Status effects fix. Refresh the status effect cooldown. (#5708)
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@@ -180,7 +180,7 @@ namespace Content.Server.Atmos.EntitySystems
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flammable.Resisting = true;
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flammable.Owner.PopupMessage(Loc.GetString("flammable-component-resist-message"));
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_stunSystem.TryParalyze(uid, TimeSpan.FromSeconds(2f), alerts: alerts);
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_stunSystem.TryParalyze(uid, TimeSpan.FromSeconds(2f), true, alerts: alerts);
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// TODO FLAMMABLE: Make this not use TimerComponent...
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flammable.Owner.SpawnTimer(2000, () =>
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