Fix xenos not changing sprites when going into crit or dying (#1854)
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@@ -1,4 +1,6 @@
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using Robust.Shared.Interfaces.GameObjects;
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using System;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Damage
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{
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@@ -11,6 +13,7 @@ namespace Content.Shared.GameObjects.Components.Damage
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/// <see cref="DamageState.Alive"/> and <see cref="DamageState.Dead"/>,
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/// as inanimate objects don't go into crit.
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/// </summary>
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[Serializable, NetSerializable]
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public enum DamageState
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{
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Alive,
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