Mind tweaks & fixes (#21203)
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@@ -1,6 +1,7 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Administration.Logs;
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using Content.Server.GameTicking;
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using Content.Server.Mind.Commands;
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using Content.Shared.Database;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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@@ -46,20 +47,14 @@ public sealed class MindSystem : SharedMindSystem
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mind.UserId = null;
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}
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if (!TryComp(mind.OwnedEntity, out MetaDataComponent? meta) || meta.EntityLifeStage >= EntityLifeStage.Terminating)
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return;
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if (mind.OwnedEntity != null && !TerminatingOrDeleted(mind.OwnedEntity.Value))
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TransferTo(uid, null, mind: mind, createGhost: false);
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RaiseLocalEvent(mind.OwnedEntity.Value, new MindRemovedMessage(uid, mind), true);
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mind.OwnedEntity = null;
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mind.OwnedComponent = null;
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}
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private void OnMindContainerTerminating(EntityUid uid, MindContainerComponent component, ref EntityTerminatingEvent args)
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{
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// Let's not create ghosts if not in the middle of the round.
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if (_gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
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return;
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if (!TryGetMind(uid, out var mindId, out var mind, component))
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return;
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@@ -77,6 +72,11 @@ public sealed class MindSystem : SharedMindSystem
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TransferTo(mindId, null, createGhost: false, mind: mind);
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// Let's not create ghosts if not in the middle of the round.
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if (_gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
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return;
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// I just love convoluted entity shutdown logic that results in more entities being spawned.
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if (component.GhostOnShutdown && mind.Session != null)
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{
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var xform = Transform(uid);
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@@ -198,7 +198,7 @@ public sealed class MindSystem : SharedMindSystem
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if (mind.VisitingEntity == null)
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return;
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RemoveVisitingEntity(mind);
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RemoveVisitingEntity(mindId, mind);
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if (mind.Session == null || mind.Session.AttachedEntity == mind.VisitingEntity)
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return;
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@@ -219,11 +219,10 @@ public sealed class MindSystem : SharedMindSystem
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if (mind == null && !Resolve(mindId, ref mind))
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return;
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base.TransferTo(mindId, entity, ghostCheckOverride, createGhost, mind);
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if (entity == mind.OwnedEntity)
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return;
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Dirty(mindId, mind);
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MindContainerComponent? component = null;
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var alreadyAttached = false;
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@@ -247,27 +246,33 @@ public sealed class MindSystem : SharedMindSystem
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}
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else if (createGhost)
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{
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// TODO remove this option.
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// Transfer-to-null should just detach a mind.
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// If people want to create a ghost, that should be done explicitly via some TransferToGhost() method, not
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// not implicitly via optional arguments.
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var position = Deleted(mind.OwnedEntity)
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? _gameTicker.GetObserverSpawnPoint().ToMap(EntityManager, _transform)
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: Transform(mind.OwnedEntity.Value).MapPosition;
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entity = Spawn("MobObserver", position);
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component = EnsureComp<MindContainerComponent>(entity.Value);
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var ghostComponent = Comp<GhostComponent>(entity.Value);
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_ghosts.SetCanReturnToBody(ghostComponent, false);
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}
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var oldComp = mind.OwnedComponent;
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var oldEntity = mind.OwnedEntity;
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if (oldComp != null && oldEntity != null)
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if (TryComp(oldEntity, out MindContainerComponent? oldContainer))
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{
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if (oldComp.Mind != null)
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_pvsOverride.ClearOverride(oldComp.Mind.Value);
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oldComp.Mind = null;
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RaiseLocalEvent(oldEntity.Value, new MindRemovedMessage(oldEntity.Value, mind), true);
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oldContainer.Mind = null;
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mind.OwnedEntity = null;
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Entity<MindComponent> mindEnt = (mindId, mind);
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Entity<MindContainerComponent> containerEnt = (oldEntity.Value, oldContainer);
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RaiseLocalEvent(oldEntity.Value, new MindRemovedMessage(mindEnt, containerEnt));
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RaiseLocalEvent(mindId, new MindGotRemovedEvent(mindEnt, containerEnt));
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Dirty(oldEntity.Value, oldContainer);
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}
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SetOwnedEntity(mind, entity, component);
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// Don't do the full deletion cleanup if we're transferring to our VisitingEntity
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if (alreadyAttached)
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{
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@@ -281,7 +286,7 @@ public sealed class MindSystem : SharedMindSystem
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|| !TryComp(mind.VisitingEntity!, out GhostComponent? ghostComponent) // visiting entity is not a Ghost
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|| !ghostComponent.CanReturnToBody)) // it is a ghost, but cannot return to body anyway, so it's okay
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{
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RemoveVisitingEntity(mind);
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RemoveVisitingEntity(mindId, mind);
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}
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// Player is CURRENTLY connected.
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@@ -292,11 +297,16 @@ public sealed class MindSystem : SharedMindSystem
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Log.Info($"Session {session.Name} transferred to entity {entity}.");
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}
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if (mind.OwnedComponent != null)
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if (entity != null)
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{
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mind.OwnedComponent.Mind = mindId;
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RaiseLocalEvent(mind.OwnedEntity!.Value, new MindAddedMessage(), true);
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mind.OriginalOwnedEntity ??= mind.OwnedEntity;
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component!.Mind = mindId;
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mind.OwnedEntity = entity;
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mind.OriginalOwnedEntity ??= GetNetEntity(mind.OwnedEntity);
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Entity<MindComponent> mindEnt = (mindId, mind);
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Entity<MindContainerComponent> containerEnt = (entity.Value, component);
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RaiseLocalEvent(entity.Value, new MindAddedMessage(mindEnt, containerEnt));
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RaiseLocalEvent(mindId, new MindGotAddedEvent(mindEnt, containerEnt));
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Dirty(entity.Value, component);
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}
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}
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@@ -313,6 +323,7 @@ public sealed class MindSystem : SharedMindSystem
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if (mind.UserId == userId)
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return;
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Dirty(mindId, mind);
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_pvsOverride.ClearOverride(mindId);
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if (userId != null && !_players.TryGetPlayerData(userId.Value, out _))
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{
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@@ -363,4 +374,27 @@ public sealed class MindSystem : SharedMindSystem
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if (_players.GetPlayerData(userId.Value).ContentData() is { } data)
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data.Mind = mindId;
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}
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public void ControlMob(EntityUid user, EntityUid target)
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{
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if (TryComp(user, out ActorComponent? actor))
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ControlMob(actor.PlayerSession.UserId, target);
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}
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public void ControlMob(NetUserId user, EntityUid target)
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{
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var (mindId, mind) = GetOrCreateMind(user);
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if (mind.CurrentEntity == target)
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return;
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if (mind.OwnedEntity == target)
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{
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UnVisit(mindId, mind);
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return;
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}
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MakeSentientCommand.MakeSentient(target, EntityManager);
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TransferTo(mindId, target, ghostCheckOverride: true, mind: mind);
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}
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}
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