Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in StartingGearPrototypeStorageTest` (#35474)

* Cleanup

* Fix
This commit is contained in:
Winkarst
2025-02-24 23:26:40 +03:00
committed by GitHub
parent 4d72a2d5f3
commit 08bc8436a5

View File

@@ -2,7 +2,6 @@ using System.Linq;
using Content.Shared.Roles; using Content.Shared.Roles;
using Content.Server.Storage.EntitySystems; using Content.Server.Storage.EntitySystems;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Collections; using Robust.Shared.Collections;
namespace Content.IntegrationTests.Tests.Roles; namespace Content.IntegrationTests.Tests.Roles;
@@ -19,7 +18,7 @@ public sealed class StartingGearPrototypeStorageTest
var settings = new PoolSettings { Connected = true, Dirty = true }; var settings = new PoolSettings { Connected = true, Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings); await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server; var server = pair.Server;
var mapManager = server.ResolveDependency<IMapManager>(); var mapSystem = server.System<SharedMapSystem>();
var storageSystem = server.System<StorageSystem>(); var storageSystem = server.System<StorageSystem>();
var protos = server.ProtoMan var protos = server.ProtoMan
@@ -64,7 +63,7 @@ public sealed class StartingGearPrototypeStorageTest
} }
} }
mapManager.DeleteMap(testMap.MapId); mapSystem.DeleteMap(testMap.MapId);
}); });
await pair.CleanReturnAsync(); await pair.CleanReturnAsync();