Adds warp points to make moving around the map for testing easier.

This commit is contained in:
Pieter-Jan Briers
2020-05-24 14:31:57 +02:00
parent 92f2ece654
commit 08c165c703
5 changed files with 181 additions and 0 deletions

View File

@@ -0,0 +1,30 @@
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Markers
{
[RegisterComponent]
public sealed class WarpPointComponent : Component, IExamine
{
public override string Name => "WarpPoint";
[ViewVariables(VVAccess.ReadWrite)] public string Location { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Location, "location", null);
}
public void Examine(FormattedMessage message)
{
var loc = Location == null ? "<null>" : $"'{Location}'";
message.AddText(Loc.GetString("This one's location ID is {0}", loc));
}
}
}