Hiding and clearing department prototype code (#28114)
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@@ -147,7 +147,7 @@ public sealed partial class BanPanel : DefaultWindow
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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foreach (var proto in prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
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{
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CreateRoleGroup(proto.ID, proto.Roles, proto.Color);
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CreateRoleGroup(proto.ID, proto.Roles.Select(p => p.Id), proto.Color);
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}
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CreateRoleGroup("Antagonist", prototypeManager.EnumeratePrototypes<AntagPrototype>().Select(p => p.ID), Color.Red);
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@@ -719,8 +719,17 @@ namespace Content.Client.Lobby.UI
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_jobPriorities.Clear();
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var firstCategory = true;
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var departments = _prototypeManager.EnumeratePrototypes<DepartmentPrototype>().ToArray();
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Array.Sort(departments, DepartmentUIComparer.Instance);
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// Get all displayed departments
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var departments = new List<DepartmentPrototype>();
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foreach (var department in _prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
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{
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if (department.EditorHidden)
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continue;
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departments.Add(department);
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}
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departments.Sort(DepartmentUIComparer.Instance);
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var items = new[]
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{
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@@ -774,7 +783,7 @@ namespace Content.Client.Lobby.UI
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JobList.AddChild(category);
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}
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var jobs = department.Roles.Select(jobId => _prototypeManager.Index<JobPrototype>(jobId))
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var jobs = department.Roles.Select(jobId => _prototypeManager.Index(jobId))
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.Where(job => job.SetPreference)
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.ToArray();
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@@ -821,14 +830,16 @@ namespace Content.Client.Lobby.UI
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if (jobId == job.ID)
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{
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other.Select(selectedPrio);
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continue;
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}
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else if (selectedJobPrio == JobPriority.High && (JobPriority) other.Selected == JobPriority.High)
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{
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if (selectedJobPrio != JobPriority.High || (JobPriority) other.Selected != JobPriority.High)
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continue;
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// Lower any other high priorities to medium.
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other.Select((int)JobPriority.Medium);
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Profile = Profile?.WithJobPriority(jobId, JobPriority.Medium);
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}
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}
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// TODO: Only reload on high change (either to or from).
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ReloadPreview();
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@@ -932,6 +943,11 @@ namespace Content.Client.Lobby.UI
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SetDirty();
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ReloadPreview();
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};
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if (Profile is null)
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return;
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UpdateJobPriorities();
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}
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private void OnFlavorTextChange(string content)
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@@ -43,7 +43,7 @@ public sealed partial class BuyerDepartmentCondition : ListingCondition
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{
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foreach (var department in prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
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{
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if (department.Roles.Contains(job.Prototype) && Blacklist.Contains(department.ID))
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if (department.Roles.Contains(job.Prototype.Value) && Blacklist.Contains(department.ID))
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return false;
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}
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}
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@@ -56,7 +56,7 @@ public sealed partial class BuyerDepartmentCondition : ListingCondition
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{
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foreach (var department in prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
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{
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if (department.Roles.Contains(job.Prototype) && Whitelist.Contains(department.ID))
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if (department.Roles.Contains(job.Prototype.Value) && Whitelist.Contains(department.ID))
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{
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found = true;
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break;
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@@ -1,28 +1,27 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Shared.Roles;
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[Prototype("department")]
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public sealed partial class DepartmentPrototype : IPrototype
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{
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[IdDataField] public string ID { get; } = default!;
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[IdDataField]
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public string ID { get; } = string.Empty;
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/// <summary>
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/// A description string to display in the character menu as an explanation of the department's function.
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/// </summary>
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[DataField("description", required: true)]
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public string Description = default!;
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[DataField(required: true)]
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public string Description = string.Empty;
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/// <summary>
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/// A color representing this department to use for text.
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/// </summary>
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[DataField("color", required: true)]
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public Color Color = default!;
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[DataField(required: true)]
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public Color Color;
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[ViewVariables(VVAccess.ReadWrite),
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DataField("roles", customTypeSerializer: typeof(PrototypeIdListSerializer<JobPrototype>))]
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public List<string> Roles = new();
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public List<ProtoId<JobPrototype>> Roles = new();
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/// <summary>
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/// Whether this is a primary department or not.
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@@ -34,8 +33,14 @@ public sealed partial class DepartmentPrototype : IPrototype
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/// <summary>
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/// Departments with a higher weight sorted before other departments in UI.
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/// </summary>
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[DataField("weight")]
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public int Weight { get; private set; } = 0;
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[DataField]
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public int Weight { get; private set; }
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/// <summary>
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/// Toggles the display of the department in the priority setting menu in the character editor.
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/// </summary>
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[DataField]
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public bool EditorHidden;
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}
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/// <summary>
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@@ -50,14 +55,14 @@ public sealed class DepartmentUIComparer : IComparer<DepartmentPrototype>
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{
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if (ReferenceEquals(x, y))
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return 0;
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if (ReferenceEquals(null, y))
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return 1;
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if (ReferenceEquals(null, x))
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return -1;
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var cmp = -x.Weight.CompareTo(y.Weight);
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if (cmp != 0)
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return cmp;
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return string.Compare(x.ID, y.ID, StringComparison.Ordinal);
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return cmp != 0 ? cmp : string.Compare(x.ID, y.ID, StringComparison.Ordinal);
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}
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}
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