Separate part management from the rest of body manager component (#2017)

* Separate part management from the rest of body manager component

* Component reference

* Move more methods over

* Fix docs and move over BodyPreset

* Fix up body preset

* Create initialize method and remove constructor for BodyPreset

* Do the same for BodyTemplate and add Initialized properties

* Fix BodyTemplate HashCode test

* BodyTemplate test PLS
This commit is contained in:
DrSmugleaf
2020-09-10 00:51:24 +02:00
committed by GitHub
parent 753a627c75
commit 097e02ab4f
12 changed files with 777 additions and 737 deletions

View File

@@ -479,7 +479,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
var headCount = 0;
if (victim.TryGetComponent<BodyManagerComponent>(out var bodyManagerComponent))
{
var heads = bodyManagerComponent.GetBodyPartsOfType(BodyPartType.Head);
var heads = bodyManagerComponent.GetPartsOfType(BodyPartType.Head);
foreach (var head in heads)
{
var droppedHead = bodyManagerComponent.DropPart(head);