Fix xenos not changing sprites when going into crit or dying (#1854)

This commit is contained in:
DrSmugleaf
2020-08-22 15:51:35 +02:00
committed by GitHub
parent c87a8d5b51
commit 092dd7c946
8 changed files with 34 additions and 18 deletions

View File

@@ -1,4 +1,6 @@
using Robust.Shared.Interfaces.GameObjects;
using System;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Damage
{
@@ -11,6 +13,7 @@ namespace Content.Shared.GameObjects.Components.Damage
/// <see cref="DamageState.Alive"/> and <see cref="DamageState.Dead"/>,
/// as inanimate objects don't go into crit.
/// </summary>
[Serializable, NetSerializable]
public enum DamageState
{
Alive,