Hiding and clearing department prototype code (#28114)

This commit is contained in:
Tornado Tech
2024-06-02 09:49:34 +10:00
committed by GitHub
parent ad1fc0cdba
commit 07dfefc4a2
4 changed files with 49 additions and 28 deletions

View File

@@ -147,7 +147,7 @@ public sealed partial class BanPanel : DefaultWindow
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var proto in prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
{
CreateRoleGroup(proto.ID, proto.Roles, proto.Color);
CreateRoleGroup(proto.ID, proto.Roles.Select(p => p.Id), proto.Color);
}
CreateRoleGroup("Antagonist", prototypeManager.EnumeratePrototypes<AntagPrototype>().Select(p => p.ID), Color.Red);

View File

@@ -719,8 +719,17 @@ namespace Content.Client.Lobby.UI
_jobPriorities.Clear();
var firstCategory = true;
var departments = _prototypeManager.EnumeratePrototypes<DepartmentPrototype>().ToArray();
Array.Sort(departments, DepartmentUIComparer.Instance);
// Get all displayed departments
var departments = new List<DepartmentPrototype>();
foreach (var department in _prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
{
if (department.EditorHidden)
continue;
departments.Add(department);
}
departments.Sort(DepartmentUIComparer.Instance);
var items = new[]
{
@@ -774,7 +783,7 @@ namespace Content.Client.Lobby.UI
JobList.AddChild(category);
}
var jobs = department.Roles.Select(jobId => _prototypeManager.Index<JobPrototype>(jobId))
var jobs = department.Roles.Select(jobId => _prototypeManager.Index(jobId))
.Where(job => job.SetPreference)
.ToArray();
@@ -821,13 +830,15 @@ namespace Content.Client.Lobby.UI
if (jobId == job.ID)
{
other.Select(selectedPrio);
continue;
}
else if (selectedJobPrio == JobPriority.High && (JobPriority) other.Selected == JobPriority.High)
{
// Lower any other high priorities to medium.
other.Select((int) JobPriority.Medium);
Profile = Profile?.WithJobPriority(jobId, JobPriority.Medium);
}
if (selectedJobPrio != JobPriority.High || (JobPriority) other.Selected != JobPriority.High)
continue;
// Lower any other high priorities to medium.
other.Select((int)JobPriority.Medium);
Profile = Profile?.WithJobPriority(jobId, JobPriority.Medium);
}
// TODO: Only reload on high change (either to or from).
@@ -932,6 +943,11 @@ namespace Content.Client.Lobby.UI
SetDirty();
ReloadPreview();
};
if (Profile is null)
return;
UpdateJobPriorities();
}
private void OnFlavorTextChange(string content)

View File

@@ -43,7 +43,7 @@ public sealed partial class BuyerDepartmentCondition : ListingCondition
{
foreach (var department in prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
{
if (department.Roles.Contains(job.Prototype) && Blacklist.Contains(department.ID))
if (department.Roles.Contains(job.Prototype.Value) && Blacklist.Contains(department.ID))
return false;
}
}
@@ -56,7 +56,7 @@ public sealed partial class BuyerDepartmentCondition : ListingCondition
{
foreach (var department in prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
{
if (department.Roles.Contains(job.Prototype) && Whitelist.Contains(department.ID))
if (department.Roles.Contains(job.Prototype.Value) && Whitelist.Contains(department.ID))
{
found = true;
break;

View File

@@ -1,28 +1,27 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Roles;
[Prototype("department")]
public sealed partial class DepartmentPrototype : IPrototype
{
[IdDataField] public string ID { get; } = default!;
[IdDataField]
public string ID { get; } = string.Empty;
/// <summary>
/// A description string to display in the character menu as an explanation of the department's function.
/// A description string to display in the character menu as an explanation of the department's function.
/// </summary>
[DataField("description", required: true)]
public string Description = default!;
[DataField(required: true)]
public string Description = string.Empty;
/// <summary>
/// A color representing this department to use for text.
/// A color representing this department to use for text.
/// </summary>
[DataField("color", required: true)]
public Color Color = default!;
[DataField(required: true)]
public Color Color;
[ViewVariables(VVAccess.ReadWrite),
DataField("roles", customTypeSerializer: typeof(PrototypeIdListSerializer<JobPrototype>))]
public List<string> Roles = new();
[DataField, ViewVariables(VVAccess.ReadWrite)]
public List<ProtoId<JobPrototype>> Roles = new();
/// <summary>
/// Whether this is a primary department or not.
@@ -34,8 +33,14 @@ public sealed partial class DepartmentPrototype : IPrototype
/// <summary>
/// Departments with a higher weight sorted before other departments in UI.
/// </summary>
[DataField("weight")]
public int Weight { get; private set; } = 0;
[DataField]
public int Weight { get; private set; }
/// <summary>
/// Toggles the display of the department in the priority setting menu in the character editor.
/// </summary>
[DataField]
public bool EditorHidden;
}
/// <summary>
@@ -50,14 +55,14 @@ public sealed class DepartmentUIComparer : IComparer<DepartmentPrototype>
{
if (ReferenceEquals(x, y))
return 0;
if (ReferenceEquals(null, y))
return 1;
if (ReferenceEquals(null, x))
return -1;
var cmp = -x.Weight.CompareTo(y.Weight);
if (cmp != 0)
return cmp;
return string.Compare(x.ID, y.ID, StringComparison.Ordinal);
return cmp != 0 ? cmp : string.Compare(x.ID, y.ID, StringComparison.Ordinal);
}
}