Adds warp points to make moving around the map for testing easier.
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Markers
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{
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[RegisterComponent]
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public sealed class WarpPointComponent : Component, IExamine
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{
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public override string Name => "WarpPoint";
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[ViewVariables(VVAccess.ReadWrite)] public string Location { get; set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.Location, "location", null);
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}
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public void Examine(FormattedMessage message)
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{
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var loc = Location == null ? "<null>" : $"'{Location}'";
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message.AddText(Loc.GetString("This one's location ID is {0}", loc));
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}
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}
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}
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