Makes machine parts stackable, removes unused field in stack prototypes (#28434)
* Makes machine parts stacks, removes unused field in stack prototypes * forgor * Fix tests * Fixes lathe construction. Yes. This sucks but there's no better way that doesnt involve refactoring machine parts completely * detail * a
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@@ -4,7 +4,7 @@ using Robust.Shared.Utility;
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namespace Content.Shared.Stacks;
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[Prototype("stack")]
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[Prototype]
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public sealed partial class StackPrototype : IPrototype
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{
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[ViewVariables]
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@@ -15,33 +15,26 @@ public sealed partial class StackPrototype : IPrototype
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/// Human-readable name for this stack type e.g. "Steel"
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/// </summary>
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/// <remarks>This is a localization string ID.</remarks>
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[DataField("name")]
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[DataField]
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public string Name { get; private set; } = string.Empty;
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/// <summary>
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/// An icon that will be used to represent this stack type.
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/// </summary>
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[DataField("icon")]
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[DataField]
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public SpriteSpecifier? Icon { get; private set; }
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/// <summary>
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/// The entity id that will be spawned by default from this stack.
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/// </summary>
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[DataField("spawn", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Spawn { get; private set; } = string.Empty;
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[DataField(required: true)]
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public EntProtoId Spawn { get; private set; } = string.Empty;
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/// <summary>
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/// The maximum amount of things that can be in a stack.
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/// Can be overriden on <see cref="StackComponent"/>
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/// if null, simply has unlimited max count.
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/// </summary>
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[DataField("maxCount")]
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[DataField]
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public int? MaxCount { get; private set; }
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/// <summary>
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/// The size of an individual unit of this stack.
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/// </summary>
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[DataField("itemSize")]
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public int? ItemSize;
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}
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