Fix aghost movement (#9823)
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@@ -35,7 +35,7 @@ namespace Content.Server.Physics.Controllers
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var bodyQuery = GetEntityQuery<PhysicsComponent>();
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var relayQuery = GetEntityQuery<RelayInputMoverComponent>();
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foreach (var (mover, xform) in EntityQuery<InputMoverComponent, TransformComponent>())
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foreach (var (mover, xform) in EntityQuery<InputMoverComponent, TransformComponent>(true))
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{
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if (relayQuery.TryGetComponent(mover.Owner, out var relayed) && relayed != null)
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{
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