logic gate stuff (#16943)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -0,0 +1,36 @@
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using Content.Server.DeviceLinking.Systems;
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using Content.Shared.DeviceLinking;
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using Content.Shared.MachineLinking;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.DeviceLinking.Components;
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/// <summary>
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/// An edge detector that pulses high or low output ports when the input port gets a rising or falling edge respectively.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(EdgeDetectorSystem))]
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public sealed class EdgeDetectorComponent : Component
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{
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/// <summary>
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/// Name of the input port.
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/// </summary>
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[DataField("inputPort", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
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public string InputPort = "Input";
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/// <summary>
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/// Name of the rising edge output port.
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/// </summary>
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[DataField("outputHighPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
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public string OutputHighPort = "OutputHigh";
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/// <summary>
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/// Name of the falling edge output port.
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/// </summary>
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[DataField("outputLowPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
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public string OutputLowPort = "OutputLow";
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// Initial state
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[ViewVariables]
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public SignalState State = SignalState.Low;
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}
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@@ -0,0 +1,73 @@
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using Content.Server.DeviceLinking.Systems;
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using Content.Shared.DeviceLinking;
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using Content.Shared.MachineLinking;
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using Content.Shared.Tools;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.DeviceLinking.Components;
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/// <summary>
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/// A logic gate that sets its output port by doing an operation on its 2 input ports, A and B.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(LogicGateSystem))]
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public sealed class LogicGateComponent : Component
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{
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/// <summary>
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/// The logic gate operation to use.
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/// </summary>
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[DataField("gate")]
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public LogicGate Gate = LogicGate.Or;
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/// <summary>
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/// Tool quality to use for cycling logic gate operations.
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/// Cannot be pulsing since linking uses that.
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/// </summary>
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[DataField("cycleQuality", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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public string CycleQuality = "Screwing";
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/// <summary>
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/// Sound played when cycling logic gate operations.
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/// </summary>
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[DataField("cycleSound")]
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public SoundSpecifier CycleSound = new SoundPathSpecifier("/Audio/Machines/lightswitch.ogg");
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/// <summary>
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/// Name of the first input port.
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/// </summary>
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[DataField("inputPortA", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
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public string InputPortA = "InputA";
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/// <summary>
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/// Name of the second input port.
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/// </summary>
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[DataField("inputPortB", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
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public string InputPortB = "InputB";
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/// <summary>
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/// Name of the output port.
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/// </summary>
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[DataField("outputPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
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public string OutputPort = "Output";
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// Initial state
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[ViewVariables]
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public SignalState StateA = SignalState.Low;
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[ViewVariables]
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public SignalState StateB = SignalState.Low;
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[ViewVariables]
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public bool LastOutput;
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}
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/// <summary>
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/// Last state of a signal port, used to not spam invoking ports.
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/// </summary>
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public enum SignalState : byte
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{
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Momentary, // Instantaneous pulse high, compatibility behavior
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Low,
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High
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}
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@@ -1,34 +0,0 @@
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using Content.Server.MachineLinking.Events;
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namespace Content.Server.DeviceLinking.Components;
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[RegisterComponent]
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public sealed class OrGateComponent : Component
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{
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// Initial state
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[ViewVariables]
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public SignalState StateA1 = SignalState.Low;
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[ViewVariables]
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public SignalState StateB1 = SignalState.Low;
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[ViewVariables]
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public SignalState LastO1 = SignalState.Low;
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[ViewVariables]
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public SignalState StateA2 = SignalState.Low;
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[ViewVariables]
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public SignalState StateB2 = SignalState.Low;
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[ViewVariables]
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public SignalState LastO2 = SignalState.Low;
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}
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public enum SignalState
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{
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Momentary, // Instantaneous pulse high, compatibility behavior
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Low,
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High
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}
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