Purges uses of TransformComponent.WorldRotation (#34946)

This commit is contained in:
TemporalOroboros
2025-02-10 19:16:20 -08:00
committed by GitHub
parent 976172b85e
commit 08e5362f43
9 changed files with 15 additions and 10 deletions

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@@ -69,14 +69,17 @@ public sealed class ExplosionGridTileFlood : ExplosionTileFlood
return;
_needToTransform = true;
var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Grid.Owner);
var entityManager = IoCManager.Resolve<IEntityManager>();
var transformSystem = entityManager.System<SharedTransformSystem>();
var transform = entityManager.GetComponent<TransformComponent>(Grid.Owner);
var size = (float) Grid.TileSize;
_matrix.M31 = size / 2;
_matrix.M32 = size / 2;
Matrix3x2.Invert(spaceMatrix, out var invSpace);
_matrix *= transform.WorldMatrix * invSpace;
var relativeAngle = transform.WorldRotation - spaceAngle;
var relativeAngle = transformSystem.GetWorldRotation(transform) - spaceAngle;
_offset = relativeAngle.RotateVec(new Vector2(size / 4, size / 4));
}