Rewrite the options menu (#28389)
* Basic attempt at rewriting how the options menu works, move accessibility settings into their own tab. * Audio tab uses the new options system. * Rewrite Misc tab * Clean up heading styling * Rewrite options tab and other minor cleanup all over the place. * Documentation comments and minor cleanup. --------- Co-authored-by: AJCM <AJCM@tutanota.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Content.Client/Options/UI/OptionsTabControlRow.xaml.cs
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684
Content.Client/Options/UI/OptionsTabControlRow.xaml.cs
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using System.Linq;
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using Content.Client.Stylesheets;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Collections;
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using Robust.Shared.Configuration;
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namespace Content.Client.Options.UI;
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/// <summary>
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/// Control used on all tabs of the in-game options menu,
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/// contains the "save" and "reset" buttons and controls the entire logic.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Basic operation is simple: options tabs put this control at the bottom of the tab,
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/// they bind UI controls to it with calls such as <see cref="AddOptionCheckBox"/>,
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/// then they call <see cref="Initialize"/>. The rest is all handled by the control.
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/// </para>
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/// <para>
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/// Individual options are implementations of <see cref="BaseOption"/>. See the type for details.
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/// Common implementations for building on top of CVars are already exist,
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/// but tabs can define their own if they need to.
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/// </para>
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/// <para>
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/// Generally, options are added via helper methods such as <see cref="AddOptionCheckBox"/>,
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/// however it is totally possible to directly instantiate the backing types
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/// and add them via <see cref="AddOption{T}"/>.
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/// </para>
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/// <para>
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/// The options system is general purpose enough that <see cref="OptionsTabControlRow"/> does not, itself,
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/// know what a CVar is. It does automatically save CVars to config when save is pressed, but otherwise CVar interaction
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/// is handled by <see cref="BaseOption"/> implementations.
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/// </para>
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/// <para>
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/// Behaviorally, the row has 3 control buttons: save, reset changed, and reset to default.
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/// "Save" writes the configuration changes and saves the configuration.
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/// "Reset changed" discards changes made in the menu and re-loads the saved settings.
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/// "Reset to default" resets the settings on the menu to be the default, out-of-the-box values.
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/// Note that "Reset to default" does not save immediately, the user must still press save manually.
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/// </para>
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/// <para>
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/// The disabled state of the 3 buttons is updated dynamically based on the values of the options.
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/// </para>
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/// </remarks>
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[GenerateTypedNameReferences]
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public sealed partial class OptionsTabControlRow : Control
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{
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[Dependency] private readonly ILocalizationManager _loc = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private ValueList<BaseOption> _options;
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public OptionsTabControlRow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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ResetButton.StyleClasses.Add(StyleBase.ButtonOpenRight);
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ApplyButton.OnPressed += ApplyButtonPressed;
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ResetButton.OnPressed += ResetButtonPressed;
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DefaultButton.OnPressed += DefaultButtonPressed;
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}
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/// <summary>
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/// Add a new option to be tracked by the control.
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/// </summary>
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/// <param name="option">The option object that manages this object's logic</param>
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/// <typeparam name="T">
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/// The type of option being passed in. Necessary to allow the return type to match the parameter type
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/// for easy chaining.
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/// </typeparam>
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/// <returns>The same <paramref name="option"/> as passed in, for easy chaining.</returns>
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public T AddOption<T>(T option) where T : BaseOption
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{
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_options.Add(option);
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return option;
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}
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/// <summary>
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/// Add a checkbox option backed by a simple boolean CVar.
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/// </summary>
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/// <param name="cVar">The CVar represented by the checkbox.</param>
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/// <param name="checkBox">The UI control for the option.</param>
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/// <param name="invert">
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/// If true, the checkbox is inverted relative to the CVar: if the CVar is true, the checkbox will be unchecked.
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/// </param>
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/// <returns>The option instance backing the added option.</returns>
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/// <seealso cref="OptionCheckboxCVar"/>
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public OptionCheckboxCVar AddOptionCheckBox(CVarDef<bool> cVar, CheckBox checkBox, bool invert = false)
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{
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return AddOption(new OptionCheckboxCVar(this, _cfg, cVar, checkBox, invert));
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}
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/// <summary>
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/// Add a slider option, displayed in percent, backed by a simple float CVar.
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/// </summary>
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/// <param name="cVar">The CVar represented by the slider.</param>
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/// <param name="slider">The UI control for the option.</param>
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/// <param name="min">The minimum value the slider should allow. The default value represents "0%"</param>
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/// <param name="max">The maximum value the slider should allow. The default value represents "100%"</param>
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/// <param name="scale">
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/// Scale with which to multiply slider values when mapped to the backing CVar.
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/// For example, if a scale of 2 is set, a slider at 75% writes a value of 1.5 to the CVar.
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/// </param>
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/// <returns>The option instance backing the added option.</returns>
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/// <remarks>
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/// <para>
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/// Note that percentage values are represented as ratios in code, i.e. a value of 100% is "1".
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/// </para>
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/// </remarks>
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public OptionSliderFloatCVar AddOptionPercentSlider(
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CVarDef<float> cVar,
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OptionSlider slider,
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float min = 0,
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float max = 1,
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float scale = 1)
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{
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return AddOption(new OptionSliderFloatCVar(this, _cfg, cVar, slider, min, max, scale, FormatPercent));
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}
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/// <summary>
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/// Add a slider option, backed by a simple integer CVar.
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/// </summary>
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/// <param name="cVar">The CVar represented by the slider.</param>
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/// <param name="slider">The UI control for the option.</param>
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/// <param name="min">The minimum value the slider should allow.</param>
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/// <param name="max">The maximum value the slider should allow.</param>
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/// <param name="format">
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/// An optional delegate used to format the textual value display of the slider.
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/// If not provided, the default behavior is to directly format the integer value as text.
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/// </param>
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/// <returns>The option instance backing the added option.</returns>
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public OptionSliderIntCVar AddOptionSlider(
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CVarDef<int> cVar,
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OptionSlider slider,
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int min,
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int max,
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Func<OptionSliderIntCVar, int, string>? format = null)
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{
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return AddOption(new OptionSliderIntCVar(this, _cfg, cVar, slider, min, max, format ?? FormatInt));
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}
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/// <summary>
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/// Add a drop-down option, backed by a CVar.
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/// </summary>
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/// <param name="cVar">The CVar represented by the drop-down.</param>
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/// <param name="dropDown">The UI control for the option.</param>
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/// <param name="options">
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/// The set of options that will be shown in the drop-down. Items are ordered as provided.
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/// </param>
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/// <typeparam name="T">The type of the CVar being controlled.</typeparam>
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/// <returns>The option instance backing the added option.</returns>
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public OptionDropDownCVar<T> AddOptionDropDown<T>(
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CVarDef<T> cVar,
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OptionDropDown dropDown,
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IReadOnlyCollection<OptionDropDownCVar<T>.ValueOption> options)
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where T : notnull
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{
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return AddOption(new OptionDropDownCVar<T>(this, _cfg, cVar, dropDown, options));
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}
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/// <summary>
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/// Initializes the control row. This should be called after all options have been added.
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/// </summary>
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public void Initialize()
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{
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foreach (var option in _options)
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{
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option.LoadValue();
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}
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UpdateButtonState();
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}
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/// <summary>
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/// Re-loads options in the settings from backing values.
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/// Should be called when the options window is opened to make sure all values are up-to-date.
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/// </summary>
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public void ReloadValues()
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{
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Initialize();
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}
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/// <summary>
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/// Called by <see cref="BaseOption"/> to signal that an option's value changed through user interaction.
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/// </summary>
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/// <remarks>
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/// <see cref="BaseOption"/> implementations should not call this function directly,
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/// instead they should call <see cref="BaseOption.ValueChanged"/>.
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/// </remarks>
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public void ValueChanged()
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{
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UpdateButtonState();
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}
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private void UpdateButtonState()
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{
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var anyModified = _options.Any(option => option.IsModified());
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var anyModifiedFromDefault = _options.Any(option => option.IsModifiedFromDefault());
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DefaultButton.Disabled = !anyModifiedFromDefault;
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ApplyButton.Disabled = !anyModified;
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ResetButton.Disabled = !anyModified;
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}
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private void ApplyButtonPressed(BaseButton.ButtonEventArgs obj)
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{
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foreach (var option in _options)
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{
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if (option.IsModified())
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option.SaveValue();
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}
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_cfg.SaveToFile();
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UpdateButtonState();
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}
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private void ResetButtonPressed(BaseButton.ButtonEventArgs obj)
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{
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foreach (var option in _options)
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{
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option.LoadValue();
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}
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UpdateButtonState();
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}
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private void DefaultButtonPressed(BaseButton.ButtonEventArgs obj)
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{
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foreach (var option in _options)
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{
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option.ResetToDefault();
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}
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UpdateButtonState();
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}
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private string FormatPercent(OptionSliderFloatCVar slider, float value)
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{
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return _loc.GetString("ui-options-value-percent", ("value", value));
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}
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private static string FormatInt(OptionSliderIntCVar slider, int value)
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{
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return value.ToString();
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}
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}
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/// <summary>
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/// Base class of a single "option" for <see cref="OptionsTabControlRow"/>.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Implementations of this class handle loading values from backing storage or defaults,
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/// handling UI controls, and saving. The main <see cref="OptionsTabControlRow"/> does not know what a CVar is.
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/// </para>
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/// <para>
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/// <see cref="BaseOptionCVar{TValue}"/> is a derived class that makes it easier to work with options
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/// backed by a single CVar.
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/// </para>
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/// </remarks>
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/// <param name="controller">The control row that owns this option.</param>
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/// <seealso cref="OptionsTabControlRow"/>
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public abstract class BaseOption(OptionsTabControlRow controller)
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{
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/// <summary>
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/// Should be called by derived implementations to indicate that their value changed, due to user interaction.
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/// </summary>
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protected virtual void ValueChanged()
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{
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controller.ValueChanged();
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}
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/// <summary>
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/// Loads the value represented by this option from its backing store, into the UI state.
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/// </summary>
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public abstract void LoadValue();
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/// <summary>
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/// Saves the value in the UI state to the backing store.
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/// </summary>
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public abstract void SaveValue();
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/// <summary>
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/// Resets the UI state to that of the factory-default value. This should not write to the backing store.
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/// </summary>
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public abstract void ResetToDefault();
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/// <summary>
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/// Called to check if this option's UI value is different from the backing store value.
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/// </summary>
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/// <returns>If true, the UI value is different and was modified by the user.</returns>
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public abstract bool IsModified();
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/// <summary>
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/// Called to check if this option's UI value is different from the backing store's default value.
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/// </summary>
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/// <returns>If true, the UI value is different.</returns>
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public abstract bool IsModifiedFromDefault();
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}
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/// <summary>
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/// Derived class of <see cref="BaseOption"/> intended for making mappings to simple CVars easier.
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/// </summary>
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/// <typeparam name="TValue">The type of the CVar.</typeparam>
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/// <seealso cref="OptionsTabControlRow"/>
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public abstract class BaseOptionCVar<TValue> : BaseOption
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where TValue : notnull
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{
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/// <summary>
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/// Raised immediately when the UI value of this option is changed by the user, even before saving.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This can be used to update parts of the options UI based on the state of a checkbox.
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/// </para>
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/// </remarks>
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public event Action<TValue>? ImmediateValueChanged;
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private readonly IConfigurationManager _cfg;
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private readonly CVarDef<TValue> _cVar;
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/// <summary>
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/// Sets and gets the actual CVar value to/from the frontend UI state or control.
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/// </summary>
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/// <remarks>
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/// <para>
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/// In the simplest case, this function should set a UI control's state to represent the CVar,
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/// and inversely conver the UI control's state to the CVar value. For simple controls like a checkbox or slider,
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/// this just means passing through their value property.
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/// </para>
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/// </remarks>
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protected abstract TValue Value { get; set; }
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protected BaseOptionCVar(
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OptionsTabControlRow controller,
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IConfigurationManager cfg,
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CVarDef<TValue> cVar)
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: base(controller)
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{
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_cfg = cfg;
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_cVar = cVar;
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}
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public override void LoadValue()
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{
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Value = _cfg.GetCVar(_cVar);
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}
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public override void SaveValue()
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{
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_cfg.SetCVar(_cVar, Value);
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}
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public override void ResetToDefault()
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{
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Value = _cVar.DefaultValue;
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}
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public override bool IsModified()
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{
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return !IsValueEqual(Value, _cfg.GetCVar(_cVar));
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}
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public override bool IsModifiedFromDefault()
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{
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return !IsValueEqual(Value, _cVar.DefaultValue);
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}
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protected virtual bool IsValueEqual(TValue a, TValue b)
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{
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// Use different logic for floats so there's some error margin.
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// This check is handled cleanly at compile-time by the JIT.
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if (typeof(TValue) == typeof(float))
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return MathHelper.CloseToPercent((float) (object) a, (float) (object) b);
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return EqualityComparer<TValue>.Default.Equals(a, b);
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}
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protected override void ValueChanged()
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{
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base.ValueChanged();
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ImmediateValueChanged?.Invoke(Value);
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}
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}
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/// <summary>
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/// Implementation of a CVar option that simply corresponds with a <see cref="CheckBox"/>.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Generally, you should just call <c>AddOption</c> methods on <see cref="OptionsTabControlRow"/>
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/// instead of instantiating this type directly.
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/// </para>
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/// </remarks>
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/// <seealso cref="OptionsTabControlRow"/>
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public sealed class OptionCheckboxCVar : BaseOptionCVar<bool>
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{
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private readonly CheckBox _checkBox;
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private readonly bool _invert;
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protected override bool Value
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{
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get => _checkBox.Pressed ^ _invert;
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set => _checkBox.Pressed = value ^ _invert;
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}
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/// <summary>
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/// Creates a new instance of this type.
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/// </summary>
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/// <param name="controller">The control row that owns this option.</param>
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/// <param name="cfg">The configuration manager to get and set values from.</param>
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/// <param name="cVar">The CVar that is being controlled by this option.</param>
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/// <param name="checkBox">The UI control for the option.</param>
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/// <param name="invert">
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/// If true, the checkbox is inverted relative to the CVar: if the CVar is true, the checkbox will be unchecked.
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/// </param>
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/// <remarks>
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/// <para>
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/// It is generally more convenient to call overloads on <see cref="OptionsTabControlRow"/>
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/// such as <see cref="OptionsTabControlRow.AddOptionCheckBox"/> instead of instantiating this type directly.
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/// </para>
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/// </remarks>
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public OptionCheckboxCVar(
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OptionsTabControlRow controller,
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IConfigurationManager cfg,
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CVarDef<bool> cVar,
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CheckBox checkBox,
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bool invert)
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: base(controller, cfg, cVar)
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{
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_checkBox = checkBox;
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_invert = invert;
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checkBox.OnToggled += _ =>
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{
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ValueChanged();
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};
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}
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}
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/// <summary>
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/// Implementation of a CVar option that simply corresponds with a floating-point <see cref="OptionSlider"/>.
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/// </summary>
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/// <seealso cref="OptionsTabControlRow"/>
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public sealed class OptionSliderFloatCVar : BaseOptionCVar<float>
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{
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/// <summary>
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/// Scale with which to multiply slider values when mapped to the backing CVar.
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||||
/// </summary>
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||||
/// <remarks>
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/// For example, if a scale of 2 is set, a slider at 75% writes a value of 1.5 to the CVar.
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/// </remarks>
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||||
public float Scale { get; }
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private readonly OptionSlider _slider;
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private readonly Func<OptionSliderFloatCVar, float, string> _format;
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protected override float Value
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{
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get => _slider.Slider.Value * Scale;
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set
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||||
{
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_slider.Slider.Value = value / Scale;
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UpdateLabelValue();
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}
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||||
}
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||||
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||||
/// <summary>
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||||
/// Creates a new instance of this type.
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||||
/// </summary>
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||||
/// <remarks>
|
||||
/// <para>
|
||||
/// It is generally more convenient to call overloads on <see cref="OptionsTabControlRow"/>
|
||||
/// such as <see cref="OptionsTabControlRow.AddOptionPercentSlider"/> instead of instantiating this type directly.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="controller">The control row that owns this option.</param>
|
||||
/// <param name="cfg">The configuration manager to get and set values from.</param>
|
||||
/// <param name="cVar">The CVar that is being controlled by this option.</param>
|
||||
/// <param name="slider">The UI control for the option.</param>
|
||||
/// <param name="minValue">The minimum value the slider should allow.</param>
|
||||
/// <param name="maxValue">The maximum value the slider should allow.</param>
|
||||
/// <param name="scale">
|
||||
/// Scale with which to multiply slider values when mapped to the backing CVar. See <see cref="Scale"/>.
|
||||
/// </param>
|
||||
/// <param name="format">Function that will be called to format the value display next to the slider.</param>
|
||||
public OptionSliderFloatCVar(
|
||||
OptionsTabControlRow controller,
|
||||
IConfigurationManager cfg,
|
||||
CVarDef<float> cVar,
|
||||
OptionSlider slider,
|
||||
float minValue,
|
||||
float maxValue,
|
||||
float scale,
|
||||
Func<OptionSliderFloatCVar, float, string> format) : base(controller, cfg, cVar)
|
||||
{
|
||||
Scale = scale;
|
||||
_slider = slider;
|
||||
_format = format;
|
||||
|
||||
slider.Slider.MinValue = minValue;
|
||||
slider.Slider.MaxValue = maxValue;
|
||||
|
||||
slider.Slider.OnValueChanged += _ =>
|
||||
{
|
||||
ValueChanged();
|
||||
UpdateLabelValue();
|
||||
};
|
||||
}
|
||||
|
||||
private void UpdateLabelValue()
|
||||
{
|
||||
_slider.ValueLabel.Text = _format(this, _slider.Slider.Value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of a CVar option that simply corresponds with an integer <see cref="OptionSlider"/>.
|
||||
/// </summary>
|
||||
/// <seealso cref="OptionsTabControlRow"/>
|
||||
public sealed class OptionSliderIntCVar : BaseOptionCVar<int>
|
||||
{
|
||||
private readonly OptionSlider _slider;
|
||||
private readonly Func<OptionSliderIntCVar, int, string> _format;
|
||||
|
||||
protected override int Value
|
||||
{
|
||||
get => (int) _slider.Slider.Value;
|
||||
set
|
||||
{
|
||||
_slider.Slider.Value = value;
|
||||
UpdateLabelValue();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of this type.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// It is generally more convenient to call overloads on <see cref="OptionsTabControlRow"/>
|
||||
/// such as <see cref="OptionsTabControlRow.AddOptionPercentSlider"/> instead of instantiating this type directly.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="controller">The control row that owns this option.</param>
|
||||
/// <param name="cfg">The configuration manager to get and set values from.</param>
|
||||
/// <param name="cVar">The CVar that is being controlled by this option.</param>
|
||||
/// <param name="slider">The UI control for the option.</param>
|
||||
/// <param name="minValue">The minimum value the slider should allow.</param>
|
||||
/// <param name="maxValue">The maximum value the slider should allow.</param>
|
||||
/// <param name="format">Function that will be called to format the value display next to the slider.</param>
|
||||
public OptionSliderIntCVar(
|
||||
OptionsTabControlRow controller,
|
||||
IConfigurationManager cfg,
|
||||
CVarDef<int> cVar,
|
||||
OptionSlider slider,
|
||||
int minValue,
|
||||
int maxValue,
|
||||
Func<OptionSliderIntCVar, int, string> format) : base(controller, cfg, cVar)
|
||||
{
|
||||
_slider = slider;
|
||||
_format = format;
|
||||
|
||||
slider.Slider.MinValue = minValue;
|
||||
slider.Slider.MaxValue = maxValue;
|
||||
slider.Slider.Rounded = true;
|
||||
|
||||
slider.Slider.OnValueChanged += _ =>
|
||||
{
|
||||
ValueChanged();
|
||||
UpdateLabelValue();
|
||||
};
|
||||
}
|
||||
|
||||
private void UpdateLabelValue()
|
||||
{
|
||||
_slider.ValueLabel.Text = _format(this, (int) _slider.Slider.Value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of a CVar option via a drop-down.
|
||||
/// </summary>
|
||||
/// <seealso cref="OptionsTabControlRow"/>
|
||||
public sealed class OptionDropDownCVar<T> : BaseOptionCVar<T> where T : notnull
|
||||
{
|
||||
private readonly OptionDropDown _dropDown;
|
||||
private readonly ItemEntry[] _entries;
|
||||
|
||||
protected override T Value
|
||||
{
|
||||
get => (T) _dropDown.Button.SelectedMetadata!;
|
||||
set => _dropDown.Button.SelectId(FindValueId(value));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of this type.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// It is generally more convenient to call overloads on <see cref="OptionsTabControlRow"/>
|
||||
/// such as <see cref="OptionsTabControlRow.AddOptionDropDown{T}"/> instead of instantiating this type directly.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="controller">The control row that owns this option.</param>
|
||||
/// <param name="cfg">The configuration manager to get and set values from.</param>
|
||||
/// <param name="cVar">The CVar that is being controlled by this option.</param>
|
||||
/// <param name="dropDown">The UI control for the option.</param>
|
||||
/// <param name="options">The list of options shown to the user.</param>
|
||||
public OptionDropDownCVar(
|
||||
OptionsTabControlRow controller,
|
||||
IConfigurationManager cfg,
|
||||
CVarDef<T> cVar,
|
||||
OptionDropDown dropDown,
|
||||
IReadOnlyCollection<ValueOption> options) : base(controller, cfg, cVar)
|
||||
{
|
||||
if (options.Count == 0)
|
||||
throw new ArgumentException("Need at least one option!");
|
||||
|
||||
_dropDown = dropDown;
|
||||
_entries = new ItemEntry[options.Count];
|
||||
|
||||
var button = dropDown.Button;
|
||||
var i = 0;
|
||||
foreach (var option in options)
|
||||
{
|
||||
_entries[i] = new ItemEntry
|
||||
{
|
||||
Key = option.Key,
|
||||
};
|
||||
|
||||
button.AddItem(option.Label, i);
|
||||
button.SetItemMetadata(button.GetIdx(i), option.Key);
|
||||
i += 1;
|
||||
}
|
||||
|
||||
dropDown.Button.OnItemSelected += args =>
|
||||
{
|
||||
dropDown.Button.SelectId(args.Id);
|
||||
ValueChanged();
|
||||
};
|
||||
}
|
||||
|
||||
private int FindValueId(T value)
|
||||
{
|
||||
for (var i = 0; i < _entries.Length; i++)
|
||||
{
|
||||
if (IsValueEqual(_entries[i].Key, value))
|
||||
return i;
|
||||
}
|
||||
|
||||
// This will just default select the first entry or whatever.
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A single option for a drop-down.
|
||||
/// </summary>
|
||||
/// <param name="key">The value that this option has. This is what will be written to the CVar if selected.</param>
|
||||
/// <param name="label">The visual text shown to the user for the option.</param>
|
||||
/// <seealso cref="OptionDropDownCVar{T}"/>
|
||||
/// <seealso cref="OptionsTabControlRow.AddOptionDropDown{T}"/>
|
||||
public sealed class ValueOption(T key, string label)
|
||||
{
|
||||
/// <summary>
|
||||
/// The value that this option has. This is what will be written to the CVar if selected.
|
||||
/// </summary>
|
||||
public readonly T Key = key;
|
||||
|
||||
/// <summary>
|
||||
/// The visual text shown to the user for the option.
|
||||
/// </summary>
|
||||
public readonly string Label = label;
|
||||
}
|
||||
|
||||
private struct ItemEntry
|
||||
{
|
||||
public T Key;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user