Mind tweaks & fixes (#21203)

This commit is contained in:
Leon Friedrich
2023-10-25 01:23:56 +11:00
committed by GitHub
parent a2bbda43cc
commit 0880145ac8
11 changed files with 237 additions and 111 deletions

View File

@@ -4,4 +4,24 @@ namespace Content.Client.Mind;
public sealed class MindSystem : SharedMindSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MindComponent, AfterAutoHandleStateEvent>(OnHandleState);
}
private void OnHandleState(EntityUid uid, MindComponent component, ref AfterAutoHandleStateEvent args)
{
// Because minds are generally not networked, there might be weird situations were a client thinks multiple
// users share a mind? E.g., if an admin periodical gets sent all minds via some PVS override, but doesn't get
// sent intermediate states? Not sure if this is actually possible, but better to be safe.
foreach (var (user, mind) in UserMinds)
{
if (mind == uid)
UserMinds.Remove(user);
}
if (component.UserId != null)
UserMinds[component.UserId.Value] = uid;
}
}

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@@ -67,13 +67,12 @@ public sealed partial class MindTests
var entity = entMan.SpawnEntity(null, new MapCoordinates());
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
var mindId = mindSystem.CreateMind(null);
var mind = entMan.GetComponent<MindComponent>(mindId);
var mind = mindSystem.CreateMind(null);
Assert.That(mind.UserId, Is.EqualTo(null));
Assert.That(mind.Comp.UserId, Is.EqualTo(null));
mindSystem.TransferTo(mindId, entity, mind: mind);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mindId));
mindSystem.TransferTo(mind, entity, mind: mind);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind.Owner));
});
await pair.CleanReturnAsync();
@@ -94,11 +93,11 @@ public sealed partial class MindTests
var entity = entMan.SpawnEntity(null, new MapCoordinates());
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
var mindId = mindSystem.CreateMind(null);
var mindId = mindSystem.CreateMind(null).Owner;
mindSystem.TransferTo(mindId, entity);
Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mindId));
var mind2 = mindSystem.CreateMind(null);
var mind2 = mindSystem.CreateMind(null).Owner;
mindSystem.TransferTo(mind2, entity);
Assert.Multiple(() =>
{
@@ -184,7 +183,7 @@ public sealed partial class MindTests
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
entMan.EnsureComponent<MindContainerComponent>(targetEntity);
var mind = mindSystem.CreateMind(null);
var mind = mindSystem.CreateMind(null).Owner;
mindSystem.TransferTo(mind, entity);
@@ -276,7 +275,7 @@ public sealed partial class MindTests
var entity = entMan.SpawnEntity(null, new MapCoordinates());
var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
var mindId = mindSystem.CreateMind(null);
var mindId = mindSystem.CreateMind(null).Owner;
var mind = entMan.EnsureComponent<MindComponent>(mindId);
Assert.That(mind.UserId, Is.EqualTo(null));
@@ -334,7 +333,7 @@ public sealed partial class MindTests
public async Task TestPlayerCanGhost()
{
// Client is needed to spawn session
await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true });
await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true, DummyTicker = false });
var server = pair.Server;
var entMan = server.ResolveDependency<IServerEntityManager>();

View File

@@ -1,5 +1,5 @@
using Content.Server.Mind;
using Content.Shared.Administration;
using Content.Shared.Mind;
using Robust.Server.Player;
using Robust.Shared.Console;
@@ -42,14 +42,7 @@ namespace Content.Server.Administration.Commands
return;
}
var mindSystem = _entities.System<SharedMindSystem>();
if (!mindSystem.TryGetMind(target, out var mindId, out var mind))
{
shell.WriteLine(Loc.GetString("shell-entity-is-not-mob"));
return;
}
mindSystem.TransferTo(mindId, target, mind: mind);
_entities.System<MindSystem>().ControlMob(player.UserId, target);
}
}
}

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@@ -6,6 +6,7 @@ using Content.Server.Disposal.Tube;
using Content.Server.Disposal.Tube.Components;
using Content.Server.EUI;
using Content.Server.Ghost.Roles;
using Content.Server.Mind;
using Content.Server.Mind.Commands;
using Content.Server.Prayer;
using Content.Server.Xenoarchaeology.XenoArtifacts;
@@ -18,7 +19,6 @@ using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.GameTicking;
using Content.Shared.Inventory;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Popups;
using Content.Shared.Verbs;
@@ -56,7 +56,7 @@ namespace Content.Server.Administration.Systems
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly PrayerSystem _prayerSystem = default!;
[Dependency] private readonly EuiManager _eui = default!;
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly ToolshedManager _toolshed = default!;
[Dependency] private readonly RejuvenateSystem _rejuvenate = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
@@ -277,12 +277,7 @@ namespace Content.Server.Administration.Systems
// TODO VERB ICON control mob icon
Act = () =>
{
MakeSentientCommand.MakeSentient(args.Target, EntityManager);
if (!_minds.TryGetMind(player, out var mindId, out var mind))
return;
_mindSystem.TransferTo(mindId, args.Target, ghostCheckOverride: true, mind: mind);
_mindSystem.ControlMob(args.User, args.Target);
},
Impact = LogImpact.High,
ConfirmationPopup = true

View File

@@ -360,8 +360,7 @@ namespace Content.Server.GameTicking
else if (mind.CurrentEntity != null && TryName(mind.CurrentEntity.Value, out var icName))
playerIcName = icName;
var entity = mind.OriginalOwnedEntity;
if (Exists(entity))
if (TryGetEntity(mind.OriginalOwnedEntity, out var entity))
_pvsOverride.AddGlobalOverride(entity.Value, recursive: true);
var roles = _roles.MindGetAllRoles(mindId);

View File

@@ -54,6 +54,7 @@ public sealed class RenameCommand : IConsoleCommand
{
// Mind
mind.CharacterName = name;
_entManager.Dirty(mindId, mind);
}
// Id Cards

View File

@@ -1,6 +1,7 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.Administration.Logs;
using Content.Server.GameTicking;
using Content.Server.Mind.Commands;
using Content.Shared.Database;
using Content.Shared.Ghost;
using Content.Shared.Mind;
@@ -46,20 +47,14 @@ public sealed class MindSystem : SharedMindSystem
mind.UserId = null;
}
if (!TryComp(mind.OwnedEntity, out MetaDataComponent? meta) || meta.EntityLifeStage >= EntityLifeStage.Terminating)
return;
if (mind.OwnedEntity != null && !TerminatingOrDeleted(mind.OwnedEntity.Value))
TransferTo(uid, null, mind: mind, createGhost: false);
RaiseLocalEvent(mind.OwnedEntity.Value, new MindRemovedMessage(uid, mind), true);
mind.OwnedEntity = null;
mind.OwnedComponent = null;
}
private void OnMindContainerTerminating(EntityUid uid, MindContainerComponent component, ref EntityTerminatingEvent args)
{
// Let's not create ghosts if not in the middle of the round.
if (_gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
return;
if (!TryGetMind(uid, out var mindId, out var mind, component))
return;
@@ -77,6 +72,11 @@ public sealed class MindSystem : SharedMindSystem
TransferTo(mindId, null, createGhost: false, mind: mind);
// Let's not create ghosts if not in the middle of the round.
if (_gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
return;
// I just love convoluted entity shutdown logic that results in more entities being spawned.
if (component.GhostOnShutdown && mind.Session != null)
{
var xform = Transform(uid);
@@ -198,7 +198,7 @@ public sealed class MindSystem : SharedMindSystem
if (mind.VisitingEntity == null)
return;
RemoveVisitingEntity(mind);
RemoveVisitingEntity(mindId, mind);
if (mind.Session == null || mind.Session.AttachedEntity == mind.VisitingEntity)
return;
@@ -219,11 +219,10 @@ public sealed class MindSystem : SharedMindSystem
if (mind == null && !Resolve(mindId, ref mind))
return;
base.TransferTo(mindId, entity, ghostCheckOverride, createGhost, mind);
if (entity == mind.OwnedEntity)
return;
Dirty(mindId, mind);
MindContainerComponent? component = null;
var alreadyAttached = false;
@@ -247,27 +246,33 @@ public sealed class MindSystem : SharedMindSystem
}
else if (createGhost)
{
// TODO remove this option.
// Transfer-to-null should just detach a mind.
// If people want to create a ghost, that should be done explicitly via some TransferToGhost() method, not
// not implicitly via optional arguments.
var position = Deleted(mind.OwnedEntity)
? _gameTicker.GetObserverSpawnPoint().ToMap(EntityManager, _transform)
: Transform(mind.OwnedEntity.Value).MapPosition;
entity = Spawn("MobObserver", position);
component = EnsureComp<MindContainerComponent>(entity.Value);
var ghostComponent = Comp<GhostComponent>(entity.Value);
_ghosts.SetCanReturnToBody(ghostComponent, false);
}
var oldComp = mind.OwnedComponent;
var oldEntity = mind.OwnedEntity;
if (oldComp != null && oldEntity != null)
if (TryComp(oldEntity, out MindContainerComponent? oldContainer))
{
if (oldComp.Mind != null)
_pvsOverride.ClearOverride(oldComp.Mind.Value);
oldComp.Mind = null;
RaiseLocalEvent(oldEntity.Value, new MindRemovedMessage(oldEntity.Value, mind), true);
oldContainer.Mind = null;
mind.OwnedEntity = null;
Entity<MindComponent> mindEnt = (mindId, mind);
Entity<MindContainerComponent> containerEnt = (oldEntity.Value, oldContainer);
RaiseLocalEvent(oldEntity.Value, new MindRemovedMessage(mindEnt, containerEnt));
RaiseLocalEvent(mindId, new MindGotRemovedEvent(mindEnt, containerEnt));
Dirty(oldEntity.Value, oldContainer);
}
SetOwnedEntity(mind, entity, component);
// Don't do the full deletion cleanup if we're transferring to our VisitingEntity
if (alreadyAttached)
{
@@ -281,7 +286,7 @@ public sealed class MindSystem : SharedMindSystem
|| !TryComp(mind.VisitingEntity!, out GhostComponent? ghostComponent) // visiting entity is not a Ghost
|| !ghostComponent.CanReturnToBody)) // it is a ghost, but cannot return to body anyway, so it's okay
{
RemoveVisitingEntity(mind);
RemoveVisitingEntity(mindId, mind);
}
// Player is CURRENTLY connected.
@@ -292,11 +297,16 @@ public sealed class MindSystem : SharedMindSystem
Log.Info($"Session {session.Name} transferred to entity {entity}.");
}
if (mind.OwnedComponent != null)
if (entity != null)
{
mind.OwnedComponent.Mind = mindId;
RaiseLocalEvent(mind.OwnedEntity!.Value, new MindAddedMessage(), true);
mind.OriginalOwnedEntity ??= mind.OwnedEntity;
component!.Mind = mindId;
mind.OwnedEntity = entity;
mind.OriginalOwnedEntity ??= GetNetEntity(mind.OwnedEntity);
Entity<MindComponent> mindEnt = (mindId, mind);
Entity<MindContainerComponent> containerEnt = (entity.Value, component);
RaiseLocalEvent(entity.Value, new MindAddedMessage(mindEnt, containerEnt));
RaiseLocalEvent(mindId, new MindGotAddedEvent(mindEnt, containerEnt));
Dirty(entity.Value, component);
}
}
@@ -313,6 +323,7 @@ public sealed class MindSystem : SharedMindSystem
if (mind.UserId == userId)
return;
Dirty(mindId, mind);
_pvsOverride.ClearOverride(mindId);
if (userId != null && !_players.TryGetPlayerData(userId.Value, out _))
{
@@ -363,4 +374,27 @@ public sealed class MindSystem : SharedMindSystem
if (_players.GetPlayerData(userId.Value).ContentData() is { } data)
data.Mind = mindId;
}
public void ControlMob(EntityUid user, EntityUid target)
{
if (TryComp(user, out ActorComponent? actor))
ControlMob(actor.PlayerSession.UserId, target);
}
public void ControlMob(NetUserId user, EntityUid target)
{
var (mindId, mind) = GetOrCreateMind(user);
if (mind.CurrentEntity == target)
return;
if (mind.OwnedEntity == target)
{
UnVisit(mindId, mind);
return;
}
MakeSentientCommand.MakeSentient(target, EntityManager);
TransferTo(mindId, target, ghostCheckOverride: true, mind: mind);
}
}

View File

@@ -170,7 +170,7 @@ public sealed class SiliconLawSystem : SharedSiliconLawSystem
if (component.AntagonistRole == null)
return;
_roles.MindTryRemoveRole<SubvertedSiliconRoleComponent>(args.OldMindId);
_roles.MindTryRemoveRole<SubvertedSiliconRoleComponent>(args.Mind);
}
private void EnsureEmaggedRole(EntityUid uid, EmagSiliconLawComponent component)

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@@ -1,24 +1,25 @@
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.GameStates;
namespace Content.Shared.Mind.Components
{
/// <summary>
/// Stores a <see cref="MindComponent"/> on a mob.
/// This component indicates that this entity may have mind, which is simply an entity with a <see cref="MindComponent"/>.
/// The mind entity is not actually stored in a "container", but is simply stored in nullspace.
/// </summary>
[RegisterComponent, Access(typeof(SharedMindSystem))]
[RegisterComponent, Access(typeof(SharedMindSystem)), NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MindContainerComponent : Component
{
/// <summary>
/// The mind controlling this mob. Can be null.
/// </summary>
[ViewVariables]
[DataField, AutoNetworkedField]
[Access(typeof(SharedMindSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
public EntityUid? Mind { get; set; }
/// <summary>
/// True if we have a mind, false otherwise.
/// </summary>
[ViewVariables]
[MemberNotNullWhen(true, nameof(Mind))]
public bool HasMind => Mind != null;
@@ -26,7 +27,7 @@ namespace Content.Shared.Mind.Components
/// Whether examining should show information about the mind or not.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("showExamineInfo")]
[DataField("showExamineInfo"), AutoNetworkedField]
public bool ShowExamineInfo { get; set; }
/// <summary>
@@ -38,19 +39,59 @@ namespace Content.Shared.Mind.Components
public bool GhostOnShutdown { get; set; } = true;
}
public sealed class MindRemovedMessage : EntityEventArgs
public abstract class MindEvent : EntityEventArgs
{
public EntityUid OldMindId;
public MindComponent OldMind;
public readonly Entity<MindComponent> Mind;
public readonly Entity<MindContainerComponent> Container;
public MindRemovedMessage(EntityUid oldMindId, MindComponent oldMind)
public MindEvent(Entity<MindComponent> mind, Entity<MindContainerComponent> container)
{
OldMindId = oldMindId;
OldMind = oldMind;
Mind = mind;
Container = container;
}
}
public sealed class MindAddedMessage : EntityEventArgs
/// <summary>
/// Event raised directed at a mind-container when a mind gets removed.
/// </summary>
public sealed class MindRemovedMessage : MindEvent
{
public MindRemovedMessage(Entity<MindComponent> mind, Entity<MindContainerComponent> container)
: base(mind, container)
{
}
}
/// <summary>
/// Event raised directed at a mind when it gets removed from a mind-container.
/// </summary>
public sealed class MindGotRemovedEvent : MindEvent
{
public MindGotRemovedEvent(Entity<MindComponent> mind, Entity<MindContainerComponent> container)
: base(mind, container)
{
}
}
/// <summary>
/// Event raised directed at a mind-container when a mind gets added.
/// </summary>
public sealed class MindAddedMessage : MindEvent
{
public MindAddedMessage(Entity<MindComponent> mind, Entity<MindContainerComponent> container)
: base(mind, container)
{
}
}
/// <summary>
/// Event raised directed at a mind when it gets added to a mind-container.
/// </summary>
public sealed class MindGotAddedEvent : MindEvent
{
public MindGotAddedEvent(Entity<MindComponent> mind, Entity<MindContainerComponent> container)
: base(mind, container)
{
}
}
}

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@@ -1,84 +1,86 @@
using Content.Shared.GameTicking;
using Content.Shared.Mind.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Network;
using Robust.Shared.Players;
namespace Content.Shared.Mind
{
/// <summary>
/// This is added as a component to mind entities, not to player entities.
/// <see cref="MindContainerComponent"/> for the one that is added to players.
/// A mind represents the IC "mind" of a player.
/// Roles are attached as components to its owning entity.
/// This component stores information about a player/mob mind. The component will be attached to a mind-entity
/// which is stored in null-space. The entity that is currently "possessed" by the mind will have a
/// <see cref="MindContainerComponent"/>.
/// </summary>
/// <remarks>
/// Roles are attached as components on the mind-entity entity.
/// Think of it like this: if a player is supposed to have their memories,
/// their mind follows along.
///
/// Things such as respawning do not follow, because you're a new character.
/// Getting borged, cloned, turned into a catbeast, etc... will keep it following you.
///
/// Minds are stored in null-space, and are thus generally not set to players unless that player is the owner
/// of the mind. As a result it should be safe to network "secret" information like roles & objectives
/// </remarks>
[RegisterComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class MindComponent : Component
{
internal readonly List<EntityUid> Objectives = new();
[DataField, AutoNetworkedField]
public List<EntityUid> Objectives = new();
/// <summary>
/// The session ID of the player owning this mind.
/// </summary>
[ViewVariables, Access(typeof(SharedMindSystem))]
[DataField, AutoNetworkedField, Access(typeof(SharedMindSystem))]
public NetUserId? UserId { get; set; }
/// <summary>
/// The session ID of the original owner, if any.
/// May end up used for round-end information (as the owner may have abandoned Mind since)
/// </summary>
[ViewVariables, Access(typeof(SharedMindSystem))]
[DataField, AutoNetworkedField, Access(typeof(SharedMindSystem))]
public NetUserId? OriginalOwnerUserId { get; set; }
/// <summary>
/// Entity UID for the first entity that this mind controlled. Used for round end.
/// The first entity that this mind controlled. Used for round end information.
/// Might be relevant if the player has ghosted since.
/// </summary>
[ViewVariables] public EntityUid? OriginalOwnedEntity;
[DataField, AutoNetworkedField]
public NetEntity? OriginalOwnedEntity;
// This is a net entity, because this field currently ddoes not get set to null when this entity is deleted.
// This is a lazy way to ensure that people check that the entity still exists.
// TODO MIND Fix this properly by adding an OriginalMindContainerComponent or something like that.
[ViewVariables]
public bool IsVisitingEntity => VisitingEntity != null;
[ViewVariables, Access(typeof(SharedMindSystem))]
[DataField, AutoNetworkedField, Access(typeof(SharedMindSystem))]
public EntityUid? VisitingEntity { get; set; }
[ViewVariables]
public EntityUid? CurrentEntity => VisitingEntity ?? OwnedEntity;
[ViewVariables(VVAccess.ReadWrite)]
[DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
public string? CharacterName { get; set; }
/// <summary>
/// The time of death for this Mind.
/// Can be null - will be null if the Mind is not considered "dead".
/// </summary>
[ViewVariables]
[DataField]
public TimeSpan? TimeOfDeath { get; set; }
/// <summary>
/// The component currently owned by this mind.
/// Can be null.
/// </summary>
[ViewVariables] public MindContainerComponent? OwnedComponent;
/// <summary>
/// The entity currently owned by this mind.
/// Can be null.
/// </summary>
[ViewVariables, Access(typeof(SharedMindSystem))]
[DataField, AutoNetworkedField, Access(typeof(SharedMindSystem))]
public EntityUid? OwnedEntity { get; set; }
// TODO move objectives out of mind component
/// <summary>
/// An enumerable over all the objective entities this mind has.
/// </summary>
[ViewVariables]
[ViewVariables, Obsolete("Use Objectives field")]
public IEnumerable<EntityUid> AllObjectives => Objectives;
/// <summary>
@@ -100,6 +102,7 @@ namespace Content.Shared.Mind
/// Can be null, in which case the player is currently not logged in.
/// </summary>
[ViewVariables, Access(typeof(SharedMindSystem), typeof(SharedGameTicker))]
// TODO remove this after moving IPlayerManager functions to shared
public ICommonSession? Session { get; set; }
}
}

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@@ -1,4 +1,5 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Examine;
@@ -25,7 +26,7 @@ public abstract class SharedMindSystem : EntitySystem
[Dependency] private readonly SharedPlayerSystem _player = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;
// This is dictionary is required to track the minds of disconnected players that may have had their entity deleted.
[ViewVariables]
protected readonly Dictionary<NetUserId, EntityUid> UserMinds = new();
public override void Initialize()
@@ -36,6 +37,7 @@ public abstract class SharedMindSystem : EntitySystem
SubscribeLocalEvent<MindContainerComponent, SuicideEvent>(OnSuicide);
SubscribeLocalEvent<VisitingMindComponent, EntityTerminatingEvent>(OnVisitingTerminating);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnReset);
SubscribeLocalEvent<MindComponent, ComponentStartup>(OnMindStartup);
}
public override void Shutdown()
@@ -44,6 +46,29 @@ public abstract class SharedMindSystem : EntitySystem
WipeAllMinds();
}
private void OnMindStartup(EntityUid uid, MindComponent component, ComponentStartup args)
{
if (component.UserId == null)
return;
if (UserMinds.TryAdd(component.UserId.Value, uid))
return;
var existing = UserMinds[component.UserId.Value];
if (existing == uid)
return;
if (!Exists(existing))
{
Log.Error($"Found deleted entity in mind dictionary while initializing mind {ToPrettyString(uid)}");
UserMinds[component.UserId.Value] = uid;
return;
}
Log.Error($"Encountered a user {component.UserId} that is already assigned to a mind while initializing mind {ToPrettyString(uid)}. Ignoring user field.");
component.UserId = null;
}
private void OnReset(RoundRestartCleanupEvent ev)
{
WipeAllMinds();
@@ -51,12 +76,22 @@ public abstract class SharedMindSystem : EntitySystem
public virtual void WipeAllMinds()
{
foreach (var mind in UserMinds.Values)
Log.Info($"Wiping all minds");
foreach (var mind in UserMinds.Values.ToArray())
{
WipeMind(mind);
}
DebugTools.Assert(UserMinds.Count == 0);
if (UserMinds.Count == 0)
return;
foreach (var mind in UserMinds.Values)
{
if (Exists(mind))
Log.Error($"Failed to wipe mind: {ToPrettyString(mind)}");
}
UserMinds.Clear();
}
public EntityUid? GetMind(NetUserId user)
@@ -80,6 +115,26 @@ public abstract class SharedMindSystem : EntitySystem
return false;
}
public bool TryGetMind(NetUserId user, [NotNullWhen(true)] out Entity<MindComponent>? mind)
{
if (!TryGetMind(user, out var mindId, out var mindComp))
{
mind = null;
return false;
}
mind = (mindId.Value, mindComp);
return true;
}
public Entity<MindComponent> GetOrCreateMind(NetUserId user)
{
if (!TryGetMind(user, out var mind))
mind = CreateMind(user);
return mind.Value;
}
private void OnVisitingTerminating(EntityUid uid, VisitingMindComponent component, ref EntityTerminatingEvent args)
{
if (component.MindId != null)
@@ -128,7 +183,7 @@ public abstract class SharedMindSystem : EntitySystem
return null;
}
public EntityUid CreateMind(NetUserId? userId, string? name = null)
public Entity<MindComponent> CreateMind(NetUserId? userId, string? name = null)
{
var mindId = Spawn(null, MapCoordinates.Nullspace);
_metadata.SetEntityName(mindId, name == null ? "mind" : $"mind ({name})");
@@ -136,7 +191,7 @@ public abstract class SharedMindSystem : EntitySystem
mind.CharacterName = name;
SetUserId(mindId, userId, mind);
return mindId;
return (mindId, mind);
}
/// <summary>
@@ -195,7 +250,7 @@ public abstract class SharedMindSystem : EntitySystem
/// Cleans up the VisitingEntity.
/// </summary>
/// <param name="mind"></param>
protected void RemoveVisitingEntity(MindComponent mind)
protected void RemoveVisitingEntity(EntityUid mindId, MindComponent mind)
{
if (mind.VisitingEntity == null)
return;
@@ -210,6 +265,7 @@ public abstract class SharedMindSystem : EntitySystem
RemCompDeferred(oldVisitingEnt, visitComp);
}
Dirty(mindId, mind);
RaiseLocalEvent(oldVisitingEnt, new MindUnvisitedMessage(), true);
}
@@ -228,7 +284,7 @@ public abstract class SharedMindSystem : EntitySystem
if (mindId == null || !Resolve(mindId.Value, ref mind, false))
return;
TransferTo(mindId.Value, null, mind: mind);
TransferTo(mindId.Value, null, createGhost:false, mind: mind);
SetUserId(mindId.Value, null, mind: mind);
}
@@ -391,21 +447,6 @@ public abstract class SharedMindSystem : EntitySystem
return TryComp(mindContainer.Mind, out role);
}
/// <summary>
/// Sets the Mind's OwnedComponent and OwnedEntity
/// </summary>
/// <param name="mind">Mind to set OwnedComponent and OwnedEntity on</param>
/// <param name="uid">Entity owned by <paramref name="mind"/></param>
/// <param name="mindContainerComponent">MindContainerComponent owned by <paramref name="mind"/></param>
protected void SetOwnedEntity(MindComponent mind, EntityUid? uid, MindContainerComponent? mindContainerComponent)
{
if (uid != null)
Resolve(uid.Value, ref mindContainerComponent);
mind.OwnedEntity = uid;
mind.OwnedComponent = mindContainerComponent;
}
/// <summary>
/// Sets the Mind's UserId, Session, and updates the player's PlayerData. This should have no direct effect on the
/// entity that any mind is connected to, except as a side effect of the fact that it may change a player's