Cleanup: Remove unnecessary `IEntityManager reference from the EmotesUIController` (#40243)
Cleanup
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@@ -18,7 +18,6 @@ namespace Content.Client.UserInterface.Systems.Emotes;
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[UsedImplicitly]
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[UsedImplicitly]
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public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayState>
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public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayState>
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{
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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@@ -189,6 +188,6 @@ public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayS
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private void HandleRadialButtonClick(EmotePrototype prototype)
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private void HandleRadialButtonClick(EmotePrototype prototype)
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{
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{
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_entityManager.RaisePredictiveEvent(new PlayEmoteMessage(prototype.ID));
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EntityManager.RaisePredictiveEvent(new PlayEmoteMessage(prototype.ID));
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}
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}
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}
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}
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