Fix shield modifiers (#17071)
* use uid instead of .Owner * a bit of refactoring * block damage reimplemented
This commit is contained in:
@@ -12,8 +12,8 @@ public sealed partial class BlockingSystem
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private void InitializeUser()
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private void InitializeUser()
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{
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{
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SubscribeLocalEvent<BlockingUserComponent, DamageChangedEvent>(OnDamageChanged);
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SubscribeLocalEvent<BlockingUserComponent, DamageModifyEvent>(OnUserDamageModified);
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SubscribeLocalEvent<BlockingUserComponent, DamageModifyEvent>(OnUserDamageModified);
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SubscribeLocalEvent<BlockingComponent, DamageModifyEvent>(OnDamageModified);
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SubscribeLocalEvent<BlockingUserComponent, EntParentChangedMessage>(OnParentChanged);
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SubscribeLocalEvent<BlockingUserComponent, EntParentChangedMessage>(OnParentChanged);
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SubscribeLocalEvent<BlockingUserComponent, ContainerGettingInsertedAttemptEvent>(OnInsertAttempt);
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SubscribeLocalEvent<BlockingUserComponent, ContainerGettingInsertedAttemptEvent>(OnInsertAttempt);
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@@ -39,27 +39,37 @@ public sealed partial class BlockingSystem
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UserStopBlocking(uid, component);
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UserStopBlocking(uid, component);
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}
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}
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private void OnDamageChanged(EntityUid uid, BlockingUserComponent component, DamageChangedEvent args)
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{
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if (args.DamageDelta != null && args.DamageIncreased)
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_damageable.TryChangeDamage(component.BlockingItem, args.DamageDelta, origin: args.Origin);
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}
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private void OnUserDamageModified(EntityUid uid, BlockingUserComponent component, DamageModifyEvent args)
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private void OnUserDamageModified(EntityUid uid, BlockingUserComponent component, DamageModifyEvent args)
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{
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{
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if (TryComp<BlockingComponent>(component.BlockingItem, out var blockingComponent))
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if (TryComp<BlockingComponent>(component.BlockingItem, out var blocking))
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{
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{
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if (_proto.TryIndex(blockingComponent.PassiveBlockDamageModifer, out DamageModifierSetPrototype? passiveblockModifier) && !blockingComponent.IsBlocking)
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var blockFraction = blocking.IsBlocking ? blocking.ActiveBlockFraction : blocking.PassiveBlockFraction;
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args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, passiveblockModifier);
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blockFraction = Math.Clamp(blockFraction, 0, 1);
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_damageable.TryChangeDamage(component.BlockingItem, blockFraction * args.OriginalDamage);
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if (_proto.TryIndex(blockingComponent.ActiveBlockDamageModifier, out DamageModifierSetPrototype? activeBlockModifier) && blockingComponent.IsBlocking)
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args.Damage *= (1 - blockFraction);
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if (blocking.IsBlocking)
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{
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{
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args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, activeBlockModifier);
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_audio.PlayPvs(blocking.BlockSound, uid, AudioParams.Default.WithVariation(0.2f));
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_audio.PlayPvs(blockingComponent.BlockSound, component.Owner, AudioParams.Default.WithVariation(0.2f));
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}
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}
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}
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}
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}
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}
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private void OnDamageModified(EntityUid uid, BlockingComponent component, DamageModifyEvent args)
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{
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_proto.TryIndex<DamageModifierSetPrototype>(component.PassiveBlockDamageModifer, out var passiveblockModifier);
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_proto.TryIndex<DamageModifierSetPrototype>(component.ActiveBlockDamageModifier, out var activeBlockModifier);
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var modifier = component.IsBlocking ? activeBlockModifier : passiveblockModifier;
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if (modifier == null)
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{
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return;
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}
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args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, modifier);
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}
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private void OnEntityTerminating(EntityUid uid, BlockingUserComponent component, ref EntityTerminatingEvent args)
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private void OnEntityTerminating(EntityUid uid, BlockingUserComponent component, ref EntityTerminatingEvent args)
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{
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{
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if (!TryComp<BlockingComponent>(component.BlockingItem, out var blockingComponent))
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if (!TryComp<BlockingComponent>(component.BlockingItem, out var blockingComponent))
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@@ -59,4 +59,18 @@ public sealed class BlockingComponent : Component
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/// </summary>
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/// </summary>
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[DataField("blockSound")]
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[DataField("blockSound")]
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public SoundSpecifier BlockSound = new SoundPathSpecifier("/Audio/Weapons/block_metal1.ogg");
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public SoundSpecifier BlockSound = new SoundPathSpecifier("/Audio/Weapons/block_metal1.ogg");
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/// <summary>
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/// Fraction of original damage shield will take instead of user
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/// when not blocking
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/// </summary>
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[DataField("passiveBlockFraction"), ViewVariables(VVAccess.ReadWrite)]
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public float PassiveBlockFraction = 0.5f;
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/// <summary>
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/// Fraction of original damage shield will take instead of user
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/// when blocking
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/// </summary>
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[DataField("activeBlockFraction"), ViewVariables(VVAccess.ReadWrite)]
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public float ActiveBlockFraction = 1.0f;
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}
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}
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@@ -313,10 +313,12 @@ namespace Content.Shared.Damage
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// Whenever locational damage is a thing, this should just check only that bit of armour.
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// Whenever locational damage is a thing, this should just check only that bit of armour.
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public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
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public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
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public readonly DamageSpecifier OriginalDamage;
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public DamageSpecifier Damage;
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public DamageSpecifier Damage;
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public DamageModifyEvent(DamageSpecifier damage)
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public DamageModifyEvent(DamageSpecifier damage)
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{
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{
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OriginalDamage = damage;
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Damage = damage;
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Damage = damage;
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}
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}
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}
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}
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