Fancy guns. (#152)

This commit is contained in:
Pieter-Jan Briers
2019-03-23 15:04:14 +01:00
committed by GitHub
parent f0aec83be4
commit 0882435293
56 changed files with 957 additions and 54 deletions

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@@ -77,6 +77,7 @@
<Compile Include="GameObjects\Components\DamageableComponent.cs" />
<Compile Include="GameObjects\Components\Doors\AirlockVisualizer2D.cs" />
<Compile Include="GameObjects\Components\HUD\Inventory\ClientInventoryComponent.cs" />
<Compile Include="GameObjects\Components\Mobs\CameraRecoilComponent.cs" />
<Compile Include="GameObjects\Components\Mobs\ICharacterUI.cs" />
<Compile Include="GameObjects\Components\Mobs\SpeciesUI.cs" />
<Compile Include="GameObjects\Components\Clothing\ClothingComponent.cs" />
@@ -84,7 +85,10 @@
<Compile Include="GameObjects\Components\Power\ApcBoundUserInterface.cs" />
<Compile Include="GameObjects\Components\Power\PowerCellVisualizer2D.cs" />
<Compile Include="GameObjects\Components\Storage\ClientStorageComponent.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\BallisticMagazineVisualizer2D.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\BallisticMagazineWeaponVisualizer2D.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\ClientRangedWeaponComponent.cs" />
<Compile Include="GameObjects\EntitySystems\CameraRecoilSystem.cs" />
<Compile Include="GameObjects\EntitySystems\ClientNotifySystem.cs" />
<Compile Include="GameObjects\EntitySystems\RangedWeaponSystem.cs" />
<Compile Include="GameObjects\EntitySystems\VerbSystem.cs" />

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@@ -25,8 +25,10 @@ using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Prototypes;
using System;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Markers;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Client.Interfaces.UserInterface;
using SS14.Shared.Log;
@@ -100,6 +102,9 @@ namespace Content.Client
factory.Register<SharedSpawnPointComponent>();
factory.Register<CameraRecoilComponent>();
factory.RegisterReference<CameraRecoilComponent, SharedCameraRecoilComponent>();
IoCManager.Register<IClientNotifyManager, ClientNotifyManager>();
IoCManager.Register<ISharedNotifyManager, ClientNotifyManager>();
IoCManager.Register<IClientGameTicker, ClientGameTicker>();

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@@ -0,0 +1,87 @@
using System;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Client.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.Maths;
namespace Content.Client.GameObjects.Components.Mobs
{
public sealed class CameraRecoilComponent : SharedCameraRecoilComponent
{
// Maximum rate of magnitude restore towards 0 kick.
private const float RestoreRateMax = 1.5f;
// Minimum rate of magnitude restore towards 0 kick.
private const float RestoreRateMin = 0.5f;
// Time in seconds since the last kick that lerps RestoreRateMin and RestoreRateMax
private const float RestoreRateRamp = 0.05f;
// The maximum magnitude of the kick applied to the camera at any point.
private const float KickMagnitudeMax = 0.25f;
private Vector2 _currentKick;
private float _lastKickTime;
private EyeComponent _eye;
public override void Initialize()
{
base.Initialize();
_eye = Owner.GetComponent<EyeComponent>();
}
public override void Kick(Vector2 recoil)
{
// Use really bad math to "dampen" kicks when we're already kicked.
var existing = _currentKick.Length;
var dampen = existing/KickMagnitudeMax;
_currentKick += recoil * (1-dampen);
if (_currentKick.Length > KickMagnitudeMax)
{
_currentKick = _currentKick.Normalized * KickMagnitudeMax;
}
_lastKickTime = 0;
_updateEye();
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
{
base.HandleMessage(message, netChannel, component);
switch (message)
{
case RecoilKickMessage msg:
Kick(msg.Recoil);
break;
}
}
public void FrameUpdate(float frameTime)
{
var magnitude = _currentKick.Length;
if (magnitude <= 0.005f)
{
_currentKick = Vector2.Zero;
_updateEye();
return;
}
// Continually restore camera to 0.
var normalized = _currentKick.Normalized;
var restoreRate = FloatMath.Lerp(RestoreRateMin, RestoreRateMax, Math.Min(1, _lastKickTime/RestoreRateRamp));
var restore = normalized * restoreRate * frameTime;
_currentKick -= restore;
_updateEye();
}
private void _updateEye()
{
_eye.Offset = _currentKick;
}
}
}

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@@ -0,0 +1,41 @@
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Utility;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Weapons.Ranged
{
public sealed class BallisticMagazineVisualizer2D : AppearanceVisualizer
{
private string _baseState;
private int _steps;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_baseState = node.GetNode("base_state").AsString();
_steps = node.GetNode("steps").AsInt();
}
public override void OnChangeData(AppearanceComponent component)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(BallisticMagazineVisuals.AmmoCapacity, out int capacity))
{
return;
}
if (!component.TryGetData(BallisticMagazineVisuals.AmmoLeft, out int current))
{
return;
}
var step = ContentHelpers.RoundToLevels(current, capacity, _steps);
sprite.LayerSetState(0, $"{_baseState}-{step}");
}
}
}

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@@ -0,0 +1,50 @@
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Utility;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Weapons.Ranged
{
public sealed class BallisticMagazineWeaponVisualizer2D : AppearanceVisualizer
{
private string _baseState;
private int _steps;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_baseState = node.GetNode("base_state").AsString();
_steps = node.GetNode("steps").AsInt();
}
public override void OnChangeData(AppearanceComponent component)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
component.TryGetData(BallisticMagazineWeaponVisuals.MagazineLoaded, out bool loaded);
if (loaded)
{
if (!component.TryGetData(BallisticMagazineWeaponVisuals.AmmoCapacity, out int capacity))
{
return;
}
if (!component.TryGetData(BallisticMagazineWeaponVisuals.AmmoLeft, out int current))
{
return;
}
var step = ContentHelpers.RoundToLevels(current, capacity, _steps);
sprite.LayerSetState(0, $"{_baseState}-{step}");
}
else
{
sprite.LayerSetState(0, _baseState);
}
}
}
}

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@@ -0,0 +1,27 @@
using Content.Client.GameObjects.Components.Mobs;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.EntitySystems
{
public sealed class CameraRecoilSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(CameraRecoilComponent));
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
foreach (var entity in RelevantEntities)
{
var recoil = entity.GetComponent<CameraRecoilComponent>();
recoil.FrameUpdate(frameTime);
}
}
}
}

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@@ -81,6 +81,7 @@
<Compile Include="GameObjects\Components\Items\Storage\ServerStorageComponent.cs" />
<Compile Include="GameObjects\Components\Items\Storage\ItemComponent.cs" />
<Compile Include="GameObjects\Components\Markers\SpawnPointComponent.cs" />
<Compile Include="GameObjects\Components\Mobs\CameraRecoilComponent.cs" />
<Compile Include="GameObjects\Components\Mobs\DamageStates.cs" />
<Compile Include="GameObjects\Components\Mobs\DamageThresholdTemplates\DamageThresholdTemplates.cs" />
<Compile Include="GameObjects\Components\Mobs\DamageThresholdTemplates\HumanTemplate.cs" />
@@ -100,6 +101,10 @@
<Compile Include="GameObjects\Components\Projectiles\ThrownItemComponent.cs" />
<Compile Include="GameObjects\Components\Weapon\Melee\MeleeWeaponComponent.cs" />
<Compile Include="GameObjects\Components\Weapon\Ranged\Hitscan\HitscanWeaponComponent.cs" />
<Compile Include="GameObjects\Components\Weapon\Ranged\Projectile\BallisticBulletComponent.cs" />
<Compile Include="GameObjects\Components\Weapon\Ranged\Projectile\BallisticMagazineComponent.cs" />
<Compile Include="GameObjects\Components\Weapon\Ranged\Projectile\BallisticMagazineWeaponComponent.cs" />
<Compile Include="GameObjects\Components\Weapon\Ranged\Projectile\BallisticWeaponComponent.cs" />
<Compile Include="GameObjects\Components\Weapon\Ranged\Projectile\ProjectileWeapon.cs" />
<Compile Include="GameObjects\Components\Weapon\Ranged\RangedWeapon.cs" />
<Compile Include="GameObjects\ContainerSlot.cs" />

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@@ -41,6 +41,7 @@ using Content.Server.Interfaces;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Markers;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Interfaces;
using SS14.Server.Interfaces.ServerStatus;
using SS14.Shared.Timing;
@@ -98,7 +99,7 @@ namespace Content.Server
factory.Register<HitscanWeaponComponent>();
factory.Register<RangedWeaponComponent>();
factory.Register<ProjectileWeaponComponent>();
factory.Register<BallisticMagazineWeaponComponent>();
factory.Register<ProjectileComponent>();
factory.Register<ThrownItemComponent>();
factory.Register<MeleeWeaponComponent>();
@@ -127,6 +128,12 @@ namespace Content.Server
factory.Register<SpawnPointComponent>();
factory.RegisterReference<SpawnPointComponent, SharedSpawnPointComponent>();
factory.Register<BallisticBulletComponent>();
factory.Register<BallisticMagazineComponent>();
factory.Register<CameraRecoilComponent>();
factory.RegisterReference<CameraRecoilComponent, SharedCameraRecoilComponent>();
IoCManager.Register<ISharedNotifyManager, ServerNotifyManager>();
IoCManager.Register<IServerNotifyManager, ServerNotifyManager>();
IoCManager.Register<IGameTicker, GameTicker>();

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@@ -0,0 +1,14 @@
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Shared.Maths;
namespace Content.Server.GameObjects.Components.Mobs
{
public sealed class CameraRecoilComponent : SharedCameraRecoilComponent
{
public override void Kick(Vector2 recoil)
{
var msg = new RecoilKickMessage(recoil);
SendNetworkMessage(msg);
}
}
}

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@@ -0,0 +1,31 @@
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
public class BallisticBulletComponent : Component
{
public override string Name => "BallisticBullet";
private BallisticCaliber _caliber;
private string _projectileType;
private bool _spent;
public string ProjectileType => _projectileType;
public BallisticCaliber Caliber => _caliber;
public bool Spent
{
get => _spent;
set => _spent = value;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _caliber, "caliber", BallisticCaliber.Unspecified);
serializer.DataField(ref _projectileType, "projectile", null);
serializer.DataField(ref _spent, "spent", false);
}
}
}

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@@ -0,0 +1,105 @@
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
public class BallisticMagazineComponent : Component
{
public override string Name => "BallisticMagazine";
// Stack of loaded bullets.
private readonly Stack<IEntity> _loadedBullets = new Stack<IEntity>();
private string _fillType;
private Container _bulletContainer;
private AppearanceComponent _appearance;
private BallisticMagazineType _magazineType;
private BallisticCaliber _caliber;
private int _capacity;
public BallisticMagazineType MagazineType => _magazineType;
public BallisticCaliber Caliber => _caliber;
public int Capacity => _capacity;
public int CountLoaded => _loadedBullets.Count;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _magazineType, "magazine", BallisticMagazineType.Unspecified);
serializer.DataField(ref _caliber, "caliber", BallisticCaliber.Unspecified);
serializer.DataField(ref _fillType, "fill", null);
serializer.DataField(ref _capacity, "capacity", 20);
}
public override void Initialize()
{
base.Initialize();
_appearance = Owner.GetComponent<AppearanceComponent>();
_bulletContainer =
ContainerManagerComponent.Ensure<Container>("magazine_bullet_container", Owner, out var existed);
if (!existed && _fillType != null)
{
// Load up bullets from fill.
for (var i = 0; i < Capacity; i++)
{
var bullet = Owner.EntityManager.SpawnEntity(_fillType);
AddBullet(bullet);
}
}
_appearance.SetData(BallisticMagazineVisuals.AmmoCapacity, Capacity);
}
public void AddBullet(IEntity bullet)
{
if (!bullet.TryGetComponent(out BallisticBulletComponent component))
{
throw new ArgumentException("entity isn't a bullet.", nameof(bullet));
}
if (component.Caliber != Caliber)
{
throw new ArgumentException("entity is of the wrong caliber.", nameof(bullet));
}
_bulletContainer.Insert(bullet);
_loadedBullets.Push(bullet);
_updateAppearance();
}
public IEntity TakeBullet()
{
if (_loadedBullets.Count == 0)
{
return null;
}
var bullet = _loadedBullets.Pop();
_updateAppearance();
return bullet;
}
private void _updateAppearance()
{
_appearance.SetData(BallisticMagazineVisuals.AmmoLeft, CountLoaded);
}
}
public enum BallisticMagazineType
{
Unspecified = 0,
A12mm,
}
}

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@@ -0,0 +1,251 @@
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Interfaces;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Shared.Audio;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IAttackby
{
public override string Name => "BallisticMagazineWeapon";
private string _defaultMagazine;
private ContainerSlot _magazineSlot;
private BallisticMagazineType _magazineType;
public BallisticMagazineType MagazineType => _magazineType;
private IEntity Magazine => _magazineSlot.ContainedEntity;
private Random _bulletDropRandom;
private string _magInSound;
private string _magOutSound;
private string _autoEjectSound;
private bool _autoEjectMagazine;
private AppearanceComponent _appearance;
private static readonly Direction[] _randomBulletDirs = {
Direction.North,
Direction.East,
Direction.South,
Direction.West
};
protected override int ChamberCount => 1;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _magazineType, "magazine", BallisticMagazineType.Unspecified);
serializer.DataField(ref _defaultMagazine, "default_magazine", null);
serializer.DataField(ref _autoEjectMagazine, "auto_eject_magazine", false);
serializer.DataField(ref _autoEjectSound, "sound_auto_eject", null);
serializer.DataField(ref _magInSound, "sound_magazine_in", null);
serializer.DataField(ref _magOutSound, "sound_magazine_out", null);
}
public override void Initialize()
{
base.Initialize();
_appearance = Owner.GetComponent<AppearanceComponent>();
_magazineSlot =
ContainerManagerComponent.Ensure<ContainerSlot>("ballistic_gun_magazine", Owner,
out var alreadyExisted);
_bulletDropRandom = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
if (!alreadyExisted && _defaultMagazine != null)
{
var magazine = Owner.EntityManager.SpawnEntity(_defaultMagazine);
InsertMagazine(magazine, false);
}
_updateAppearance();
}
public bool InsertMagazine(IEntity magazine, bool playSound=true)
{
if (!magazine.TryGetComponent(out BallisticMagazineComponent component))
{
throw new ArgumentException("Not a magazine", nameof(magazine));
}
if (component.MagazineType != MagazineType)
{
throw new ArgumentException("Wrong magazine type", nameof(magazine));
}
if (component.Caliber != Caliber)
{
throw new ArgumentException("Wrong caliber", nameof(magazine));
}
if (!_magazineSlot.Insert(magazine))
{
return false;
}
if (_magInSound != null)
{
var audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
audioSystem.Play(_magInSound, Owner);
}
if (GetChambered(0) == null)
{
// No bullet in chamber, load one from magazine.
var bullet = component.TakeBullet();
if (bullet != null)
{
LoadIntoChamber(0, bullet);
}
}
_updateAppearance();
return true;
}
public bool EjectMagazine(bool playSound=true)
{
var entity = Magazine;
if (entity == null)
{
return false;
}
if (_magazineSlot.Remove(entity))
{
entity.Transform.GridPosition = Owner.Transform.GridPosition;
if (_magOutSound != null)
{
var audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
audioSystem.Play(_magOutSound, Owner);
}
_updateAppearance();
return true;
}
_updateAppearance();
return false;
}
protected override void CycleChamberedBullet(int chamber)
{
DebugTools.Assert(chamber == 0);
// Eject chambered bullet.
var entity = RemoveFromChamber(chamber);
entity.Transform.GridPosition = Owner.Transform.GridPosition;
entity.Transform.LocalRotation = _bulletDropRandom.Pick(_randomBulletDirs).ToAngle();
var audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
var effect = $"/Audio/items/weapons/casingfall{_bulletDropRandom.Next(1, 4)}.ogg";
audioSystem.Play(effect, entity, AudioParams.Default.WithVolume(-3));
if (Magazine != null)
{
var magComponent = Magazine.GetComponent<BallisticMagazineComponent>();
var bullet = magComponent.TakeBullet();
if (bullet != null)
{
LoadIntoChamber(0, bullet);
}
if (magComponent.CountLoaded == 0 && _autoEjectMagazine)
{
EjectMagazine();
if (_autoEjectSound != null)
{
audioSystem.Play(_autoEjectSound, Owner, AudioParams.Default.WithVolume(-5));
}
}
}
_updateAppearance();
}
public bool UseEntity(IEntity user)
{
var ret = EjectMagazine();
if (ret)
{
Owner.PopupMessage(user, "Magazine ejected");
}
else
{
Owner.PopupMessage(user, "No magazine");
}
return true;
}
public bool Attackby(IEntity user, IEntity attackwith)
{
if (!attackwith.TryGetComponent(out BallisticMagazineComponent component))
{
return false;
}
if (Magazine != null)
{
Owner.PopupMessage(user, "Already got a magazine.");
return false;
}
if (component.MagazineType != MagazineType || component.Caliber != Caliber)
{
Owner.PopupMessage(user, "Magazine doesn't fit.");
return false;
}
return InsertMagazine(attackwith);
}
private void _updateAppearance()
{
if (Magazine != null)
{
var comp = Magazine.GetComponent<BallisticMagazineComponent>();
_appearance.SetData(BallisticMagazineWeaponVisuals.AmmoLeft, comp.CountLoaded);
_appearance.SetData(BallisticMagazineWeaponVisuals.AmmoCapacity, comp.Capacity);
_appearance.SetData(BallisticMagazineWeaponVisuals.MagazineLoaded, true);
}
else
{
_appearance.SetData(BallisticMagazineWeaponVisuals.AmmoLeft, 0);
_appearance.SetData(BallisticMagazineWeaponVisuals.AmmoLeft, 0);
_appearance.SetData(BallisticMagazineWeaponVisuals.MagazineLoaded, false);
}
}
[Verb]
public sealed class EjectMagazineVerb : Verb<BallisticMagazineWeaponComponent>
{
protected override string GetText(IEntity user, BallisticMagazineWeaponComponent component)
{
return component.Magazine == null ? "Eject magazine (magazine missing)" : "Eject magazine";
}
protected override bool IsDisabled(IEntity user, BallisticMagazineWeaponComponent component)
{
return component.Magazine == null;
}
protected override void Activate(IEntity user, BallisticMagazineWeaponComponent component)
{
component.EjectMagazine();
}
}
}
}

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@@ -0,0 +1,126 @@
using System;
using Content.Server.GameObjects.Components.Interactable;
using Content.Shared.GameObjects;
using SS14.Server.Chat;
using SS14.Server.GameObjects.Components.Container;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
public abstract class BallisticWeaponComponent : ProjectileWeaponComponent
{
private BallisticCaliber _caliber;
private Chamber[] _chambers;
public BallisticCaliber Caliber => _caliber;
protected abstract int ChamberCount { get; }
private string _soundGunEmpty;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _caliber, "caliber", BallisticCaliber.Unspecified);
serializer.DataField(ref _soundGunEmpty, "sound_empty", null);
}
public override void Initialize()
{
base.Initialize();
_chambers = new Chamber[ChamberCount];
for (var i = 0; i < _chambers.Length; i++)
{
var container = ContainerManagerComponent.Ensure<ContainerSlot>($"ballistics_chamber_{i}", Owner);
_chambers[i] = new Chamber(container);
}
}
public IEntity GetChambered(int chamber) => _chambers[chamber].Slot.ContainedEntity;
public bool LoadIntoChamber(int chamber, IEntity bullet)
{
if (!bullet.TryGetComponent(out BallisticBulletComponent component))
{
throw new ArgumentException("entity isn't a bullet.", nameof(bullet));
}
if (component.Caliber != Caliber)
{
throw new ArgumentException("entity is of the wrong caliber.", nameof(bullet));
}
if (GetChambered(chamber) != null)
{
return false;
}
_chambers[chamber].Slot.Insert(bullet);
return true;
}
protected sealed override IEntity GetFiredProjectile()
{
void PlayEmpty()
{
if (_soundGunEmpty != null)
{
var audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
audioSystem.Play(_soundGunEmpty, Owner);
}
}
var chambered = GetChambered(0);
if (chambered != null)
{
var bullet = chambered.GetComponent<BallisticBulletComponent>();
if (bullet.Spent)
{
PlayEmpty();
return null;
}
var projectile = Owner.EntityManager.SpawnEntity(bullet.ProjectileType);
bullet.Spent = true;
CycleChamberedBullet(0);
// Load a new bullet into the chamber from magazine.
return projectile;
}
PlayEmpty();
return null;
}
protected virtual void CycleChamberedBullet(int chamber)
{
}
public IEntity RemoveFromChamber(int chamber)
{
var c = _chambers[chamber];
var loaded = c.Slot.ContainedEntity;
if (loaded != null)
{
c.Slot.Remove(loaded);
}
return loaded;
}
private sealed class Chamber
{
public Chamber(ContainerSlot slot)
{
Slot = slot;
}
public ContainerSlot Slot { get; }
}
}
}

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@@ -1,4 +1,5 @@
using System;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Projectiles;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
@@ -15,12 +16,8 @@ using SS14.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
public class ProjectileWeaponComponent : Component
public abstract class ProjectileWeaponComponent : Component
{
public override string Name => "ProjectileWeapon";
private string _ProjectilePrototype = "ProjectileBullet";
private float _velocity = 20f;
private float _spreadStdDev = 3;
private bool _spread = true;
@@ -61,16 +58,27 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
private void Fire(IEntity user, GridCoordinates clickLocation)
{
var projectile = GetFiredProjectile();
if (projectile == null)
{
return;
}
var userPosition = user.Transform.GridPosition; //Remember world positions are ephemeral and can only be used instantaneously
var angle = new Angle(clickLocation.Position - userPosition.Position);
if (user.TryGetComponent(out CameraRecoilComponent recoil))
{
var recoilVec = angle.ToVec() * -0.15f;
recoil.Kick(recoilVec);
}
if (Spread)
{
angle += Angle.FromDegrees(_spreadRandom.NextGaussian(0, SpreadStdDev));
}
//Spawn the projectilePrototype
var projectile = IoCManager.Resolve<IServerEntityManager>().ForceSpawnEntityAt(_ProjectilePrototype, userPosition);
projectile.Transform.GridPosition = userPosition;
//Give it the velocity we fire from this weapon, and make sure it doesn't shoot our character
projectile.GetComponent<ProjectileComponent>().IgnoreEntity(user);
@@ -84,5 +92,16 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
// Sound!
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().Play("/Audio/gunshot_c20.ogg", user);
}
/// <summary>
/// Try to get a projectile for firing. If null, nothing will be fired.
/// </summary>
protected abstract IEntity GetFiredProjectile();
}
public enum BallisticCaliber
{
Unspecified = 0,
A12mm,
}
}

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@@ -69,9 +69,12 @@
<Compile Include="GameObjects\Components\Inventory\InventoryTemplates.cs" />
<Compile Include="GameObjects\Components\Inventory\SharedInventoryComponent.cs" />
<Compile Include="GameObjects\Components\Markers\SharedSpawnPointComponent.cs" />
<Compile Include="GameObjects\Components\Mobs\SharedCameraRecoilComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerShared.cs" />
<Compile Include="GameObjects\Components\Power\SharedPowerCellComponent.cs" />
<Compile Include="GameObjects\Components\Storage\SharedStorageComponent.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\SharedBallisticMagazineComponent.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\SharedBallisticMagazineWeaponComponent.cs" />
<Compile Include="GameObjects\Components\Weapons\Ranged\SharedRangedWeaponComponent.cs" />
<Compile Include="GameObjects\ContentNetIDs.cs" />
<Compile Include="GameObjects\EntitySystemMessages\VerbSystemMessages.cs" />

View File

@@ -0,0 +1,28 @@
using System;
using SS14.Shared.GameObjects;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs
{
public abstract class SharedCameraRecoilComponent : Component
{
public sealed override string Name => "CameraRecoil";
public override uint? NetID => ContentNetIDs.CAMERA_RECOIL;
public abstract void Kick(Vector2 recoil);
[Serializable, NetSerializable]
protected class RecoilKickMessage : ComponentMessage
{
public readonly Vector2 Recoil;
public RecoilKickMessage(Vector2 recoil)
{
Directed = true;
Recoil = recoil;
}
}
}
}

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@@ -0,0 +1,12 @@
using System;
using SS14.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Weapons.Ranged
{
[Serializable, NetSerializable]
public enum BallisticMagazineVisuals
{
AmmoCapacity,
AmmoLeft,
}
}

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@@ -0,0 +1,13 @@
using System;
using SS14.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Weapons.Ranged
{
[Serializable, NetSerializable]
public enum BallisticMagazineWeaponVisuals
{
MagazineLoaded,
AmmoCapacity,
AmmoLeft,
}
}

View File

@@ -11,7 +11,8 @@
public const uint INVENTORY = 1006;
public const uint POWER_DEBUG_TOOL = 1007;
public const uint CONSTRUCTOR = 1008;
public const uint RANGED_WEAPON = 1010;
public const uint SPECIES = 1009;
public const uint RANGED_WEAPON = 1010;
public const uint CAMERA_RECOIL = 1011;
}
}

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@@ -0,0 +1,7 @@
gun_empty.ogg: https://github.com/discordia-space/CEV-Eris/blob/fbde37a8647a82587d363da999a94cf02c2e128c/sound/weapons/guns/misc/gun_empty.ogg
smg_magin.ogg: https://github.com/discordia-space/CEV-Eris/blob/fbde37a8647a82587d363da999a94cf02c2e128c/sound/weapons/guns/interact/smg_magin.ogg
smg_magout.ogg: https://github.com/discordia-space/CEV-Eris/blob/fbde37a8647a82587d363da999a94cf02c2e128c/sound/weapons/guns/interact/smg_magout.ogg
smg_empty_alarm.ogg: https://github.com/discordia-space/CEV-Eris/blob/fbde37a8647a82587d363da999a94cf02c2e128c/sound/weapons/smg_empty_alarm.ogg
casingfall1.ogg: https://github.com/discordia-space/CEV-Eris/blob/fbde37a8647a82587d363da999a94cf02c2e128c/sound/weapons/guns/misc/casingfall1.ogg
casingfall2.ogg: https://github.com/discordia-space/CEV-Eris/blob/fbde37a8647a82587d363da999a94cf02c2e128c/sound/weapons/guns/misc/casingfall2.ogg
casingfall3.ogg: https://github.com/discordia-space/CEV-Eris/blob/fbde37a8647a82587d363da999a94cf02c2e128c/sound/weapons/guns/misc/casingfall3.ogg

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@@ -286,13 +286,13 @@ entities:
pos: -2.015625,-3.859375
rot: -1.570796 rad
type: Transform
- type: GUNITEM
- type: smg_c20r
components:
- grid: 0
pos: -2.890625,-4.484375
rot: -1.570796 rad
type: Transform
- type: GUNITEM
- type: smg_c20r
components:
- grid: 0
pos: -1.984375,-4.484375

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@@ -55,6 +55,8 @@
- type: Eye
zoom: 0.5, 0.5
- type: CameraRecoil
- type: entity
id: MobObserver
name: Observer

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@@ -1,19 +0,0 @@
- type: entity
id: ProjectileBullet
name: ProjectileBullet
description: If you can see this you're dead!
components:
- type: Sprite
directional: false
texture: Objects/projectilebullet.png
#rotation: -180
- type: Icon
texture: Objects/projectilebullet.png
- type: BoundingBox
aabb: -0.2,-0.2,0.2,0.2
- type: Physics
edgeslide: false
- type: Projectile
- type: Collidable
hard: false

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@@ -19,28 +19,6 @@
sprite: Objects/laser_retro.rsi
prefix: 100
- type: entity
name: C-20r Sub Machine Gun
parent: BaseItem
id: GUNITEM
description: A rooty tooty point and shooty
components:
- type: Sprite
sprite: Objects/c20r.rsi
state: c20r-20
- type: Icon
sprite: Objects/c20r.rsi
state: c20r-20
- type: RangedWeapon
automatic: true
firerate: 8
- type: ProjectileWeapon
- type: Item
Size: 24
sprite: Objects/c20r.rsi
- type: entity
name: Spear
parent: BaseItem

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@@ -0,0 +1,50 @@
- type: entity
id: magazine_12mm
name: "12mm magazine"
parent: BaseItem
components:
- type: BallisticMagazine
caliber: A12mm
magazine: A12mm
capacity: 20
- type: Icon
sprite: Objects/items/magazine_12mm.rsi
state: 12mm-0
- type: Sprite
netsync: false
sprite: Objects/items/magazine_12mm.rsi
state: 12mm-0
- type: Appearance
visuals:
- type: BallisticMagazineVisualizer2D
base_state: 12mm
steps: 11
- type: entity
id: magazine_12mm_filled
name: "12mm magazine"
parent: magazine_12mm
components:
- type: BallisticMagazine
fill: ammo_casing_12mm
- type: Icon
state: 12mm-10
- type: Sprite
state: 12mm-10
- type: entity
id: ammo_casing_12mm
name: "12mm bullet"
parent: BaseItem
components:
- type: BallisticBullet
caliber: A12mm
projectile: ProjectileBullet
- type: Sprite
sprite: Objects/items/ammo_casing.rsi
state: s-casing
drawdepth: FloorObjects
- type: Icon
sprite: Objects/items/ammo_casing.rsi
state: s-casing

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@@ -0,0 +1,35 @@
- type: entity
name: C-20r Sub Machine Gun
parent: BaseItem
id: smg_c20r
description: A rooty tooty point and shooty.
components:
- type: Sprite
netsync: false
sprite: Objects/c20r.rsi
state: c20r-5
- type: Icon
sprite: Objects/c20r.rsi
state: c20r-5
- type: RangedWeapon
automatic: true
firerate: 8
- type: BallisticMagazineWeapon
caliber: A12mm
magazine: A12mm
default_magazine: magazine_12mm_filled
auto_eject_magazine: true
sound_auto_eject: /Audio/items/weapons/smg_empty_alarm.ogg
sound_magazine_in: /Audio/items/weapons/smg_magin.ogg
sound_magazine_out: /Audio/items/weapons/smg_magout.ogg
sound_empty: /Audio/items/weapons/gun_empty.ogg
- type: Appearance
visuals:
- type: BallisticMagazineWeaponVisualizer2D
base_state: c20r
steps: 6
- type: Item
Size: 24
sprite: Objects/c20r.rsi

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@@ -0,0 +1,19 @@
- type: entity
id: ProjectileBullet
name: ProjectileBullet
description: If you can see this you're dead!
components:
- type: Sprite
directional: false
texture: Objects/projectilebullet.png
#rotation: -180
- type: Icon
texture: Objects/projectilebullet.png
- type: BoundingBox
aabb: -0.2,-0.2,0.2,0.2
- type: Physics
edgeslide: false
- type: Projectile
- type: Collidable
hard: false

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@@ -1 +1 @@
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/vgstation-coders/vgstation13 at commit 125c975f1b3bf9826b37029e9ab5a5f89e975a7e", "states": [{"name": "c20r", "directions": 1, "delays": [[1.0]]}, {"name": "c20r-0", "directions": 1, "delays": [[1.0]]}, {"name": "c20r-12", "directions": 1, "delays": [[1.0]]}, {"name": "c20r-16", "directions": 1, "delays": [[1.0]]}, {"name": "c20r-20", "directions": 1, "delays": [[1.0]]}, {"name": "c20r-4", "directions": 1, "delays": [[1.0]]}, {"name": "c20r-8", "directions": 1, "delays": [[1.0]]}, {"name": "inhand-left", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "inhand-right", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/vgstation-coders/vgstation13 at commit 125c975f1b3bf9826b37029e9ab5a5f89e975a7e", "states": [{"name": "c20r", "directions": 1, "delays": [[1.0]]}, {"name": "c20r-0", "directions": 1, "delays": [[1.0]]}, {"name": "c20r-3", "directions": 1, "delays": [[1.0]]}, {"name": "c20r-4", "directions": 1, "delays": [[1.0]]}, {"name": "c20r-5", "directions": 1, "delays": [[1.0]]}, {"name": "c20r-1", "directions": 1, "delays": [[1.0]]}, {"name": "c20r-2", "directions": 1, "delays": [[1.0]]}, {"name": "inhand-left", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "inhand-right", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}

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@@ -0,0 +1 @@
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/vgstation-coders/vgstation13/blob/0b3ab17dbad632ddf738b63900ef8df1926bba47/icons/obj/ammo.dmi", "states": [{"name": "s-casing", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}

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@@ -0,0 +1 @@
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/vgstation-coders/vgstation13/blob/0b3ab17dbad632ddf738b63900ef8df1926bba47/icons/obj/ammo.dmi", "states": [{"name": "12mm-0", "directions": 1, "delays": [[1.0]]}, {"name": "12mm-1", "directions": 1, "delays": [[1.0]]}, {"name": "12mm-10", "directions": 1, "delays": [[1.0]]}, {"name": "12mm-2", "directions": 1, "delays": [[1.0]]}, {"name": "12mm-3", "directions": 1, "delays": [[1.0]]}, {"name": "12mm-4", "directions": 1, "delays": [[1.0]]}, {"name": "12mm-5", "directions": 1, "delays": [[1.0]]}, {"name": "12mm-6", "directions": 1, "delays": [[1.0]]}, {"name": "12mm-7", "directions": 1, "delays": [[1.0]]}, {"name": "12mm-8", "directions": 1, "delays": [[1.0]]}, {"name": "12mm-9", "directions": 1, "delays": [[1.0]]}]}

2
engine

Submodule engine updated: 9e0c33c9bf...4767b23fb8