You can bless more containers with a bible (#26526)
* Made more things blessable * Removed junk * Remove whatever that was * Make bowls blessable * New mixablesolution component, converted everything to work with it * Fix minor mishaps * Fix extra spaces in bottle yml * Fix last extra space, fix bottle havign the wrong solution name * Remvoe unneeded event(I think), fix alcohol bottles not being mixable * I missed cans
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using Robust.Shared.GameStates;
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namespace Content.Shared.Chemistry.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class MixableSolutionComponent : Component
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{
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/// <summary>
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/// Solution name which can be mixed with methods such as blessing
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string Solution = "default";
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}
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