Move all logic from SubFloorHideComponent to SubFloorHideSystem. (#3824)
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@@ -1,6 +1,6 @@
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#nullable enable
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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namespace Content.Shared.GameObjects.Components
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{
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@@ -13,60 +13,7 @@ namespace Content.Shared.GameObjects.Components
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[RegisterComponent]
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public sealed class SubFloorHideComponent : Component
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{
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[ComponentDependency(nameof(OnAddSnapGrid))]
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private SnapGridComponent? _snapGridComponent;
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/// <inheritdoc />
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public override string Name => "SubFloorHide";
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/// <inheritdoc />
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protected override void Startup()
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{
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base.Startup();
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new SubFloorHideDirtyEvent(Owner));
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}
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/// <inheritdoc />
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protected override void Shutdown()
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{
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base.Shutdown();
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if (Owner.Transform.Running == false)
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return;
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if (_snapGridComponent != null)
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{
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_snapGridComponent.OnPositionChanged -= SnapGridOnPositionChanged;
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}
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new SubFloorHideDirtyEvent(Owner));
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}
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private void OnAddSnapGrid()
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{
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if (_snapGridComponent == null)
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{
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// Shouldn't happen but allows us to use nullables. OnPositionChanged needs to be componentbus anyway.
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Logger.Error("Snapgrid was null for subfloor {Owner}");
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return;
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}
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_snapGridComponent.OnPositionChanged += SnapGridOnPositionChanged;
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}
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private void SnapGridOnPositionChanged()
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{
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new SubFloorHideDirtyEvent(Owner));
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}
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}
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internal sealed class SubFloorHideDirtyEvent : EntityEventArgs
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{
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public IEntity Sender { get; }
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public SubFloorHideDirtyEvent(IEntity sender)
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{
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Sender = sender;
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}
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}
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}
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@@ -1,6 +1,7 @@
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#nullable enable
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using Content.Shared.GameObjects.Components;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -12,6 +13,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// <summary>
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/// Entity system backing <see cref="SubFloorHideComponent"/>.
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/// </summary>
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[UsedImplicitly]
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public class SubFloorHideSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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@@ -52,18 +54,44 @@ namespace Content.Shared.GameObjects.EntitySystems
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_mapManager.GridChanged += MapManagerOnGridChanged;
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_mapManager.TileChanged += MapManagerOnTileChanged;
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SubscribeLocalEvent<SubFloorHideDirtyEvent>(HandleDirtyEvent);
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// TODO: Make this sane when EntityStarted becomes a directed event.
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EntityManager.EntityStarted += OnEntityStarted;
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SubscribeLocalEvent<SubFloorHideComponent, EntityTerminatingEvent>(OnSubFloorTerminating);
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SubscribeLocalEvent<SubFloorHideComponent, SnapGridPositionChangedEvent>(OnSnapGridPositionChanged);
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}
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private void HandleDirtyEvent(SubFloorHideDirtyEvent ev)
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public override void Shutdown()
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{
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if (!_mapManager.TryGetGrid(ev.Sender.Transform.GridID, out var grid))
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{
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return;
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}
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base.Shutdown();
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var indices = grid.WorldToTile(ev.Sender.Transform.WorldPosition);
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UpdateTile(grid, indices);
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_mapManager.GridChanged -= MapManagerOnGridChanged;
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_mapManager.TileChanged -= MapManagerOnTileChanged;
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EntityManager.EntityStarted -= OnEntityStarted;
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UnsubscribeLocalEvent<SubFloorHideComponent, EntityTerminatingEvent>(OnSubFloorTerminating);
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UnsubscribeLocalEvent<SubFloorHideComponent, SnapGridPositionChangedEvent>(OnSnapGridPositionChanged);
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}
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private void OnEntityStarted(object? sender, EntityUid uid)
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{
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if (ComponentManager.HasComponent<SubFloorHideComponent>(uid))
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{
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UpdateEntity(uid);
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}
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}
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private void OnSubFloorTerminating(EntityUid uid, SubFloorHideComponent component, EntityTerminatingEvent args)
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{
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UpdateEntity(uid);
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}
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private void OnSnapGridPositionChanged(EntityUid uid, SubFloorHideComponent component, SnapGridPositionChangedEvent ev)
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{
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// We do this directly instead of calling UpdateEntity.
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if(_mapManager.TryGetGrid(ev.NewGrid, out var grid))
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UpdateTile(grid, ev.Position);
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}
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private void MapManagerOnTileChanged(object? sender, TileChangedEventArgs e)
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@@ -79,6 +107,14 @@ namespace Content.Shared.GameObjects.EntitySystems
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}
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}
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private void UpdateEntity(EntityUid uid)
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{
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if (!ComponentManager.TryGetComponent(uid, out ITransformComponent? transform) ||
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!_mapManager.TryGetGrid(transform.GridID, out var grid)) return;
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UpdateTile(grid, grid.WorldToTile(transform.WorldPosition));
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}
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private void UpdateTile(IMapGrid grid, Vector2i position)
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{
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var tile = grid.GetTileRef(position);
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