Zombies can no longer Suicide take 2 (#36453)
* I did it right * Update Content.Server/Zombies/ZombieSystem.Transform.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -63,7 +63,7 @@ public sealed partial class ZombieSystem
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[Dependency] private readonly NameModifierSystem _nameMod = default!;
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[Dependency] private readonly NameModifierSystem _nameMod = default!;
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private static readonly ProtoId<TagPrototype> InvalidForGlobalSpawnSpellTag = "InvalidForGlobalSpawnSpell";
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private static readonly ProtoId<TagPrototype> InvalidForGlobalSpawnSpellTag = "InvalidForGlobalSpawnSpell";
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private static readonly ProtoId<TagPrototype> CannotSuicideTag = "CannotSuicide";
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/// <summary>
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/// <summary>
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/// Handles an entity turning into a zombie when they die or go into crit
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/// Handles an entity turning into a zombie when they die or go into crit
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/// </summary>
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/// </summary>
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@@ -294,5 +294,6 @@ public sealed partial class ZombieSystem
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//Need to prevent them from getting an item, they have no hands.
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//Need to prevent them from getting an item, they have no hands.
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// Also prevents them from becoming a Survivor. They're undead.
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// Also prevents them from becoming a Survivor. They're undead.
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_tag.AddTag(target, InvalidForGlobalSpawnSpellTag);
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_tag.AddTag(target, InvalidForGlobalSpawnSpellTag);
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_tag.AddTag(target, CannotSuicideTag);
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}
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}
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}
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}
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