Purges uses of TransformComponent.WorldRotation (#34946)
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@@ -90,7 +90,7 @@ public sealed partial class ExplosionSystem
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{
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var xform = Transform(Comp<MapGridComponent>(referenceGrid.Value).Owner);
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spaceMatrix = xform.WorldMatrix;
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spaceAngle = xform.WorldRotation;
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spaceAngle = _transformSystem.GetWorldRotation(xform);
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}
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// is the explosion starting on a grid?
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