ControlMob verb and command (#724)

* ControlMob verb and command, mobs have MindComponent by default

* Use IActorComponent instead of MindComponent for User entity.
Fixes using Control Mob while aghosting/visiting an entity.

* Use static Loc class
This commit is contained in:
Víctor Aguilera Puerto
2020-02-24 03:49:40 +01:00
committed by GitHub
parent 8a5e879633
commit 090dd8cee8
5 changed files with 120 additions and 0 deletions

View File

@@ -0,0 +1,66 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Mobs;
using Content.Server.Players;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Administration
{
class ControlMob : IClientCommand
{
public string Command => "controlmob";
public string Description => Loc.GetString("Transfers user mind to the specified entity.");
public string Help => Loc.GetString("Usage: controlmob <mobUid>.");
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player == null)
{
shell.SendText((IPlayerSession) null, "Server cannot do this.");
return;
}
if (args.Length != 1)
{
shell.SendText(player, Loc.GetString("Wrong number of arguments."));
return;
}
var mind = player.ContentData().Mind;
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!int.TryParse(args[0], out var targetId))
{
shell.SendText(player, Loc.GetString("Argument must be a number."));
return;
}
var eUid = new EntityUid(targetId);
if (!eUid.IsValid() || !entityManager.EntityExists(eUid))
{
shell.SendText(player, Loc.GetString("Invalid entity ID."));
return;
}
var target = entityManager.GetEntity(eUid);
if (!target.TryGetComponent(out MindComponent mindComponent))
{
shell.SendText(player, Loc.GetString("Target entity is not a mob!"));
return;
}
if(mind.IsVisitingEntity)
mind.UnVisit();
mindComponent.Mind?.TransferTo(null);
mind.TransferTo(target);
}
}
}