Feature/door remote radial (#36378)
* it works! kinda * so it works now * minor cleanup * central button now is useful too * more cleanup * minor cleanup * more cleanup * refactor: migrated code from toolbox (as it was rejected as too specific) * feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame * refactor: major reworks! * renamed DrawBagleSector to DrawAnnulusSector * Remove strange indexing * Regularize math * refactor: re-orienting segment elements to be Y-mirrored * refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button * refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius. * refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters * refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly * fix: enabled any functional keys pressed when pushing radial menu buttons * fix: radial menu sector now scales with UIScale * fix: accept only one event when clicking on radial menu ContextualButton * fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always * feat: simple radial menu prototype for easier creation * refactor: cleanup, restored emote filtering, button models now have class hierarchy * refactor: remove usage of closure from 'outside code' * refactor: remove non existing type from UiControlTest * refactor: remove unused using * refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu * refactor: whitespaces * feat: now door remote have some kind of ui to switch mode * refactor: subscribe for dispose on existing radial menus * feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu * fix: AI door menu now can be closed by verb if it gets unpowered * refactor: simplify code for DoorRemoteBoundUserInterface * fix open/close mode sprite * remove broken merge changes * refactor: changed DoorRemoteSystem to be fully in shared * refactor: localize DoorRemoteBoundUserInterface * refactor: fix multiple invocation for TryToggleDoor inside DoorRemoteSystem on prediction * refactor: extracted sprites and loc strings into prototype for cleaner code. Currently selected mode now have different background. * refactor: changed hover selected color to recommmended * refactor: reuse stylenano colors! * review * refactor: remove StyleNano reference * refactor: revert removal of item status for door remote * refactor: fix status control misprediction * refactor: remove invalid comments, rename client DoorRemoteSystem comp after handle method * refactor: fix DoorRemoteStatusControl not displaying status on entity pickup --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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63
Content.Client/Remotes/UI/DoorRemoteBoundUserInterface.cs
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63
Content.Client/Remotes/UI/DoorRemoteBoundUserInterface.cs
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using Content.Client.Stylesheets.Palette;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Remotes.Components;
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using Content.Shared.Remotes.EntitySystems;
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using Robust.Client.UserInterface;
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namespace Content.Client.Remotes.UI;
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public sealed class DoorRemoteBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
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{
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private static readonly Color SelectedOptionColor = Palettes.Green.Element.WithAlpha(128);
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private static readonly Color SelectedOptionHoverColor = Palettes.Green.HoveredElement.WithAlpha(128);
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private SimpleRadialMenu? _menu;
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protected override void Open()
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{
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base.Open();
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if (!EntMan.TryGetComponent<DoorRemoteComponent>(Owner, out var remote))
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return;
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_menu = this.CreateWindow<SimpleRadialMenu>();
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var models = CreateButtons(remote.Mode, remote.Options);
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_menu.SetButtons(models);
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_menu.OpenOverMouseScreenPosition();
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}
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private IEnumerable<RadialMenuOptionBase> CreateButtons(OperatingMode selectedMode, List<DoorRemoteModeInfo> modeOptions)
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{
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var options = new List<RadialMenuOptionBase>();
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for (var i = 0; i < modeOptions.Count; i++)
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{
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var modeOption = modeOptions[i];
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Color? optionCustomColor = null;
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Color? optionHoverCustomColor = null;
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if (modeOption.Mode == selectedMode)
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{
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optionCustomColor = SelectedOptionColor;
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optionHoverCustomColor = SelectedOptionHoverColor;
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}
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var option = new RadialMenuActionOption<OperatingMode>(HandleRadialMenuClick, modeOption.Mode)
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{
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IconSpecifier = RadialMenuIconSpecifier.With(modeOption.Icon),
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ToolTip = Loc.GetString(modeOption.Tooltip),
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BackgroundColor = optionCustomColor,
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HoverBackgroundColor = optionHoverCustomColor
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};
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options.Add(option);
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}
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return options;
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}
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private void HandleRadialMenuClick(OperatingMode mode)
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{
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var msg = new DoorRemoteModeChangeMessage { Mode = mode };
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SendPredictedMessage(msg);
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}
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}
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