logic gate stuff (#16943)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-06-07 23:48:42 +00:00
committed by GitHub
parent d954957a11
commit 07d2430840
29 changed files with 547 additions and 205 deletions

View File

@@ -0,0 +1,47 @@
using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceNetwork;
using Content.Server.MachineLinking.Events;
using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
namespace Content.Server.DeviceLinking.Systems;
public sealed class EdgeDetectorSystem : EntitySystem
{
[Dependency] private readonly DeviceLinkSystem _deviceLink = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EdgeDetectorComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<EdgeDetectorComponent, SignalReceivedEvent>(OnSignalReceived);
}
private void OnInit(EntityUid uid, EdgeDetectorComponent comp, ComponentInit args)
{
_deviceLink.EnsureSinkPorts(uid, comp.InputPort);
_deviceLink.EnsureSourcePorts(uid, comp.OutputHighPort, comp.OutputLowPort);
}
private void OnSignalReceived(EntityUid uid, EdgeDetectorComponent comp, ref SignalReceivedEvent args)
{
// only handle signals with edges
var state = SignalState.Momentary;
if (args.Data == null ||
!args.Data.TryGetValue(DeviceNetworkConstants.LogicState, out state) ||
state == SignalState.Momentary)
return;
if (args.Port != comp.InputPort)
return;
// make sure the level changed, multiple devices sending the same level are treated as one spamming
if (comp.State != state)
{
comp.State = state;
var port = state == SignalState.High ? comp.OutputHighPort : comp.OutputLowPort;
_deviceLink.InvokePort(uid, port);
}
}
}