logic gate stuff (#16943)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-06-07 23:48:42 +00:00
committed by GitHub
parent d954957a11
commit 07d2430840
29 changed files with 547 additions and 205 deletions

View File

@@ -0,0 +1,36 @@
using Content.Server.DeviceLinking.Systems;
using Content.Shared.DeviceLinking;
using Content.Shared.MachineLinking;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.DeviceLinking.Components;
/// <summary>
/// An edge detector that pulses high or low output ports when the input port gets a rising or falling edge respectively.
/// </summary>
[RegisterComponent]
[Access(typeof(EdgeDetectorSystem))]
public sealed class EdgeDetectorComponent : Component
{
/// <summary>
/// Name of the input port.
/// </summary>
[DataField("inputPort", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
public string InputPort = "Input";
/// <summary>
/// Name of the rising edge output port.
/// </summary>
[DataField("outputHighPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string OutputHighPort = "OutputHigh";
/// <summary>
/// Name of the falling edge output port.
/// </summary>
[DataField("outputLowPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string OutputLowPort = "OutputLow";
// Initial state
[ViewVariables]
public SignalState State = SignalState.Low;
}

View File

@@ -0,0 +1,73 @@
using Content.Server.DeviceLinking.Systems;
using Content.Shared.DeviceLinking;
using Content.Shared.MachineLinking;
using Content.Shared.Tools;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.DeviceLinking.Components;
/// <summary>
/// A logic gate that sets its output port by doing an operation on its 2 input ports, A and B.
/// </summary>
[RegisterComponent]
[Access(typeof(LogicGateSystem))]
public sealed class LogicGateComponent : Component
{
/// <summary>
/// The logic gate operation to use.
/// </summary>
[DataField("gate")]
public LogicGate Gate = LogicGate.Or;
/// <summary>
/// Tool quality to use for cycling logic gate operations.
/// Cannot be pulsing since linking uses that.
/// </summary>
[DataField("cycleQuality", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
public string CycleQuality = "Screwing";
/// <summary>
/// Sound played when cycling logic gate operations.
/// </summary>
[DataField("cycleSound")]
public SoundSpecifier CycleSound = new SoundPathSpecifier("/Audio/Machines/lightswitch.ogg");
/// <summary>
/// Name of the first input port.
/// </summary>
[DataField("inputPortA", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
public string InputPortA = "InputA";
/// <summary>
/// Name of the second input port.
/// </summary>
[DataField("inputPortB", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
public string InputPortB = "InputB";
/// <summary>
/// Name of the output port.
/// </summary>
[DataField("outputPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string OutputPort = "Output";
// Initial state
[ViewVariables]
public SignalState StateA = SignalState.Low;
[ViewVariables]
public SignalState StateB = SignalState.Low;
[ViewVariables]
public bool LastOutput;
}
/// <summary>
/// Last state of a signal port, used to not spam invoking ports.
/// </summary>
public enum SignalState : byte
{
Momentary, // Instantaneous pulse high, compatibility behavior
Low,
High
}

View File

@@ -1,34 +0,0 @@
using Content.Server.MachineLinking.Events;
namespace Content.Server.DeviceLinking.Components;
[RegisterComponent]
public sealed class OrGateComponent : Component
{
// Initial state
[ViewVariables]
public SignalState StateA1 = SignalState.Low;
[ViewVariables]
public SignalState StateB1 = SignalState.Low;
[ViewVariables]
public SignalState LastO1 = SignalState.Low;
[ViewVariables]
public SignalState StateA2 = SignalState.Low;
[ViewVariables]
public SignalState StateB2 = SignalState.Low;
[ViewVariables]
public SignalState LastO2 = SignalState.Low;
}
public enum SignalState
{
Momentary, // Instantaneous pulse high, compatibility behavior
Low,
High
}