Replace ComponentManager with EntityManager in StackSystem.
Stacks are the most advanced piece of code in this codebase...
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@@ -49,7 +49,7 @@ namespace Content.Server.Stack
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// Set the output parameter in the event instance to the newly split stack.
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var entity = EntityManager.SpawnEntity(prototype, spawnPosition);
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if (ComponentManager.TryGetComponent(entity.Uid, out SharedStackComponent? stackComp))
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if (EntityManager.TryGetComponent(entity.Uid, out SharedStackComponent? stackComp))
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{
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// Set the split stack's count.
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SetCount(entity.Uid, amount, stackComp);
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@@ -65,7 +65,7 @@ namespace Content.Server.Stack
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{
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// Set the output result parameter to the new stack entity...
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var entity = EntityManager.SpawnEntity(prototype.Spawn, spawnPosition);
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var stack = ComponentManager.GetComponent<StackComponent>(entity.Uid);
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var stack = EntityManager.GetComponent<StackComponent>(entity.Uid);
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// And finally, set the correct amount!
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SetCount(entity.Uid, amount, stack);
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