Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in StartingGearPrototypeStorageTest` (#35474)
* Cleanup * Fix
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@@ -2,7 +2,6 @@ using System.Linq;
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using Content.Shared.Roles;
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using Content.Shared.Roles;
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using Content.Server.Storage.EntitySystems;
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using Content.Server.Storage.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Collections;
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using Robust.Shared.Collections;
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namespace Content.IntegrationTests.Tests.Roles;
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namespace Content.IntegrationTests.Tests.Roles;
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@@ -19,7 +18,7 @@ public sealed class StartingGearPrototypeStorageTest
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var settings = new PoolSettings { Connected = true, Dirty = true };
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var settings = new PoolSettings { Connected = true, Dirty = true };
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await using var pair = await PoolManager.GetServerClient(settings);
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await using var pair = await PoolManager.GetServerClient(settings);
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var server = pair.Server;
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var server = pair.Server;
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var mapManager = server.ResolveDependency<IMapManager>();
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var mapSystem = server.System<SharedMapSystem>();
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var storageSystem = server.System<StorageSystem>();
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var storageSystem = server.System<StorageSystem>();
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var protos = server.ProtoMan
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var protos = server.ProtoMan
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@@ -64,7 +63,7 @@ public sealed class StartingGearPrototypeStorageTest
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}
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}
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}
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}
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mapManager.DeleteMap(testMap.MapId);
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mapSystem.DeleteMap(testMap.MapId);
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});
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});
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await pair.CleanReturnAsync();
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await pair.CleanReturnAsync();
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