Add HideContextMenu component (#2555)
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@@ -2,12 +2,12 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Shared.GameObjects.Components.Drag
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namespace Content.Shared.GameObjects.Components.Context
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{
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[RegisterComponent]
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public class DragShadowComponent : Component, IShowContextMenu
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public class HideContextMenuComponent : Component, IShowContextMenu
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{
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public override string Name => "DragShadow";
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public override string Name => "HideContextMenu";
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public bool ShowContextMenu(IEntity examiner)
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{
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@@ -1,16 +1,9 @@
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using Content.Shared.GameObjects.Verbs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Pointing
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{
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public class SharedPointingArrowComponent : Component, IShowContextMenu
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public class SharedPointingArrowComponent : Component
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{
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public sealed override string Name => "PointingArrow";
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public bool ShowContextMenu(IEntity examiner)
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{
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return false;
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}
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}
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}
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@@ -6,4 +6,4 @@
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- type: Sprite
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layers:
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- shader: unshaded
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- type: DragShadow
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- type: HideContextMenu
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@@ -6,7 +6,6 @@
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netsync: false
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sprite: Interface/Misc/pointing.rsi
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state: pointing
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- type: PointingArrow
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duration: 4
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step: 0.5
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@@ -14,3 +13,4 @@
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- type: Appearance
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visuals:
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- type: RoguePointingArrowVisualizer
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- type: HideContextMenu
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