Add Context Menu to Bwoink Window (#9374)
* Clean up EntityListDisplay * Rename EntityListDisplay to ListContainer * Rename stuff * Rework ListContainer * Add tests * Replace IControlData with record ListData * Make _data non-nullable * Fix test record items being duplicates * Split filter method from populate * Rename UpdateList to DirtyList * Replace _count with _data.Count * Clarify local variable toRemove * Cleanup * Add data selection to ListContainer * Add selection test * Fix comments and test name * Fix ListContainer layout hiding items when scaled * Add test for ListContainer top item * Toggle fix * Ensure buttons are re-generated * Update unread count on select * a * Fix toggle test Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
367
Content.Client/UserInterface/Controls/ListContainer.cs
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367
Content.Client/UserInterface/Controls/ListContainer.cs
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using System.Linq;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using Robust.Shared.Map;
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namespace Content.Client.UserInterface.Controls;
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public sealed class ListContainer : Control
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{
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public const string StylePropertySeparation = "separation";
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public const string StyleClassListContainerButton = "list-container-button";
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public int? SeparationOverride { get; set; }
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public bool Group
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{
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get => _buttonGroup != null;
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set => _buttonGroup = value ? new ButtonGroup() : null;
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}
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public bool Toggle { get; set; }
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public Action<ListData, ListContainerButton>? GenerateItem;
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public Action<BaseButton.ButtonEventArgs, ListData>? ItemPressed;
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public IReadOnlyList<ListData> Data => _data;
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private const int DefaultSeparation = 3;
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private readonly VScrollBar _vScrollBar;
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private readonly Dictionary<ListData, ListContainerButton> _buttons = new();
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private List<ListData> _data = new();
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private ListData? _selected;
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private float _itemHeight = 0;
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private float _totalHeight = 0;
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private int _topIndex = 0;
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private int _bottomIndex = 0;
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private bool _updateChildren = false;
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private bool _suppressScrollValueChanged;
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private ButtonGroup? _buttonGroup;
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public int ScrollSpeedY { get; set; } = 50;
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private int ActualSeparation
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{
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get
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{
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if (TryGetStyleProperty(StylePropertySeparation, out int separation))
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{
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return separation;
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}
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return SeparationOverride ?? DefaultSeparation;
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}
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}
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public ListContainer()
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{
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HorizontalExpand = true;
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VerticalExpand = true;
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RectClipContent = true;
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MouseFilter = MouseFilterMode.Pass;
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_vScrollBar = new VScrollBar
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{
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HorizontalExpand = false,
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HorizontalAlignment = HAlignment.Right
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};
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AddChild(_vScrollBar);
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_vScrollBar.OnValueChanged += ScrollValueChanged;
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}
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public void PopulateList(IReadOnlyList<ListData> data)
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{
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if (_itemHeight == 0 || _data is {Count: 0} && data.Count > 0)
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{
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ListContainerButton control = new(data[0]);
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GenerateItem?.Invoke(data[0], control);
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control.Measure(Vector2.Infinity);
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_itemHeight = control.DesiredSize.Y;
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control.Dispose();
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}
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// Ensure buttons are re-generated.
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foreach (var button in _buttons.Values)
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{
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button.Dispose();
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}
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_buttons.Clear();
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_data = data.ToList();
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_updateChildren = true;
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InvalidateArrange();
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}
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public void DirtyList()
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{
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_updateChildren = true;
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InvalidateArrange();
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}
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#region Selection
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public void Select(ListData data)
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{
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if (!_data.Contains(data))
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return;
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if (_buttons.TryGetValue(data, out var button) && Toggle)
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button.Pressed = true;
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_selected = data;
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button ??= new ListContainerButton(data);
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OnItemPressed(new BaseButton.ButtonEventArgs(button,
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new GUIBoundKeyEventArgs(EngineKeyFunctions.UIClick, BoundKeyState.Up,
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new ScreenCoordinates(0, 0, WindowId.Main), true, Vector2.Zero, Vector2.Zero)));
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}
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/*
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* Need to implement selecting the first item in code.
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* Need to implement updating one entry without having to repopulate
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*/
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#endregion
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private void OnItemPressed(BaseButton.ButtonEventArgs args)
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{
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if (args.Button is not ListContainerButton button)
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return;
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_selected = button.Data;
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ItemPressed?.Invoke(args, button.Data);
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}
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[Pure]
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private Vector2 GetScrollValue()
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{
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var v = _vScrollBar.Value;
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if (!_vScrollBar.Visible)
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{
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v = 0;
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}
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return new Vector2(0, v);
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}
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protected override Vector2 ArrangeOverride(Vector2 finalSize)
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{
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#region Scroll
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var cHeight = _totalHeight;
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var vBarSize = _vScrollBar.DesiredSize.X;
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var (finalWidth, finalHeight) = finalSize;
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try
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{
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// Suppress events to avoid weird recursion.
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_suppressScrollValueChanged = true;
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if (finalHeight < cHeight)
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finalWidth -= vBarSize;
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if (finalHeight < cHeight)
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{
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_vScrollBar.Visible = true;
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_vScrollBar.Page = finalHeight;
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_vScrollBar.MaxValue = cHeight;
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}
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else
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_vScrollBar.Visible = false;
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}
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finally
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{
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_suppressScrollValueChanged = false;
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}
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if (_vScrollBar.Visible)
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{
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_vScrollBar.Arrange(UIBox2.FromDimensions(Vector2.Zero, finalSize));
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}
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#endregion
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#region Rebuild Children
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/*
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* Example:
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*
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* var _itemHeight = 32;
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* var separation = 3;
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* 32 | 32 | Control.Size.Y 0
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* 35 | 3 | Padding
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* 67 | 32 | Control.Size.Y 1
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* 70 | 3 | Padding
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* 102 | 32 | Control.Size.Y 2
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* 105 | 3 | Padding
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* 137 | 32 | Control.Size.Y 3
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*
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* If viewport height is 60
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* visible should be 2 items (start = 0, end = 1)
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*
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* scroll.Y = 11
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* visible should be 3 items (start = 0, end = 2)
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*
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* start expected: 11 (item: 0)
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* var start = (int) (scroll.Y
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*
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* if (scroll == 32) then { start = 1 }
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* var start = (int) (scroll.Y + separation / (_itemHeight + separation));
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* var start = (int) (32 + 3 / (32 + 3));
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* var start = (int) (35 / 35);
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* var start = (int) (1);
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*
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* scroll = 0, height = 36
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* if (scroll + height == 36) then { end = 2 }
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* var end = (int) Math.Ceiling(scroll.Y + height / (_itemHeight + separation));
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* var end = (int) Math.Ceiling(0 + 36 / (32 + 3));
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* var end = (int) Math.Ceiling(36 / 35);
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* var end = (int) Math.Ceiling(1.02857);
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* var end = (int) 2;
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*
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*/
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var scroll = GetScrollValue();
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var oldTopIndex = _topIndex;
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_topIndex = (int) ((scroll.Y + ActualSeparation) / (_itemHeight + ActualSeparation));
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if (_topIndex != oldTopIndex)
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_updateChildren = true;
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var oldBottomIndex = _bottomIndex;
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_bottomIndex = (int) Math.Ceiling((scroll.Y + finalHeight) / (_itemHeight + ActualSeparation));
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_bottomIndex = Math.Min(_bottomIndex, _data.Count);
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if (_bottomIndex != oldBottomIndex)
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_updateChildren = true;
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// When scrolling only rebuild visible list when a new item should be visible
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if (_updateChildren)
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{
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_updateChildren = false;
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var toRemove = new Dictionary<ListData, ListContainerButton>(_buttons);
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foreach (var child in Children.ToArray())
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{
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if (child == _vScrollBar)
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continue;
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RemoveChild(child);
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}
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if (_data.Count > 0)
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{
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for (var i = _topIndex; i < _bottomIndex; i++)
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{
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var data = _data[i];
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if (_buttons.TryGetValue(data, out var button))
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toRemove.Remove(data);
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else
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{
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button = new ListContainerButton(data);
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button.OnPressed += OnItemPressed;
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button.ToggleMode = Toggle;
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button.Group = _buttonGroup;
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GenerateItem?.Invoke(data, button);
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_buttons.Add(data, button);
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if (Toggle && data == _selected)
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button.Pressed = true;
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}
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AddChild(button);
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button.Measure(finalSize);
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}
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}
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foreach (var (data, button) in toRemove)
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{
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_buttons.Remove(data);
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button.Dispose();
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}
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_vScrollBar.SetPositionLast();
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}
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#endregion
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#region Layout Children
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// Use pixel position
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var pixelWidth = (int)(finalWidth * UIScale);
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var pixelSeparation = (int) (ActualSeparation * UIScale);
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var pixelOffset = (int) -((scroll.Y - _topIndex * (_itemHeight + ActualSeparation)) * UIScale);
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var first = true;
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foreach (var child in Children)
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{
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if (child == _vScrollBar)
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continue;
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if (!first)
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pixelOffset += pixelSeparation;
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first = false;
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var pixelSize = child.DesiredPixelSize.Y;
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var targetBox = new UIBox2i(0, pixelOffset, pixelWidth, pixelOffset + pixelSize);
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child.ArrangePixel(targetBox);
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pixelOffset += pixelSize;
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}
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#endregion
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return finalSize;
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}
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protected override Vector2 MeasureOverride(Vector2 availableSize)
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{
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_vScrollBar.Measure(availableSize);
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availableSize.X -= _vScrollBar.DesiredSize.X;
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var constraint = new Vector2(availableSize.X, float.PositiveInfinity);
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var childSize = Vector2.Zero;
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foreach (var child in Children)
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{
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child.Measure(constraint);
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if (child == _vScrollBar)
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continue;
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childSize = Vector2.ComponentMax(childSize, child.DesiredSize);
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}
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if (_itemHeight == 0 && childSize.Y != 0)
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_itemHeight = childSize.Y;
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_totalHeight = _itemHeight * _data.Count + ActualSeparation * (_data.Count - 1);
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return new Vector2(childSize.X, 0);
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}
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private void ScrollValueChanged(Robust.Client.UserInterface.Controls.Range _)
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{
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if (_suppressScrollValueChanged)
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{
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return;
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}
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InvalidateArrange();
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}
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protected override void MouseWheel(GUIMouseWheelEventArgs args)
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{
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base.MouseWheel(args);
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_vScrollBar.ValueTarget -= args.Delta.Y * ScrollSpeedY;
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args.Handle();
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}
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}
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public sealed class ListContainerButton : ContainerButton
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{
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public readonly ListData Data;
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// public PanelContainer Background;
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public ListContainerButton(ListData data)
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{
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Data = data;
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// AddChild(Background = new PanelContainer
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// {
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// HorizontalExpand = true,
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// VerticalExpand = true,
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// PanelOverride = new StyleBoxFlat {BackgroundColor = new Color(55, 55, 68)}
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// });
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}
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}
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#region Data
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public abstract record ListData;
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public record EntityListData(EntityUid Uid) : ListData;
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#endregion
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