logic gate stuff (#16943)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -0,0 +1,36 @@
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using Content.Server.DeviceLinking.Systems;
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using Content.Shared.DeviceLinking;
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using Content.Shared.MachineLinking;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.DeviceLinking.Components;
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/// <summary>
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/// An edge detector that pulses high or low output ports when the input port gets a rising or falling edge respectively.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(EdgeDetectorSystem))]
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public sealed class EdgeDetectorComponent : Component
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{
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/// <summary>
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/// Name of the input port.
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/// </summary>
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[DataField("inputPort", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
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public string InputPort = "Input";
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/// <summary>
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/// Name of the rising edge output port.
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/// </summary>
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[DataField("outputHighPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
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public string OutputHighPort = "OutputHigh";
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/// <summary>
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/// Name of the falling edge output port.
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/// </summary>
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[DataField("outputLowPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
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public string OutputLowPort = "OutputLow";
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// Initial state
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[ViewVariables]
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public SignalState State = SignalState.Low;
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}
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@@ -0,0 +1,73 @@
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using Content.Server.DeviceLinking.Systems;
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using Content.Shared.DeviceLinking;
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using Content.Shared.MachineLinking;
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using Content.Shared.Tools;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.DeviceLinking.Components;
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/// <summary>
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/// A logic gate that sets its output port by doing an operation on its 2 input ports, A and B.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(LogicGateSystem))]
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public sealed class LogicGateComponent : Component
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{
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/// <summary>
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/// The logic gate operation to use.
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/// </summary>
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[DataField("gate")]
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public LogicGate Gate = LogicGate.Or;
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/// <summary>
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/// Tool quality to use for cycling logic gate operations.
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/// Cannot be pulsing since linking uses that.
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/// </summary>
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[DataField("cycleQuality", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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public string CycleQuality = "Screwing";
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/// <summary>
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/// Sound played when cycling logic gate operations.
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/// </summary>
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[DataField("cycleSound")]
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public SoundSpecifier CycleSound = new SoundPathSpecifier("/Audio/Machines/lightswitch.ogg");
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/// <summary>
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/// Name of the first input port.
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/// </summary>
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[DataField("inputPortA", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
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public string InputPortA = "InputA";
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/// <summary>
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/// Name of the second input port.
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/// </summary>
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[DataField("inputPortB", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
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public string InputPortB = "InputB";
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/// <summary>
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/// Name of the output port.
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/// </summary>
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[DataField("outputPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
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public string OutputPort = "Output";
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// Initial state
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[ViewVariables]
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public SignalState StateA = SignalState.Low;
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[ViewVariables]
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public SignalState StateB = SignalState.Low;
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[ViewVariables]
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public bool LastOutput;
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}
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/// <summary>
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/// Last state of a signal port, used to not spam invoking ports.
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/// </summary>
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public enum SignalState : byte
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{
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Momentary, // Instantaneous pulse high, compatibility behavior
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Low,
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High
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}
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@@ -1,34 +0,0 @@
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using Content.Server.MachineLinking.Events;
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namespace Content.Server.DeviceLinking.Components;
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[RegisterComponent]
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public sealed class OrGateComponent : Component
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{
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// Initial state
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[ViewVariables]
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public SignalState StateA1 = SignalState.Low;
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[ViewVariables]
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public SignalState StateB1 = SignalState.Low;
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[ViewVariables]
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public SignalState LastO1 = SignalState.Low;
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[ViewVariables]
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public SignalState StateA2 = SignalState.Low;
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[ViewVariables]
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public SignalState StateB2 = SignalState.Low;
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[ViewVariables]
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public SignalState LastO2 = SignalState.Low;
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}
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public enum SignalState
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{
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Momentary, // Instantaneous pulse high, compatibility behavior
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Low,
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High
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}
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@@ -65,21 +65,21 @@ namespace Content.Server.DeviceLinking.Systems
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}
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else if (args.Port == component.InBolt)
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{
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if (state == SignalState.High)
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if (!TryComp<DoorBoltComponent>(uid, out var bolts))
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return;
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// if its a pulse toggle, otherwise set bolts to high/low
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bool bolt;
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if (state == SignalState.Momentary)
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{
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if(TryComp<DoorBoltComponent>(uid, out var bolts))
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_bolts.SetBoltsWithAudio(uid, bolts, true);
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}
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else if (state == SignalState.Momentary)
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{
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if (TryComp<DoorBoltComponent>(uid, out var bolts))
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_bolts.SetBoltsWithAudio(uid, bolts, newBolts: !bolts.BoltsDown);
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bolt = !bolts.BoltsDown;
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}
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else
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{
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if(TryComp<DoorBoltComponent>(uid, out var bolts))
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_bolts.SetBoltsWithAudio(uid, bolts, false);
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bolt = state == SignalState.High;
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}
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_bolts.SetBoltsWithAudio(uid, bolts, bolt);
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}
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}
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47
Content.Server/DeviceLinking/Systems/EdgeDetectorSystem.cs
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47
Content.Server/DeviceLinking/Systems/EdgeDetectorSystem.cs
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@@ -0,0 +1,47 @@
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using Content.Server.DeviceLinking.Components;
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using Content.Server.DeviceNetwork;
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using Content.Server.MachineLinking.Events;
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using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
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namespace Content.Server.DeviceLinking.Systems;
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public sealed class EdgeDetectorSystem : EntitySystem
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{
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[Dependency] private readonly DeviceLinkSystem _deviceLink = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EdgeDetectorComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<EdgeDetectorComponent, SignalReceivedEvent>(OnSignalReceived);
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}
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private void OnInit(EntityUid uid, EdgeDetectorComponent comp, ComponentInit args)
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{
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_deviceLink.EnsureSinkPorts(uid, comp.InputPort);
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_deviceLink.EnsureSourcePorts(uid, comp.OutputHighPort, comp.OutputLowPort);
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}
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private void OnSignalReceived(EntityUid uid, EdgeDetectorComponent comp, ref SignalReceivedEvent args)
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{
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// only handle signals with edges
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var state = SignalState.Momentary;
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if (args.Data == null ||
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!args.Data.TryGetValue(DeviceNetworkConstants.LogicState, out state) ||
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state == SignalState.Momentary)
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return;
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if (args.Port != comp.InputPort)
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return;
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// make sure the level changed, multiple devices sending the same level are treated as one spamming
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if (comp.State != state)
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{
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comp.State = state;
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var port = state == SignalState.High ? comp.OutputHighPort : comp.OutputLowPort;
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_deviceLink.InvokePort(uid, port);
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}
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}
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}
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133
Content.Server/DeviceLinking/Systems/LogicGateSystem.cs
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133
Content.Server/DeviceLinking/Systems/LogicGateSystem.cs
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@@ -0,0 +1,133 @@
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using Content.Server.DeviceLinking.Components;
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using Content.Server.DeviceNetwork;
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using Content.Server.MachineLinking.Events;
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using Content.Shared.DeviceLinking;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Tools;
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using Content.Shared.Popups;
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using Robust.Shared.Audio;
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using Robust.Shared.Utility;
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using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
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namespace Content.Server.DeviceLinking.Systems;
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public sealed class LogicGateSystem : EntitySystem
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{
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[Dependency] private readonly DeviceLinkSystem _deviceLink = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedToolSystem _tool = default!;
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private readonly int GateCount = Enum.GetValues(typeof(LogicGate)).Length;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LogicGateComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<LogicGateComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<LogicGateComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<LogicGateComponent, SignalReceivedEvent>(OnSignalReceived);
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}
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private void OnInit(EntityUid uid, LogicGateComponent comp, ComponentInit args)
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{
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_deviceLink.EnsureSinkPorts(uid, comp.InputPortA, comp.InputPortB);
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_deviceLink.EnsureSourcePorts(uid, comp.OutputPort);
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}
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private void OnExamined(EntityUid uid, LogicGateComponent comp, ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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args.PushMarkup(Loc.GetString("logic-gate-examine", ("gate", comp.Gate.ToString().ToUpper())));
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}
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private void OnInteractUsing(EntityUid uid, LogicGateComponent comp, InteractUsingEvent args)
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{
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if (args.Handled || !_tool.HasQuality(args.Used, comp.CycleQuality))
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return;
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// cycle through possible gates
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var gate = (int) comp.Gate;
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gate = ++gate % GateCount;
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comp.Gate = (LogicGate) gate;
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// since gate changed the output probably has too, update it
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UpdateOutput(uid, comp);
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// notify the user
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_audio.PlayPvs(comp.CycleSound, uid);
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var msg = Loc.GetString("logic-gate-cycle", ("gate", comp.Gate.ToString().ToUpper()));
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_popup.PopupEntity(msg, uid, args.User);
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_appearance.SetData(uid, LogicGateVisuals.Gate, comp.Gate);
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}
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private void OnSignalReceived(EntityUid uid, LogicGateComponent comp, ref SignalReceivedEvent args)
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{
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// default to momentary for compatibility with non-logic signals.
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// currently only door status and logic gates have logic signal state.
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var state = SignalState.Momentary;
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args.Data?.TryGetValue(DeviceNetworkConstants.LogicState, out state);
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// update the state for the correct port
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if (args.Port == comp.InputPortA)
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{
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comp.StateA = state;
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}
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else if (args.Port == comp.InputPortB)
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{
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comp.StateB = state;
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}
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UpdateOutput(uid, comp);
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}
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/// <summary>
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/// Handle the logic for a logic gate, invoking the port if the output changed.
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/// </summary>
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private void UpdateOutput(EntityUid uid, LogicGateComponent comp)
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{
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// get the new output value now that it's changed
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var a = comp.StateA == SignalState.High;
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var b = comp.StateB == SignalState.High;
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var output = false;
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switch (comp.Gate)
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{
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case LogicGate.Or:
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output = a || b;
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break;
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case LogicGate.And:
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output = a && b;
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break;
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case LogicGate.Xor:
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output = a != b;
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break;
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case LogicGate.Nor:
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output = !(a || b);
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break;
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case LogicGate.Nand:
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output = !(a && b);
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break;
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case LogicGate.Xnor:
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output = a == b;
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break;
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}
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// only send a payload if it actually changed
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if (output != comp.LastOutput)
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{
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comp.LastOutput = output;
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var data = new NetworkPayload
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{
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[DeviceNetworkConstants.LogicState] = output ? SignalState.High : SignalState.Low
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};
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_deviceLink.InvokePort(uid, comp.OutputPort, data);
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}
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}
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}
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@@ -1,84 +0,0 @@
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using Content.Server.DeviceLinking.Components;
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using Content.Server.DeviceNetwork;
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using Content.Server.MachineLinking.Events;
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using JetBrains.Annotations;
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using Robust.Shared.Utility;
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using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
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namespace Content.Server.DeviceLinking.Systems
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{
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[UsedImplicitly]
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public sealed class OrGateSystem : EntitySystem
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{
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[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<OrGateComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<OrGateComponent, SignalReceivedEvent>(OnSignalReceived);
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}
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private void OnInit(EntityUid uid, OrGateComponent component, ComponentInit args)
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{
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_signalSystem.EnsureSinkPorts(uid, "A1", "B1", "A2", "B2");
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_signalSystem.EnsureSourcePorts(uid, "O1", "O2");
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}
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private void OnSignalReceived(EntityUid uid, OrGateComponent component, ref SignalReceivedEvent args)
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{
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var state = SignalState.Momentary;
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args.Data?.TryGetValue(DeviceNetworkConstants.LogicState, out state);
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switch (args.Port)
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{
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case "A1":
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component.StateA1 = state;
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break;
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case "B1":
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component.StateB1 = state;
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break;
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case "A2":
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component.StateA2 = state;
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break;
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case "B2":
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component.StateB2 = state;
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break;
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}
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// O1 = A1 || B1
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var v1 = SignalState.Low;
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if (component.StateA1 == SignalState.High || component.StateB1 == SignalState.High)
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v1 = SignalState.High;
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if (v1 != component.LastO1)
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{
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var data = new NetworkPayload
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{
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[DeviceNetworkConstants.LogicState] = v1
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};
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_signalSystem.InvokePort(uid, "O1", data);
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}
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component.LastO1 = v1;
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// O2 = A2 || B2
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var v2 = SignalState.Low;
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if (component.StateA2 == SignalState.High || component.StateB2 == SignalState.High)
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v2 = SignalState.High;
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if (v2 != component.LastO2)
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{
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var data = new NetworkPayload
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{
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[DeviceNetworkConstants.LogicState] = v2
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};
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_signalSystem.InvokePort(uid, "O2", data);
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}
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component.LastO2 = v2;
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}
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}
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}
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