Move vgroid much closer (#29943)
* Move vgroid much closer General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour. * Decrease max * Tweaks * godzilla * Update Content.Server/Shuttles/Components/GridSpawnComponent.cs
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@@ -26,6 +26,11 @@ public interface IGridSpawnGroup
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/// </summary>
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public float MinimumDistance { get; }
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/// <summary>
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/// Maximum distance to spawn away from the station.
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/// </summary>
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public float MaximumDistance { get; }
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/// <inheritdoc />
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public ProtoId<DatasetPrototype>? NameDataset { get; }
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@@ -67,6 +72,8 @@ public sealed class DungeonSpawnGroup : IGridSpawnGroup
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/// <inheritdoc />
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public float MinimumDistance { get; }
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public float MaximumDistance { get; }
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/// <inheritdoc />
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public ProtoId<DatasetPrototype>? NameDataset { get; }
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@@ -94,7 +101,11 @@ public sealed class GridSpawnGroup : IGridSpawnGroup
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{
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public List<ResPath> Paths = new();
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/// <inheritdoc />
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public float MinimumDistance { get; }
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/// <inheritdoc />
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public float MaximumDistance { get; }
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public ProtoId<DatasetPrototype>? NameDataset { get; }
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public int MinCount { get; set; } = 1;
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public int MaxCount { get; set; } = 1;
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