Move all logic from SubFloorHideComponent to SubFloorHideSystem. (#3824)
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@@ -1,6 +1,6 @@
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#nullable enable
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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namespace Content.Shared.GameObjects.Components
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{
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@@ -13,60 +13,7 @@ namespace Content.Shared.GameObjects.Components
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[RegisterComponent]
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public sealed class SubFloorHideComponent : Component
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{
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[ComponentDependency(nameof(OnAddSnapGrid))]
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private SnapGridComponent? _snapGridComponent;
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/// <inheritdoc />
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public override string Name => "SubFloorHide";
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/// <inheritdoc />
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protected override void Startup()
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{
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base.Startup();
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new SubFloorHideDirtyEvent(Owner));
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}
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/// <inheritdoc />
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protected override void Shutdown()
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{
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base.Shutdown();
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if (Owner.Transform.Running == false)
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return;
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if (_snapGridComponent != null)
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{
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_snapGridComponent.OnPositionChanged -= SnapGridOnPositionChanged;
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}
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new SubFloorHideDirtyEvent(Owner));
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}
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private void OnAddSnapGrid()
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{
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if (_snapGridComponent == null)
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{
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// Shouldn't happen but allows us to use nullables. OnPositionChanged needs to be componentbus anyway.
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Logger.Error("Snapgrid was null for subfloor {Owner}");
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return;
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}
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_snapGridComponent.OnPositionChanged += SnapGridOnPositionChanged;
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}
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private void SnapGridOnPositionChanged()
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{
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new SubFloorHideDirtyEvent(Owner));
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}
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}
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internal sealed class SubFloorHideDirtyEvent : EntityEventArgs
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{
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public IEntity Sender { get; }
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public SubFloorHideDirtyEvent(IEntity sender)
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{
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Sender = sender;
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}
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}
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}
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