Add flag serialization marker to CollisionGroup for engine bitmasks

This commit is contained in:
ComicIronic
2020-05-25 00:17:08 +01:00
parent fdda48ca56
commit 08250621e4

View File

@@ -1,6 +1,8 @@
using System;
using JetBrains.Annotations;
using Robust.Shared.Map;
using RobustPhysics = Robust.Shared.Physics;
using Robust.Shared.Serialization;
namespace Content.Shared.Physics
{
@@ -8,6 +10,7 @@ namespace Content.Shared.Physics
/// Defined collision groups for the physics system.
/// </summary>
[Flags, PublicAPI]
[FlagsFor(typeof(RobustPhysics.CollisionLayer)), FlagsFor(typeof(RobustPhysics.CollisionMask))]
public enum CollisionGroup
{
None = 0,