Add Context Menu to Bwoink Window (#9374)
* Clean up EntityListDisplay * Rename EntityListDisplay to ListContainer * Rename stuff * Rework ListContainer * Add tests * Replace IControlData with record ListData * Make _data non-nullable * Fix test record items being duplicates * Split filter method from populate * Rename UpdateList to DirtyList * Replace _count with _data.Count * Clarify local variable toRemove * Cleanup * Add data selection to ListContainer * Add selection test * Fix comments and test name * Fix ListContainer layout hiding items when scaled * Add test for ListContainer top item * Toggle fix * Ensure buttons are re-generated * Update unread count on select * a * Fix toggle test Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
@@ -1,13 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.Administration.Systems;
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using Content.Client.UserInterface.Controls;
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using Content.Client.Verbs;
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using Content.Shared.Administration;
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using Content.Shared.Input;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Input;
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namespace Content.Client.Administration.UI.CustomControls
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{
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@@ -15,81 +16,107 @@ namespace Content.Client.Administration.UI.CustomControls
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public sealed partial class PlayerListControl : BoxContainer
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{
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private readonly AdminSystem _adminSystem;
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private readonly VerbSystem _verbSystem;
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private List<PlayerInfo> _playerList = new();
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private readonly List<PlayerInfo> _sortedPlayerList = new();
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public event Action<PlayerInfo?>? OnSelectionChanged;
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public IReadOnlyList<PlayerInfo> PlayerInfo => _playerList;
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public Action<PlayerInfo, ItemList.Item>? DecoratePlayer;
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public Func<PlayerInfo, string, string>? OverrideText;
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public Comparison<PlayerInfo>? Comparison;
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public PlayerListControl()
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{
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_adminSystem = EntitySystem.Get<AdminSystem>();
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_verbSystem = EntitySystem.Get<VerbSystem>();
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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// Fill the Option data
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PopulateList();
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PlayerItemList.OnItemSelected += PlayerItemListOnOnItemSelected;
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PlayerItemList.OnItemDeselected += PlayerItemListOnOnItemDeselected;
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FilterLineEdit.OnTextChanged += FilterLineEditOnOnTextEntered;
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PlayerListContainer.ItemPressed += PlayerListItemPressed;
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PlayerListContainer.GenerateItem += GenerateButton;
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PopulateList(_adminSystem.PlayerList);
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FilterLineEdit.OnTextChanged += _ => FilterList();
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_adminSystem.PlayerListChanged += PopulateList;
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BackgroundPanel.PanelOverride = new StyleBoxFlat {BackgroundColor = new Color(32, 32, 40)};
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}
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private void FilterLineEditOnOnTextEntered(LineEdit.LineEditEventArgs obj)
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private void PlayerListItemPressed(BaseButton.ButtonEventArgs args, ListData data)
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{
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PopulateList();
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}
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private void PlayerItemListOnOnItemSelected(ItemList.ItemListSelectedEventArgs obj)
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{
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var selectedPlayer = (PlayerInfo) obj.ItemList[obj.ItemIndex].Metadata!;
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OnSelectionChanged?.Invoke(selectedPlayer);
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}
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private void PlayerItemListOnOnItemDeselected(ItemList.ItemListDeselectedEventArgs obj)
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{
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OnSelectionChanged?.Invoke(null);
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}
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public void RefreshDecorators()
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{
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foreach (var item in PlayerItemList)
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if (data is not PlayerListData {Info: var selectedPlayer})
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return;
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if (args.Event.Function == EngineKeyFunctions.UIClick)
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{
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DecoratePlayer?.Invoke((PlayerInfo) item.Metadata!, item);
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OnSelectionChanged?.Invoke(selectedPlayer);
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// update label text. Only required if there is some override (e.g. unread bwoink count).
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if (OverrideText != null && args.Button.Children.FirstOrDefault()?.Children?.FirstOrDefault() is Label label)
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label.Text = GetText(selectedPlayer);
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}
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else if (args.Event.Function == ContentKeyFunctions.OpenContextMenu)
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{
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_verbSystem.VerbMenu.OpenVerbMenu(selectedPlayer.EntityUid);
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}
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}
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public void Sort()
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private void FilterList()
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{
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if(Comparison != null)
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PlayerItemList.Sort((a, b) => Comparison((PlayerInfo) a.Metadata!, (PlayerInfo) b.Metadata!));
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}
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private void PopulateList(IReadOnlyList<PlayerInfo> _ = null!)
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{
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PlayerItemList.Clear();
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foreach (var info in _adminSystem.PlayerList)
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_sortedPlayerList.Clear();
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foreach (var info in _playerList)
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{
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var displayName = $"{info.CharacterName} ({info.Username})";
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if (info.IdentityName != info.CharacterName)
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displayName += $" [{info.IdentityName}]";
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if (!string.IsNullOrEmpty(FilterLineEdit.Text) &&
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!displayName.ToLowerInvariant().Contains(FilterLineEdit.Text.Trim().ToLowerInvariant()))
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{
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if (!string.IsNullOrEmpty(FilterLineEdit.Text)
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&& !displayName.ToLowerInvariant().Contains(FilterLineEdit.Text.Trim().ToLowerInvariant()))
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continue;
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}
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var item = new ItemList.Item(PlayerItemList)
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{
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Metadata = info,
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Text = displayName
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};
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DecoratePlayer?.Invoke(info, item);
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PlayerItemList.Add(item);
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_sortedPlayerList.Add(info);
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}
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Sort();
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if (Comparison != null)
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_sortedPlayerList.Sort((a, b) => Comparison(a, b));
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PlayerListContainer.PopulateList(_sortedPlayerList.Select(info => new PlayerListData(info)).ToList());
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}
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public void PopulateList(IReadOnlyList<PlayerInfo>? players = null)
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{
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players ??= _adminSystem.PlayerList;
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_playerList = players.ToList();
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FilterList();
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}
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private string GetText(PlayerInfo info)
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{
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var text = $"{info.CharacterName} ({info.Username})";
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if (OverrideText != null)
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text = OverrideText.Invoke(info, text);
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return text;
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}
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private void GenerateButton(ListData data, ListContainerButton button)
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{
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if (data is not PlayerListData { Info: var info })
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return;
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button.AddChild(new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Children =
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{
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new Label
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{
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ClipText = true,
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Text = GetText(info)
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}
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}
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});
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button.EnableAllKeybinds = true;
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button.AddStyleClass(ListContainer.StyleClassListContainerButton);
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}
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}
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public record PlayerListData(PlayerInfo Info) : ListData;
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}
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