NPC Steering refactor (#10190)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using Content.Server.AI.Steering;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.AI.Operators.Movement
|
||||
@@ -7,7 +8,6 @@ namespace Content.Server.AI.Operators.Movement
|
||||
{
|
||||
// TODO: This and steering need to support InRangeUnobstructed now
|
||||
private readonly EntityUid _owner;
|
||||
private EntityTargetSteeringRequest? _request;
|
||||
private readonly EntityUid _target;
|
||||
// For now we'll just get as close as we can because we're not doing LOS checks to be able to pick up at the max interaction range
|
||||
public float ArrivalDistance { get; }
|
||||
@@ -36,9 +36,9 @@ namespace Content.Server.AI.Operators.Movement
|
||||
return true;
|
||||
}
|
||||
|
||||
var steering = EntitySystem.Get<AiSteeringSystem>();
|
||||
_request = new EntityTargetSteeringRequest(_target, ArrivalDistance, PathfindingProximity, _requiresInRangeUnobstructed);
|
||||
steering.Register(_owner, _request);
|
||||
var steering = EntitySystem.Get<NPCSteeringSystem>();
|
||||
var comp = steering.Register(_owner, new EntityCoordinates(_target, Vector2.Zero));
|
||||
comp.Range = ArrivalDistance;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -47,24 +47,23 @@ namespace Content.Server.AI.Operators.Movement
|
||||
if (!base.Shutdown(outcome))
|
||||
return false;
|
||||
|
||||
var steering = EntitySystem.Get<AiSteeringSystem>();
|
||||
var steering = EntitySystem.Get<NPCSteeringSystem>();
|
||||
steering.Unregister(_owner);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override Outcome Execute(float frameTime)
|
||||
{
|
||||
switch (_request?.Status)
|
||||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<NPCSteeringComponent>(_owner, out var steering))
|
||||
return Outcome.Failed;
|
||||
|
||||
switch (steering.Status)
|
||||
{
|
||||
case SteeringStatus.Pending:
|
||||
DebugTools.Assert(EntitySystem.Get<AiSteeringSystem>().IsRegistered(_owner));
|
||||
return Outcome.Continuing;
|
||||
case SteeringStatus.NoPath:
|
||||
return Outcome.Failed;
|
||||
case SteeringStatus.Arrived:
|
||||
case SteeringStatus.InRange:
|
||||
return Outcome.Success;
|
||||
case SteeringStatus.Moving:
|
||||
DebugTools.Assert(EntitySystem.Get<AiSteeringSystem>().IsRegistered(_owner));
|
||||
return Outcome.Continuing;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
|
||||
Reference in New Issue
Block a user