Refactor: ProximityDetectionSystem (#35133)
* Refactor: ProximityDetectionSystem * Update * Update * Update * Yikes * Update * Dirty * Update * Update * Lil cleanup * Update * Update
This commit is contained in:
@@ -25,14 +25,8 @@ public sealed class ProximityBeeperSystem : EntitySystem
|
||||
{
|
||||
if (!TryComp<BeeperComponent>(owner, out var beeper))
|
||||
return;
|
||||
if (args.Target == null)
|
||||
{
|
||||
_beeper.SetMute(owner, true, beeper);
|
||||
return;
|
||||
}
|
||||
|
||||
_beeper.SetIntervalScaling(owner, args.Distance / args.Detector.Range, beeper);
|
||||
_beeper.SetMute(owner, false, beeper);
|
||||
_beeper.SetIntervalScaling(owner, args.Distance / args.Detector.Comp.Range, beeper);
|
||||
}
|
||||
|
||||
private void OnNewProximityTarget(EntityUid owner, ProximityBeeperComponent proxBeeper, ref NewProximityTargetEvent args)
|
||||
|
||||
@@ -1,43 +1,51 @@
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.ProximityDetection.Systems;
|
||||
using Content.Shared.Whitelist;
|
||||
using Content.Shared.ProximityDetection.Systems;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
|
||||
namespace Content.Shared.ProximityDetection.Components;
|
||||
|
||||
/// <summary>
|
||||
/// This is used to search for the closest entity with a range that matches specified requirements (tags and/or components)
|
||||
/// Used to search for the closest entity with a range that matches specified requirements (tags and/or components).
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState ,Access(typeof(ProximityDetectionSystem))]
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[AutoGenerateComponentState(fieldDeltas: true), AutoGenerateComponentPause]
|
||||
[Access(typeof(ProximityDetectionSystem))]
|
||||
public sealed partial class ProximityDetectorComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The criteria used to filter entities
|
||||
/// Note: RequireAll is only supported for tags, all components are required to count as a match!
|
||||
/// Entities that detector will search for.
|
||||
/// </summary>
|
||||
[DataField( required: true), AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public EntityWhitelist Criteria = new();
|
||||
[DataField(required: true)]
|
||||
public ComponentRegistry Components;
|
||||
|
||||
/// <summary>
|
||||
/// Found Entity
|
||||
/// The entity that was found.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
||||
public EntityUid? TargetEnt;
|
||||
[ViewVariables, AutoNetworkedField]
|
||||
public EntityUid? Target;
|
||||
|
||||
/// <summary>
|
||||
/// Distance to Found Entity
|
||||
/// The distance to <see cref="Target"/>.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
||||
public FixedPoint2 Distance = -1;
|
||||
[ViewVariables, AutoNetworkedField]
|
||||
public float Distance = float.PositiveInfinity;
|
||||
|
||||
/// <summary>
|
||||
/// The farthest distance to search for targets
|
||||
/// The farthest distance to search for targets.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
||||
public FixedPoint2 Range = 10f;
|
||||
[DataField, AutoNetworkedField]
|
||||
public float Range = 10f;
|
||||
|
||||
// TODO: use timespans not this
|
||||
public float AccumulatedFrameTime;
|
||||
/// <summary>
|
||||
/// How often detector updates.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public TimeSpan UpdateCooldown = TimeSpan.FromSeconds(1);
|
||||
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
||||
public float UpdateRate = 0.3f;
|
||||
/// <summary>
|
||||
/// Next time detector updates.
|
||||
/// </summary>
|
||||
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField, AutoPausedField]
|
||||
public TimeSpan NextUpdate = TimeSpan.Zero;
|
||||
}
|
||||
|
||||
@@ -1,17 +1,27 @@
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.ProximityDetection.Components;
|
||||
using Robust.Shared.Serialization;
|
||||
using Content.Shared.ProximityDetection.Components;
|
||||
|
||||
namespace Content.Shared.ProximityDetection;
|
||||
|
||||
/// <summary>
|
||||
/// Raised to determine if proximity sensor can detect an entity.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct ProximityDetectionAttemptEvent(bool Cancel, FixedPoint2 Distance, Entity<ProximityDetectorComponent> Detector);
|
||||
public struct ProximityDetectionAttemptEvent(float distance, Entity<ProximityDetectorComponent> detector, EntityUid target)
|
||||
{
|
||||
public bool Cancelled;
|
||||
public readonly float Distance = distance;
|
||||
public readonly Entity<ProximityDetectorComponent> Detector = detector;
|
||||
public readonly EntityUid Target = target;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when distance from proximity sensor to the target was updated.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct ProximityTargetUpdatedEvent(ProximityDetectorComponent Detector, EntityUid? Target, FixedPoint2 Distance);
|
||||
public readonly record struct ProximityTargetUpdatedEvent(float Distance, Entity<ProximityDetectorComponent> Detector, EntityUid? Target = null);
|
||||
|
||||
/// <summary>
|
||||
/// Raised when proximity sensor got new target.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public record struct NewProximityTargetEvent(ProximityDetectorComponent Detector, EntityUid? Target);
|
||||
|
||||
|
||||
|
||||
public readonly record struct NewProximityTargetEvent(float Distance, Entity<ProximityDetectorComponent> Detector, EntityUid? Target = null);
|
||||
|
||||
@@ -1,219 +1,139 @@
|
||||
using Content.Shared.Item.ItemToggle;
|
||||
using Content.Shared.Item.ItemToggle.Components;
|
||||
using Content.Shared.Item.ItemToggle.Components;
|
||||
using Content.Shared.ProximityDetection.Components;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.ProximityDetection.Systems;
|
||||
|
||||
|
||||
//This handles generic proximity detector logic
|
||||
/// <summary>
|
||||
/// Handles generic proximity detector logic.
|
||||
/// </summary>
|
||||
public sealed class ProximityDetectionSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly ItemToggleSystem _toggle = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly TagSystem _tagSystem = default!;
|
||||
[Dependency] private readonly INetManager _net = default!;
|
||||
|
||||
//update is only run on the server
|
||||
private EntityQuery<TransformComponent> _xformQuery;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ProximityDetectorComponent, ComponentInit>(OnCompInit);
|
||||
SubscribeLocalEvent<ProximityDetectorComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<ProximityDetectorComponent, ItemToggledEvent>(OnToggled);
|
||||
|
||||
_xformQuery = GetEntityQuery<TransformComponent>();
|
||||
}
|
||||
|
||||
private void OnCompInit(EntityUid uid, ProximityDetectorComponent component, ComponentInit args)
|
||||
private void OnMapInit(Entity<ProximityDetectorComponent> ent, ref MapInitEvent args)
|
||||
{
|
||||
if (component.Criteria.RequireAll)
|
||||
return;
|
||||
Log.Debug("DetectorComponent only supports requireAll = false for tags. All components are required for a match!");
|
||||
}
|
||||
var component = ent.Comp;
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
if (_net.IsClient)
|
||||
return;
|
||||
|
||||
var query = EntityQueryEnumerator<ProximityDetectorComponent>();
|
||||
while (query.MoveNext(out var owner, out var detector))
|
||||
{
|
||||
if (!_toggle.IsActivated(owner))
|
||||
continue;
|
||||
|
||||
detector.AccumulatedFrameTime += frameTime;
|
||||
if (detector.AccumulatedFrameTime < detector.UpdateRate)
|
||||
continue;
|
||||
|
||||
detector.AccumulatedFrameTime -= detector.UpdateRate;
|
||||
RunUpdate_Internal(owner, detector);
|
||||
}
|
||||
component.NextUpdate = _timing.CurTime + component.UpdateCooldown;
|
||||
DirtyField(ent, component, nameof(ProximityDetectorComponent.NextUpdate));
|
||||
}
|
||||
|
||||
private void OnToggled(Entity<ProximityDetectorComponent> ent, ref ItemToggledEvent args)
|
||||
{
|
||||
if (args.Activated)
|
||||
{
|
||||
RunUpdate_Internal(ent, ent.Comp);
|
||||
return;
|
||||
UpdateTarget(ent);
|
||||
else
|
||||
ClearTarget(ent);
|
||||
}
|
||||
|
||||
var noDetectEvent = new ProximityTargetUpdatedEvent(ent.Comp, Target: null, ent.Comp.Distance);
|
||||
RaiseLocalEvent(ent, ref noDetectEvent);
|
||||
|
||||
ent.Comp.AccumulatedFrameTime = 0;
|
||||
Dirty(ent, ent.Comp);
|
||||
}
|
||||
|
||||
public void ForceUpdate(EntityUid owner, ProximityDetectorComponent? detector = null)
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
if (!Resolve(owner, ref detector))
|
||||
return;
|
||||
RunUpdate_Internal(owner, detector);
|
||||
var query = EntityQueryEnumerator<ProximityDetectorComponent>();
|
||||
|
||||
while (query.MoveNext(out var uid, out var component))
|
||||
{
|
||||
if (component.NextUpdate > _timing.CurTime)
|
||||
continue;
|
||||
|
||||
component.NextUpdate += component.UpdateCooldown;
|
||||
DirtyField(uid, component, nameof(ProximityDetectorComponent.NextUpdate));
|
||||
|
||||
if (!_toggle.IsActivated(uid))
|
||||
continue;
|
||||
|
||||
UpdateTarget((uid, component));
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearTarget(Entity<ProximityDetectorComponent> ent)
|
||||
{
|
||||
var (uid, comp) = ent;
|
||||
if (comp.TargetEnt == null)
|
||||
var component = ent.Comp;
|
||||
|
||||
// Don't do anything if we have no target.
|
||||
if (component.Target == null)
|
||||
return;
|
||||
|
||||
comp.Distance = -1;
|
||||
comp.TargetEnt = null;
|
||||
var noDetectEvent = new ProximityTargetUpdatedEvent(comp, null, -1);
|
||||
RaiseLocalEvent(uid, ref noDetectEvent);
|
||||
var newTargetEvent = new NewProximityTargetEvent(comp, null);
|
||||
RaiseLocalEvent(uid, ref newTargetEvent);
|
||||
Dirty(uid, comp);
|
||||
component.Distance = float.PositiveInfinity;
|
||||
DirtyField(ent, component, nameof(ProximityDetectorComponent.Distance));
|
||||
|
||||
component.Target = null;
|
||||
DirtyField(ent, component, nameof(ProximityDetectorComponent.Target));
|
||||
|
||||
var updatedEv = new ProximityTargetUpdatedEvent(component.Distance, ent);
|
||||
RaiseLocalEvent(ent, ref updatedEv);
|
||||
|
||||
var newTargetEv = new NewProximityTargetEvent(component.Distance, ent);
|
||||
RaiseLocalEvent(ent, ref newTargetEv);
|
||||
}
|
||||
|
||||
private void RunUpdate_Internal(EntityUid owner,ProximityDetectorComponent detector)
|
||||
private void UpdateTarget(Entity<ProximityDetectorComponent> detector)
|
||||
{
|
||||
if (!_net.IsServer) //only run detection checks on the server!
|
||||
var component = detector.Comp;
|
||||
|
||||
if (!_xformQuery.TryGetComponent(detector, out var transform))
|
||||
return;
|
||||
|
||||
if (Deleted(detector.TargetEnt))
|
||||
if (Deleted(component.Target))
|
||||
ClearTarget(detector);
|
||||
|
||||
var closestDistance = float.PositiveInfinity;
|
||||
EntityUid? closestUid = null;
|
||||
|
||||
var query = EntityManager.CompRegistryQueryEnumerator(component.Components);
|
||||
|
||||
while (query.MoveNext(out var uid))
|
||||
{
|
||||
ClearTarget((owner, detector));
|
||||
}
|
||||
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
var xform = xformQuery.GetComponent(owner);
|
||||
List<(EntityUid TargetEnt, float Distance)> detections = new();
|
||||
|
||||
if (detector.Criteria.Components == null)
|
||||
{
|
||||
Log.Error($"ProximityDetectorComponent on {ToPrettyString(owner)} must use at least 1 component as a filter in criteria!");
|
||||
throw new ArgumentException($"ProximityDetectorComponent on {ToPrettyString(owner)} must use at least 1 component as a filter in criteria!");
|
||||
}
|
||||
var firstCompType = EntityManager.ComponentFactory.GetRegistration(detector.Criteria.Components[0]).Type;
|
||||
var foundEnts = _entityLookup.GetEntitiesInRange(firstCompType,_transform.GetMapCoordinates(owner, xform), detector.Range.Float());
|
||||
|
||||
var tagSearchEnabled = detector.Criteria.Tags is {Count: > 0};
|
||||
|
||||
CheckForAllComponentsPresent(detector, ref foundEnts, tagSearchEnabled);
|
||||
|
||||
if (foundEnts.Count == 0)
|
||||
{
|
||||
UpdateTargetFromClosest(owner, detector, detections);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var ent in foundEnts)
|
||||
{
|
||||
if (tagSearchEnabled && ent.Comp is TagComponent tags && (detector.Criteria.RequireAll
|
||||
? _tagSystem.HasAllTags(tags, detector.Criteria.Tags!)
|
||||
: _tagSystem.HasAnyTag(tags, detector.Criteria.Tags!)))
|
||||
if (!_xformQuery.TryGetComponent(uid, out var xForm))
|
||||
continue;
|
||||
var distance = (_transform.GetWorldPosition(xform, xformQuery) - _transform.GetWorldPosition(ent, xformQuery)).Length();
|
||||
if (CheckDetectConditions(ent, distance, owner, detector))
|
||||
{
|
||||
detections.Add((ent, distance));
|
||||
}
|
||||
}
|
||||
UpdateTargetFromClosest(owner, detector, detections);
|
||||
}
|
||||
|
||||
private void CheckForAllComponentsPresent(ProximityDetectorComponent detector, ref HashSet<Entity<IComponent>> foundEnts, bool tagSearchEnabled)
|
||||
{
|
||||
var validEnts = new HashSet<Entity<IComponent>>(foundEnts.Count);
|
||||
for (var i = 1; i < detector.Criteria.Components!.Length; i++)
|
||||
{
|
||||
validEnts.Clear();
|
||||
var compType = EntityManager.ComponentFactory.GetRegistration(detector.Criteria.Components[i]).Type;
|
||||
foreach (var ent in foundEnts)
|
||||
{
|
||||
if (!HasComp(ent, compType))
|
||||
if (!transform.Coordinates.TryDistance(EntityManager, xForm.Coordinates, out var distance) ||
|
||||
distance > component.Range || distance >= closestDistance)
|
||||
continue;
|
||||
validEnts.Add(ent);
|
||||
}
|
||||
(foundEnts, validEnts) = (validEnts, foundEnts);
|
||||
}
|
||||
validEnts.Clear();
|
||||
if (tagSearchEnabled)
|
||||
{
|
||||
foreach (var ent in foundEnts)
|
||||
{
|
||||
if (!HasComp<TagComponent>(ent))
|
||||
|
||||
var detectAttempt = new ProximityDetectionAttemptEvent(distance, detector, uid);
|
||||
RaiseLocalEvent(detector, ref detectAttempt);
|
||||
|
||||
if (detectAttempt.Cancelled)
|
||||
continue;
|
||||
validEnts.Add(ent);
|
||||
}
|
||||
(foundEnts, validEnts) = (validEnts, foundEnts);
|
||||
validEnts.Clear();
|
||||
}
|
||||
|
||||
closestDistance = distance;
|
||||
closestUid = uid;
|
||||
}
|
||||
|
||||
var newDistance = component.Distance != closestDistance;
|
||||
var newTarget = component.Target != closestUid;
|
||||
|
||||
private bool CheckDetectConditions(EntityUid targetEntity, float dist, EntityUid owner, ProximityDetectorComponent detector)
|
||||
if (newDistance)
|
||||
{
|
||||
var detectAttempt = new ProximityDetectionAttemptEvent(false, dist, (owner, detector));
|
||||
RaiseLocalEvent(targetEntity, ref detectAttempt);
|
||||
return !detectAttempt.Cancel;
|
||||
var updatedEv = new ProximityTargetUpdatedEvent(closestDistance, detector, closestUid);
|
||||
RaiseLocalEvent(detector, ref updatedEv);
|
||||
|
||||
component.Distance = closestDistance;
|
||||
DirtyField(detector, component, nameof(ProximityDetectorComponent.Distance));
|
||||
}
|
||||
|
||||
private void UpdateTargetFromClosest(EntityUid owner, ProximityDetectorComponent detector, List<(EntityUid TargetEnt, float Distance)> detections)
|
||||
{
|
||||
if (detections.Count == 0)
|
||||
{
|
||||
ClearTarget((owner, detector));
|
||||
return;
|
||||
}
|
||||
var closestDistance = detections[0].Distance;
|
||||
EntityUid closestEnt = default!;
|
||||
foreach (var (ent,dist) in detections)
|
||||
{
|
||||
if (dist >= closestDistance)
|
||||
continue;
|
||||
closestEnt = ent;
|
||||
closestDistance = dist;
|
||||
}
|
||||
|
||||
var newTarget = detector.TargetEnt != closestEnt;
|
||||
var newData = newTarget || detector.Distance != closestDistance;
|
||||
detector.TargetEnt = closestEnt;
|
||||
detector.Distance = closestDistance;
|
||||
Dirty(owner, detector);
|
||||
if (newTarget)
|
||||
{
|
||||
var newTargetEvent = new NewProximityTargetEvent(detector, closestEnt);
|
||||
RaiseLocalEvent(owner, ref newTargetEvent);
|
||||
}
|
||||
var newTargetEv = new NewProximityTargetEvent(closestDistance, detector, closestUid);
|
||||
RaiseLocalEvent(detector, ref newTargetEv);
|
||||
|
||||
if (!newData)
|
||||
return;
|
||||
var targetUpdatedEvent = new ProximityTargetUpdatedEvent(detector, closestEnt, closestDistance);
|
||||
RaiseLocalEvent(owner, ref targetUpdatedEvent);
|
||||
Dirty(owner, detector);
|
||||
component.Target = closestUid;
|
||||
DirtyField(detector, component, nameof(ProximityDetectorComponent.Target));
|
||||
}
|
||||
|
||||
public void SetRange(EntityUid owner, float newRange, ProximityDetectorComponent? detector = null)
|
||||
{
|
||||
if (!Resolve(owner, ref detector))
|
||||
return;
|
||||
detector.Range = newRange;
|
||||
Dirty(owner, detector);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,9 +24,8 @@
|
||||
- type: ProximityBeeper
|
||||
- type: ProximityDetector
|
||||
range: 12
|
||||
criteria:
|
||||
components:
|
||||
- Spectral # reacts to AI eye, intentional
|
||||
- type: Spectral # reacts to AI eye, intentional
|
||||
- type: Beeper
|
||||
isMuted: true
|
||||
minBeepInterval: 0.25
|
||||
|
||||
@@ -48,9 +48,8 @@
|
||||
- type: ProximityBeeper
|
||||
- type: ProximityDetector
|
||||
range: 20
|
||||
criteria:
|
||||
components:
|
||||
- Anomaly
|
||||
- type: Anomaly
|
||||
- type: Beeper
|
||||
isMuted: true
|
||||
minBeepInterval: 0.15
|
||||
|
||||
Reference in New Issue
Block a user