: penguin
sprite: Mobs/Animals/penguin.rsi sprite: Mobs/Animals/penguin.rsi
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -507,6 +516,7 @@
state: snake state: snake
sprite: Mobs/Animals/snake.rsi sprite: Mobs/Animals/snake.rsi
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -544,6 +554,7 @@
state: tarantula state: tarantula
sprite: Mobs/Animals/spider.rsi sprite: Mobs/Animals/spider.rsi
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle

View File

@@ -18,6 +18,7 @@
state: alive state: alive
sprite: Mobs/Aliens/Carps/space.rsi sprite: Mobs/Aliens/Carps/space.rsi
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -68,6 +69,7 @@
state: alive state: alive
sprite: Mobs/Aliens/Carps/holo.rsi sprite: Mobs/Aliens/Carps/holo.rsi
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle

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@@ -23,6 +23,7 @@
state: normal state: normal
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

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@@ -14,6 +14,7 @@
- map: ["enum.DamageStateVisualLayers.Base"] - map: ["enum.DamageStateVisualLayers.Base"]
state: corgi state: corgi
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -65,6 +66,7 @@
- map: ["enum.DamageStateVisualLayers.Base"] - map: ["enum.DamageStateVisualLayers.Base"]
state: cat state: cat
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -138,6 +140,7 @@
- map: ["enum.DamageStateVisualLayers.Base"] - map: ["enum.DamageStateVisualLayers.Base"]
state: sloth state: sloth
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle

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@@ -36,6 +36,7 @@
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
bodyType: KinematicController # Same for all inheritors bodyType: KinematicController # Same for all inheritors
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
# Circles, cuz rotation of rectangles looks very bad # Circles, cuz rotation of rectangles looks very bad

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@@ -21,6 +21,7 @@
sprite: Mobs/Aliens/Xenos/xeno.rsi sprite: Mobs/Aliens/Xenos/xeno.rsi
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -19,7 +19,9 @@
- type: PlayerInputMover - type: PlayerInputMover
- type: Physics - type: Physics
bodyType: Kinematic bodyType: Kinematic
status: InAir
# TODO: Even need these? Don't think so but CBF checking right now. # TODO: Even need these? Don't think so but CBF checking right now.
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -27,7 +29,6 @@
mass: 5 mass: 5
mask: mask:
- GhostImpassable - GhostImpassable
status: InAir
- type: Body - type: Body
template: AGhostTemplate template: AGhostTemplate
preset: HumanPreset preset: HumanPreset

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@@ -11,6 +11,8 @@
- type: Physics - type: Physics
bodyType: KinematicController bodyType: KinematicController
fixedRotation: true fixedRotation: true
status: InAir
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -18,7 +20,6 @@
mass: 5 mass: 5
mask: mask:
- GhostImpassable - GhostImpassable
status: InAir
- type: PlayerInputMover - type: PlayerInputMover
- type: Eye - type: Eye
drawFov: false drawFov: false

View File

@@ -152,6 +152,7 @@
- map: [ "enum.Slots.POCKET2" ] - map: [ "enum.Slots.POCKET2" ]
- type: Physics - type: Physics
bodyType: KinematicController bodyType: KinematicController
- type: Fixtures
fixtures: # TODO: This needs a second fixture just for mob collisions. fixtures: # TODO: This needs a second fixture just for mob collisions.
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -389,6 +390,7 @@
- map: ["hand-right"] - map: ["hand-right"]
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

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@@ -144,6 +144,7 @@
enabled: false enabled: false
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

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@@ -12,6 +12,7 @@
state: nuclearbomb_base state: nuclearbomb_base
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle

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@@ -117,6 +117,7 @@
enabled: false enabled: false
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

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@@ -62,6 +62,7 @@
map: [ "enum.VaporVisualLayers.Base" ] map: [ "enum.VaporVisualLayers.Base" ]
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -92,6 +92,7 @@
shader: unshaded shader: unshaded
visible: false visible: false
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb {} !type:PhysShapeAabb {}
@@ -159,6 +160,7 @@
- !type:DoActsBehavior - !type:DoActsBehavior
acts: [ "Destruction" ] acts: [ "Destruction" ]
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb {} !type:PhysShapeAabb {}

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@@ -10,6 +10,7 @@
state: inflatable_wall state: inflatable_wall
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

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@@ -41,6 +41,7 @@
Quantity: 500 Quantity: 500
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

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@@ -19,6 +19,7 @@
enabled: false enabled: false
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

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@@ -81,6 +81,7 @@
map: ["enum.VaporVisualLayers.Base"] map: ["enum.VaporVisualLayers.Base"]
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

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@@ -21,6 +21,7 @@
- type: MovedByPressure - type: MovedByPressure
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

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@@ -10,6 +10,7 @@
state: idle state: idle
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle

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@@ -31,6 +31,7 @@
enabled: false enabled: false
- type: Physics - type: Physics
bodyType: KinematicController bodyType: KinematicController
- type: Fixtures
fixtures: # TODO: Make a second fixture. fixtures: # TODO: Make a second fixture.
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -71,6 +72,7 @@
enabled: false enabled: false
- type: Physics - type: Physics
bodyType: KinematicController bodyType: KinematicController
- type: Fixtures
fixtures: # TODO: Make a second fixture. fixtures: # TODO: Make a second fixture.
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

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@@ -32,6 +32,7 @@
type: TransferAmountBoundUserInterface type: TransferAmountBoundUserInterface
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -25,6 +25,7 @@
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
fixedRotation: false fixedRotation: false
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle

View File

@@ -13,6 +13,9 @@
state: bullet state: bullet
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
linearDamping: 0
angularDamping: 0
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -22,8 +25,6 @@
- Impassable - Impassable
layer: layer:
- MobImpassable - MobImpassable
linearDamping: 0
angularDamping: 0
- type: Projectile - type: Projectile
damage: damage:
types: types:
@@ -104,6 +105,7 @@
- state: spark - state: spark
shader: unshaded shader: unshaded
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -138,6 +140,7 @@
sprite: Structures/Power/Generation/Singularity/emitter.rsi sprite: Structures/Power/Generation/Singularity/emitter.rsi
state: 'projectile' state: 'projectile'
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -20,6 +20,7 @@
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
fixedRotation: false fixedRotation: false
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -10,6 +10,7 @@
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -10,6 +10,7 @@
sprite: Structures/Doors/Airlocks/Standard/basic.rsi sprite: Structures/Doors/Airlocks/Standard/basic.rsi
state: "assembly" state: "assembly"
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -22,6 +22,7 @@
- state: panel_open - state: panel_open
map: ["enum.WiresVisualLayers.MaintenancePanel"] map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -24,6 +24,7 @@
#- state: panel_open #- state: panel_open
# map: ["enum.WiresVisualLayers.MaintenancePanel"] # map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -34,6 +34,7 @@
map: ["enum.WiresVisualLayers.MaintenancePanel"] map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Physics - type: Physics
canCollide: false canCollide: false
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -120,6 +121,7 @@
airBlockedDirection: airBlockedDirection:
- South - South
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -24,6 +24,7 @@
acts: ["Destruction"] acts: ["Destruction"]
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -12,6 +12,7 @@
- state: closed - state: closed
map: ["enum.DoorVisualLayers.Base"] map: ["enum.DoorVisualLayers.Base"]
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -11,6 +11,7 @@
layers: layers:
- state: assembly - state: assembly
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -7,6 +7,7 @@
components: components:
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -10,6 +10,7 @@
placeCentered: true placeCentered: true
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -15,6 +15,7 @@
tags: [ Carpet ] tags: [ Carpet ]
- type: Physics - type: Physics
canCollide: false canCollide: false
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb {} !type:PhysShapeAabb {}

View File

@@ -10,6 +10,7 @@
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -51,6 +52,7 @@
- type: Sprite - type: Sprite
state: chair state: chair
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -74,6 +76,7 @@
state: stool state: stool
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -100,6 +103,7 @@
state: bar state: bar
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -122,6 +126,7 @@
- type: Sprite - type: Sprite
state: office-white state: office-white
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -158,6 +163,7 @@
state: comfy state: comfy
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -179,6 +185,7 @@
state: wooden state: wooden
- type: Rotatable - type: Rotatable
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -227,6 +234,7 @@
netsync: false netsync: false
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -8,6 +8,7 @@
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -72,6 +73,7 @@
state: plant-25 state: plant-25
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -18,6 +18,7 @@
toilet: toilet:
maxVol: 250 maxVol: 250
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb {} !type:PhysShapeAabb {}

View File

@@ -6,6 +6,7 @@
components: components:
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -7,6 +7,7 @@
- type: Anchorable - type: Anchorable
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -23,6 +23,7 @@
- FitsInDispenser - FitsInDispenser
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -12,6 +12,7 @@
- state: pod_0 - state: pod_0
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -10,6 +10,7 @@
anchored: true anchored: true
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -60,6 +61,7 @@
anchored: true anchored: true
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -26,6 +26,7 @@
- type: ExtensionCableReceiver - type: ExtensionCableReceiver
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -18,6 +18,7 @@
map: ["enum.WiresVisualLayers.MaintenancePanel"] map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -96,6 +97,7 @@
map: ["enum.WiresVisualLayers.MaintenancePanel"] map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -16,6 +16,7 @@
map: ["enum.MedicalScannerVisualLayers.Terminal"] map: ["enum.MedicalScannerVisualLayers.Terminal"]
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -19,6 +19,7 @@
- key: enum.MicrowaveUiKey.Key - key: enum.MicrowaveUiKey.Key
type: MicrowaveBoundUserInterface type: MicrowaveBoundUserInterface
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -16,6 +16,7 @@
visuals: visuals:
- type: ReagentGrinderVisualizer - type: ReagentGrinderVisualizer
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -5,6 +5,7 @@
description: A large crushing machine used to recycle small items inefficiently. There are lights on the side. description: A large crushing machine used to recycle small items inefficiently. There are lights on the side.
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -13,6 +13,7 @@
netsync: false netsync: false
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -13,6 +13,7 @@
shader: unshaded shader: unshaded
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -16,6 +16,7 @@
netsync: false netsync: false
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -23,6 +23,7 @@
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
fixedRotation: false fixedRotation: false
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -9,6 +9,7 @@
anchored: true anchored: true
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -13,6 +13,7 @@
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
- type: Transform - type: Transform
anchored: true anchored: true
- type: Anchorable - type: Anchorable
@@ -57,6 +58,7 @@
state_anchored: pipe-s state_anchored: pipe-s
state_broken: pipe-b state_broken: pipe-b
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -85,6 +87,7 @@
- key: enum.DisposalTaggerUiKey.Key - key: enum.DisposalTaggerUiKey.Key
type: DisposalTaggerBoundUserInterface type: DisposalTaggerBoundUserInterface
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -109,6 +112,7 @@
state_anchored: pipe-t state_anchored: pipe-t
state_broken: pipe-b state_broken: pipe-b
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -143,6 +147,7 @@
- key: enum.DisposalRouterUiKey.Key - key: enum.DisposalRouterUiKey.Key
type: DisposalRouterBoundUserInterface type: DisposalRouterBoundUserInterface
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -172,6 +177,7 @@
- type: Flippable - type: Flippable
mirrorEntity: DisposalRouter mirrorEntity: DisposalRouter
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -202,6 +208,7 @@
- type: Flippable - type: Flippable
mirrorEntity: DisposalJunctionFlipped mirrorEntity: DisposalJunctionFlipped
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -231,6 +238,7 @@
- type: Flippable - type: Flippable
mirrorEntity: DisposalJunction mirrorEntity: DisposalJunction
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -259,6 +267,7 @@
state_anchored: pipe-y state_anchored: pipe-y
state_broken: pipe-b state_broken: pipe-b
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -283,6 +292,7 @@
state_anchored: pipe-c state_anchored: pipe-c
state_broken: pipe-b state_broken: pipe-b
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -20,6 +20,7 @@
map: ["enum.DisposalUnitVisualLayers.Light"] map: ["enum.DisposalUnitVisualLayers.Light"]
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -9,6 +9,7 @@
- type: Rotatable - type: Rotatable
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -17,6 +17,7 @@
types: types:
Radiation: 10 Radiation: 10
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -9,6 +9,7 @@
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -9,6 +9,7 @@
- type: Clickable - type: Clickable
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
# Using a circle here makes it a lot easier to pull it all the way from Cargo # Using a circle here makes it a lot easier to pull it all the way from Cargo
@@ -56,6 +57,7 @@
- type: Clickable - type: Clickable
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -9,6 +9,7 @@
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -13,6 +13,7 @@
- type: Clickable - type: Clickable
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
# Using a circle here makes it a lot easier to pull it all the way from Cargo # Using a circle here makes it a lot easier to pull it all the way from Cargo

View File

@@ -11,6 +11,7 @@
path: /Audio/Effects/singularity.ogg path: /Audio/Effects/singularity.ogg
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- id: DeleteCircle - id: DeleteCircle
shape: shape:

View File

@@ -11,6 +11,7 @@
sprite: Structures/Power/Generation/ame.rsi sprite: Structures/Power/Generation/ame.rsi
state: control state: control
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -74,6 +75,7 @@
components: components:
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -102,6 +104,7 @@
sprite: Structures/Power/Generation/ame.rsi sprite: Structures/Power/Generation/ame.rsi
state: shield_0 state: shield_0
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb {} !type:PhysShapeAabb {}

View File

@@ -14,6 +14,7 @@
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -11,6 +11,7 @@
anchored: true anchored: true
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -109,6 +110,7 @@
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeCircle !type:PhysShapeCircle
@@ -150,6 +152,7 @@
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb {} !type:PhysShapeAabb {}

View File

@@ -22,6 +22,7 @@
access: [["Engineering"]] access: [["Engineering"]]
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -11,6 +11,7 @@
drawdepth: BelowFloor drawdepth: BelowFloor
- type: Clickable - type: Clickable
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -6,6 +6,7 @@
components: components:
- type: Clickable - type: Clickable
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -20,6 +20,7 @@
- type: Clickable - type: Clickable
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -63,6 +64,7 @@
- type: Clickable - type: Clickable
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -94,6 +96,7 @@
- type: Clickable - type: Clickable
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -153,6 +156,7 @@
- type: Clickable - type: Clickable
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -46,6 +46,7 @@
damageModifierSet: Metallic damageModifierSet: Metallic
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -372,6 +373,7 @@
state: grey-1 state: grey-1
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -26,6 +26,7 @@
path: /Audio/Effects/bang.ogg path: /Audio/Effects/bang.ogg
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -20,6 +20,7 @@
map: ["enum.StorageVisualLayers.Welded"] map: ["enum.StorageVisualLayers.Welded"]
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -553,6 +553,7 @@
acts: [ "Destruction" ] acts: [ "Destruction" ]
- type: Physics - type: Physics
bodyType: Dynamic bodyType: Dynamic
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -7,6 +7,7 @@
components: components:
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -17,6 +17,7 @@
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -59,6 +60,7 @@
components: components:
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -97,6 +99,7 @@
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -15,6 +15,7 @@
state: rack state: rack
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -4,6 +4,7 @@
name: atmos plaque name: atmos plaque
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -4,6 +4,7 @@
name: bar sign name: bar sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -8,6 +8,7 @@
- type: Physics - type: Physics
bodyType: Static bodyType: Static
canCollide: false canCollide: false
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb {} !type:PhysShapeAabb {}

View File

@@ -10,6 +10,7 @@
description: Return to monky. description: Return to monky.
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -31,6 +32,7 @@
components: components:
- type: Rotatable - type: Rotatable
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -50,6 +52,7 @@
components: components:
- type: Rotatable - type: Rotatable
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -70,6 +73,7 @@
components: components:
- type: Rotatable - type: Rotatable
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -90,6 +94,7 @@
components: components:
- type: Rotatable - type: Rotatable
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -110,6 +115,7 @@
components: components:
- type: Rotatable - type: Rotatable
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -129,6 +135,7 @@
components: components:
- type: Rotatable - type: Rotatable
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -148,6 +155,7 @@
components: components:
- type: Rotatable - type: Rotatable
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -168,6 +176,7 @@
name: armory sign name: armory sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -186,6 +195,7 @@
name: tool storage sign name: tool storage sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -204,6 +214,7 @@
name: anomaly lab sign name: anomaly lab sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -222,6 +233,7 @@
name: atmos sign name: atmos sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -240,6 +252,7 @@
name: bar sign name: bar sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -258,6 +271,7 @@
name: library sign name: library sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -276,6 +290,7 @@
name: chapel sign name: chapel sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -294,6 +309,7 @@
name: head sign name: head sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -312,6 +328,7 @@
name: conference room sign name: conference room sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -330,6 +347,7 @@
name: drones sign name: drones sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -347,6 +365,7 @@
name: engine sign name: engine sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -364,6 +383,7 @@
name: cloning sign name: cloning sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -381,6 +401,7 @@
name: interrogation sign name: interrogation sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -398,6 +419,7 @@
name: surgery sign name: surgery sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -415,6 +437,7 @@
name: telecomms sign name: telecomms sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -432,6 +455,7 @@
name: cargo sign name: cargo sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -449,6 +473,7 @@
name: cargo dock sign name: cargo dock sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -466,6 +491,7 @@
name: chemistry sign name: chemistry sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -483,6 +509,7 @@
name: docking sign name: docking sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -500,6 +527,7 @@
name: engineering sign name: engineering sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -517,6 +545,7 @@
name: EVA sign name: EVA sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -534,6 +563,7 @@
name: gravity sign name: gravity sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -551,6 +581,7 @@
name: medbay sign name: medbay sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -568,6 +599,7 @@
name: morgue sign name: morgue sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -585,6 +617,7 @@
name: prison sign name: prison sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -602,6 +635,7 @@
name: research and development sign name: research and development sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -619,6 +653,7 @@
name: science sign name: science sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -636,6 +671,7 @@
name: toxins sign name: toxins sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -653,6 +689,7 @@
name: bridge sign name: bridge sign
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -673,6 +710,7 @@
description: WARNING! Air flow tube. Ensure the flow is disengaged before working. description: WARNING! Air flow tube. Ensure the flow is disengaged before working.
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -691,6 +729,7 @@
description: WARNING! CO2 flow tube. Ensure the flow is disengaged before working. description: WARNING! CO2 flow tube. Ensure the flow is disengaged before working.
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -709,6 +748,7 @@
description: WARNING! N2 flow tube. Ensure the flow is disengaged before working. description: WARNING! N2 flow tube. Ensure the flow is disengaged before working.
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -727,6 +767,7 @@
description: WARNING! N2O flow tube. Ensure the flow is disengaged before working. description: WARNING! N2O flow tube. Ensure the flow is disengaged before working.
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -745,6 +786,7 @@
description: WARNING! O2 flow tube. Ensure the flow is disengaged before working. description: WARNING! O2 flow tube. Ensure the flow is disengaged before working.
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -763,6 +805,7 @@
description: WARNING! Plasma flow tube. Ensure the flow is disengaged before working. description: WARNING! Plasma flow tube. Ensure the flow is disengaged before working.
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -781,6 +824,7 @@
description: WARNING! Waste flow tube. Ensure the flow is disengaged before working. description: WARNING! Waste flow tube. Ensure the flow is disengaged before working.
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -799,6 +843,7 @@
description: A warning sign which reads 'NO SMOKING' description: A warning sign which reads 'NO SMOKING'
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -817,6 +862,7 @@
description: Technical information of some sort, shame its too worn-out to read. description: Technical information of some sort, shame its too worn-out to read.
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -835,6 +881,7 @@
description: Looks like a planet crashing by some station above it. Its kinda scary. description: Looks like a planet crashing by some station above it. Its kinda scary.
components: components:
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -11,6 +11,7 @@
node: tubeLight node: tubeLight
- type: Physics - type: Physics
canCollide: false canCollide: false
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb
@@ -154,6 +155,7 @@
enabled: false enabled: false
offset: "0, -0.5" offset: "0, -0.5"
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -11,6 +11,7 @@
sprite: Structures/Walls/barricades.rsi sprite: Structures/Walls/barricades.rsi
state: barricadewooden state: barricadewooden
- type: Physics - type: Physics
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb {} !type:PhysShapeAabb {}

View File

@@ -22,6 +22,7 @@
damageModifierSet: Metallic damageModifierSet: Metallic
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeAabb

View File

@@ -8,6 +8,7 @@
anchored: true anchored: true
- type: Physics - type: Physics
bodyType: Static bodyType: Static
- type: Fixtures
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb {} !type:PhysShapeAabb {}

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