Add pulling (#1409)

* Initial framework for pulling.

* Make it possible to pull items via (temporary) keybind Ctrl+Click, make items follow the player correctly.

* Make other objects pullable, implement functionality for moving an object being pulled, make only one object able to be pulled at a time.

* Make sure that MoveTo won't allow collisions with the player

* Update everything to work with the new physics engine

* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs

Co-authored-by: ComicIronic <comicironic@gmail.com>

* Physics update and convert to direct type casts

* Add notnull checks

* Add pull keybinds to the tutorial window

* Move PullController to shared

* Fix pulled items getting left behind

* Fix moving pulled objects into walls

* Remove flooring of coordinates when moving pulled objects

* Add missing null check in PutInHand

* Change pulling keybind to control and throwing to alt

* Change PhysicsComponent references to IPhysicsComponent

* Add trying to pull a pulled entity disabling the pull

* Add pulled status effect

* Fix merge conflicts

* Merge fixes

* Make players pullable

* Fix being able to pull yourself

* Change pull moving to use a velocity

* Update pulled and pulling icons to not be buckle

A tragedy

* Make pulled and pulling icons more consistent

* Remove empty not pulled and not pulling images

* Pulled icon update

* Pulled icon update

* Add clicking pulling status effect to stop the pull

* Fix spacewalking when pulling

* Merge conflict fixes

* Add a pull verb

* Fix nullable error

* Add pulling through the entity drop down menu

Co-authored-by: Jackson Lewis <inquisitivepenguin@protonmail.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
This commit is contained in:
DrSmugleaf
2020-07-27 00:54:32 +02:00
committed by GitHub
parent b9e1f9283d
commit 0a82aba88e
26 changed files with 450 additions and 15 deletions

View File

@@ -1,6 +1,8 @@
using System;
using System.Linq;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Timing;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Server.Utility;
@@ -9,11 +11,13 @@ using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
@@ -48,6 +52,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
new PointerInputCmdHandler(HandleWideAttack))
.Bind(ContentKeyFunctions.ActivateItemInWorld,
new PointerInputCmdHandler(HandleActivateItemInWorld))
.Bind(ContentKeyFunctions.TryPullObject, new PointerInputCmdHandler(HandleTryPullObject))
.Register<InteractionSystem>();
}
@@ -221,6 +226,72 @@ namespace Content.Server.GameObjects.EntitySystems.Click
return true;
}
private bool HandleTryPullObject(ICommonSession session, GridCoordinates coords, EntityUid uid)
{
// client sanitization
if (!_mapManager.GridExists(coords.GridID))
{
Logger.InfoS("system.interaction", $"Invalid Coordinates for pulling: client={session}, coords={coords}");
return false;
}
if (uid.IsClientSide())
{
Logger.WarningS("system.interaction",
$"Client sent pull interaction with client-side entity. Session={session}, Uid={uid}");
return false;
}
var player = session.AttachedEntity;
if (player == null)
{
Logger.WarningS("system.interaction",
$"Client sent pulling interaction with no attached entity. Session={session}, Uid={uid}");
return false;
}
if (!EntityManager.TryGetEntity(uid, out var pulledObject))
{
return false;
}
if (player == pulledObject)
{
return false;
}
if (!pulledObject.TryGetComponent<PullableComponent>(out var pull))
{
return false;
}
if (!player.TryGetComponent<HandsComponent>(out var hands))
{
return false;
}
var dist = player.Transform.GridPosition.Position - pulledObject.Transform.GridPosition.Position;
if (dist.LengthSquared > InteractionRangeSquared)
{
return false;
}
var physics = pull.Owner.GetComponent<IPhysicsComponent>();
var controller = physics.EnsureController<PullController>();
if (controller.GettingPulled)
{
hands.StopPull();
}
else
{
hands.StartPull(pull);
}
return false;
}
private void UserInteraction(IEntity player, GridCoordinates coordinates, EntityUid clickedUid)
{
// Get entity clicked upon from UID if valid UID, if not assume no entity clicked upon and null