Move vgroid much closer (#29943)

* Move vgroid much closer

General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.

* Decrease max

* Tweaks

* godzilla

* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs
This commit is contained in:
metalgearsloth
2024-07-28 13:14:18 +10:00
committed by GitHub
parent e3d7c1bd6e
commit 093054f7e3
4 changed files with 29 additions and 4 deletions

View File

@@ -26,6 +26,11 @@ public interface IGridSpawnGroup
/// </summary>
public float MinimumDistance { get; }
/// <summary>
/// Maximum distance to spawn away from the station.
/// </summary>
public float MaximumDistance { get; }
/// <inheritdoc />
public ProtoId<DatasetPrototype>? NameDataset { get; }
@@ -67,6 +72,8 @@ public sealed class DungeonSpawnGroup : IGridSpawnGroup
/// <inheritdoc />
public float MinimumDistance { get; }
public float MaximumDistance { get; }
/// <inheritdoc />
public ProtoId<DatasetPrototype>? NameDataset { get; }
@@ -94,7 +101,11 @@ public sealed class GridSpawnGroup : IGridSpawnGroup
{
public List<ResPath> Paths = new();
/// <inheritdoc />
public float MinimumDistance { get; }
/// <inheritdoc />
public float MaximumDistance { get; }
public ProtoId<DatasetPrototype>? NameDataset { get; }
public int MinCount { get; set; } = 1;
public int MaxCount { get; set; } = 1;