Purges uses of TransformComponent.WorldRotation (#34946)
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@@ -256,7 +256,7 @@ public sealed class DragDropSystem : SharedDragDropSystem
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dragSprite.DrawDepth = (int) DrawDepth.Overlays;
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if (!dragSprite.NoRotation)
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{
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Transform(_dragShadow.Value).WorldRotation = Transform(_draggedEntity.Value).WorldRotation;
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_transformSystem.SetWorldRotationNoLerp(_dragShadow.Value, _transformSystem.GetWorldRotation(_draggedEntity.Value));
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}
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// drag initiated
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@@ -121,7 +121,7 @@ public sealed class GridDraggingSystem : SharedGridDraggingSystem
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if (localToWorld.EqualsApprox(mousePos.Position, 0.01f)) return;
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var requestedGridOrigin = mousePos.Position - xform.WorldRotation.RotateVec(_localPosition);
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var requestedGridOrigin = mousePos.Position - _transformSystem.GetWorldRotation(xform).RotateVec(_localPosition);
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_lastMousePosition = new MapCoordinates(requestedGridOrigin, mousePos.MapId);
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RaiseNetworkEvent(new GridDragRequestPosition()
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@@ -137,7 +137,7 @@ public sealed partial class AdminVerbSystem
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var board = Spawn("ChessBoard", xform.Coordinates);
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var session = _tabletopSystem.EnsureSession(Comp<TabletopGameComponent>(board));
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xform.Coordinates = EntityCoordinates.FromMap(_mapManager, session.Position);
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xform.WorldRotation = Angle.Zero;
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_transformSystem.SetWorldRotationNoLerp((args.Target, xform), Angle.Zero);
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},
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Impact = LogImpact.Extreme,
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Message = string.Join(": ", chessName, Loc.GetString("admin-smite-chess-dimension-description"))
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@@ -118,7 +118,7 @@ namespace Content.Server.Atmos.EntitySystems
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return;
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// Used by ExperiencePressureDifference to correct push/throw directions from tile-relative to physics world.
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var gridWorldRotation = xforms.GetComponent(gridAtmosphere).WorldRotation;
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var gridWorldRotation = _transformSystem.GetWorldRotation(gridAtmosphere);
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// If we're using monstermos, smooth out the yeet direction to follow the flow
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if (MonstermosEqualization)
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@@ -69,14 +69,17 @@ public sealed class ExplosionGridTileFlood : ExplosionTileFlood
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return;
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_needToTransform = true;
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Grid.Owner);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var transformSystem = entityManager.System<SharedTransformSystem>();
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var transform = entityManager.GetComponent<TransformComponent>(Grid.Owner);
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var size = (float) Grid.TileSize;
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_matrix.M31 = size / 2;
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_matrix.M32 = size / 2;
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Matrix3x2.Invert(spaceMatrix, out var invSpace);
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_matrix *= transform.WorldMatrix * invSpace;
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var relativeAngle = transform.WorldRotation - spaceAngle;
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var relativeAngle = transformSystem.GetWorldRotation(transform) - spaceAngle;
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_offset = relativeAngle.RotateVec(new Vector2(size / 4, size / 4));
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}
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@@ -71,7 +71,7 @@ public sealed partial class ExplosionSystem
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{
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var targetGrid = Comp<MapGridComponent>(referenceGrid.Value);
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var xform = Transform(referenceGrid.Value);
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targetAngle = xform.WorldRotation;
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targetAngle = _transformSystem.GetWorldRotation(xform);
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targetMatrix = xform.InvWorldMatrix;
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tileSize = targetGrid.TileSize;
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}
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@@ -90,7 +90,7 @@ public sealed partial class ExplosionSystem
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{
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var xform = Transform(Comp<MapGridComponent>(referenceGrid.Value).Owner);
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spaceMatrix = xform.WorldMatrix;
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spaceAngle = xform.WorldRotation;
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spaceAngle = _transformSystem.GetWorldRotation(xform);
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}
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// is the explosion starting on a grid?
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@@ -13,6 +13,7 @@ public sealed class StandingStateSystem : EntitySystem
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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private void FallOver(EntityUid uid, StandingStateComponent component, DropHandItemsEvent args)
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{
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@@ -25,7 +26,7 @@ public sealed class StandingStateSystem : EntitySystem
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if (!TryComp(uid, out HandsComponent? handsComp))
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return;
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var worldRotation = EntityManager.GetComponent<TransformComponent>(uid).WorldRotation.ToVec();
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var worldRotation = _transformSystem.GetWorldRotation(uid).ToVec();
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foreach (var hand in handsComp.Hands.Values)
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{
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if (hand.HeldEntity is not EntityUid held)
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@@ -120,10 +120,11 @@ namespace Content.Shared.Maps
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private static bool GetWorldTileBox(TileRef turf, out Box2Rotated res)
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{
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var entManager = IoCManager.Resolve<IEntityManager>();
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var xformSystem = entManager.System<SharedTransformSystem>();
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if (entManager.TryGetComponent<MapGridComponent>(turf.GridUid, out var tileGrid))
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{
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var gridRot = entManager.GetComponent<TransformComponent>(turf.GridUid).WorldRotation;
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var gridRot = xformSystem.GetWorldRotation(turf.GridUid);
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// This is scaled to 90 % so it doesn't encompass walls on other tiles.
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var tileBox = Box2.UnitCentered.Scale(0.9f);
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