Hiding and clearing department prototype code (#28114)
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@@ -719,8 +719,17 @@ namespace Content.Client.Lobby.UI
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_jobPriorities.Clear();
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var firstCategory = true;
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var departments = _prototypeManager.EnumeratePrototypes<DepartmentPrototype>().ToArray();
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Array.Sort(departments, DepartmentUIComparer.Instance);
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// Get all displayed departments
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var departments = new List<DepartmentPrototype>();
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foreach (var department in _prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
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{
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if (department.EditorHidden)
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continue;
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departments.Add(department);
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}
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departments.Sort(DepartmentUIComparer.Instance);
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var items = new[]
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{
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@@ -774,7 +783,7 @@ namespace Content.Client.Lobby.UI
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JobList.AddChild(category);
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}
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var jobs = department.Roles.Select(jobId => _prototypeManager.Index<JobPrototype>(jobId))
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var jobs = department.Roles.Select(jobId => _prototypeManager.Index(jobId))
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.Where(job => job.SetPreference)
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.ToArray();
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@@ -821,13 +830,15 @@ namespace Content.Client.Lobby.UI
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if (jobId == job.ID)
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{
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other.Select(selectedPrio);
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continue;
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}
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else if (selectedJobPrio == JobPriority.High && (JobPriority) other.Selected == JobPriority.High)
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{
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// Lower any other high priorities to medium.
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other.Select((int) JobPriority.Medium);
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Profile = Profile?.WithJobPriority(jobId, JobPriority.Medium);
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}
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if (selectedJobPrio != JobPriority.High || (JobPriority) other.Selected != JobPriority.High)
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continue;
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// Lower any other high priorities to medium.
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other.Select((int)JobPriority.Medium);
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Profile = Profile?.WithJobPriority(jobId, JobPriority.Medium);
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}
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// TODO: Only reload on high change (either to or from).
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@@ -932,6 +943,11 @@ namespace Content.Client.Lobby.UI
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SetDirty();
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ReloadPreview();
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};
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if (Profile is null)
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return;
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UpdateJobPriorities();
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}
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private void OnFlavorTextChange(string content)
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