Refactor: ProximityDetectionSystem (#35133)
* Refactor: ProximityDetectionSystem * Update * Update * Update * Yikes * Update * Dirty * Update * Update * Lil cleanup * Update * Update
This commit is contained in:
@@ -25,14 +25,8 @@ public sealed class ProximityBeeperSystem : EntitySystem
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{
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{
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if (!TryComp<BeeperComponent>(owner, out var beeper))
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if (!TryComp<BeeperComponent>(owner, out var beeper))
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return;
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return;
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if (args.Target == null)
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{
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_beeper.SetMute(owner, true, beeper);
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return;
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}
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_beeper.SetIntervalScaling(owner, args.Distance / args.Detector.Range, beeper);
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_beeper.SetIntervalScaling(owner, args.Distance / args.Detector.Comp.Range, beeper);
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_beeper.SetMute(owner, false, beeper);
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}
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}
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private void OnNewProximityTarget(EntityUid owner, ProximityBeeperComponent proxBeeper, ref NewProximityTargetEvent args)
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private void OnNewProximityTarget(EntityUid owner, ProximityBeeperComponent proxBeeper, ref NewProximityTargetEvent args)
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@@ -1,43 +1,51 @@
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using Content.Shared.FixedPoint;
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using Content.Shared.ProximityDetection.Systems;
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using Content.Shared.ProximityDetection.Systems;
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using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.ProximityDetection.Components;
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namespace Content.Shared.ProximityDetection.Components;
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/// <summary>
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/// <summary>
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/// This is used to search for the closest entity with a range that matches specified requirements (tags and/or components)
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/// Used to search for the closest entity with a range that matches specified requirements (tags and/or components).
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/// </summary>
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState ,Access(typeof(ProximityDetectionSystem))]
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState(fieldDeltas: true), AutoGenerateComponentPause]
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[Access(typeof(ProximityDetectionSystem))]
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public sealed partial class ProximityDetectorComponent : Component
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public sealed partial class ProximityDetectorComponent : Component
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{
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{
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/// <summary>
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/// <summary>
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/// The criteria used to filter entities
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/// Entities that detector will search for.
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/// Note: RequireAll is only supported for tags, all components are required to count as a match!
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/// </summary>
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/// </summary>
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[DataField( required: true), AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
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[DataField(required: true)]
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public EntityWhitelist Criteria = new();
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public ComponentRegistry Components;
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/// <summary>
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/// <summary>
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/// Found Entity
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/// The entity that was found.
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/// </summary>
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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[ViewVariables, AutoNetworkedField]
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public EntityUid? TargetEnt;
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public EntityUid? Target;
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/// <summary>
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/// <summary>
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/// Distance to Found Entity
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/// The distance to <see cref="Target"/>.
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/// </summary>
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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[ViewVariables, AutoNetworkedField]
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public FixedPoint2 Distance = -1;
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public float Distance = float.PositiveInfinity;
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/// <summary>
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/// <summary>
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/// The farthest distance to search for targets
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/// The farthest distance to search for targets.
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/// </summary>
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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[DataField, AutoNetworkedField]
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public FixedPoint2 Range = 10f;
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public float Range = 10f;
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// TODO: use timespans not this
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/// <summary>
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public float AccumulatedFrameTime;
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/// How often detector updates.
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/// </summary>
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[DataField, AutoNetworkedField]
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public TimeSpan UpdateCooldown = TimeSpan.FromSeconds(1);
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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/// <summary>
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public float UpdateRate = 0.3f;
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/// Next time detector updates.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField, AutoPausedField]
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public TimeSpan NextUpdate = TimeSpan.Zero;
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}
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}
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@@ -1,17 +1,27 @@
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using Content.Shared.FixedPoint;
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using Content.Shared.ProximityDetection.Components;
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using Content.Shared.ProximityDetection.Components;
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using Robust.Shared.Serialization;
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namespace Content.Shared.ProximityDetection;
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namespace Content.Shared.ProximityDetection;
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/// <summary>
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/// Raised to determine if proximity sensor can detect an entity.
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/// </summary>
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[ByRefEvent]
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[ByRefEvent]
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public record struct ProximityDetectionAttemptEvent(bool Cancel, FixedPoint2 Distance, Entity<ProximityDetectorComponent> Detector);
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public struct ProximityDetectionAttemptEvent(float distance, Entity<ProximityDetectorComponent> detector, EntityUid target)
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{
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public bool Cancelled;
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public readonly float Distance = distance;
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public readonly Entity<ProximityDetectorComponent> Detector = detector;
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public readonly EntityUid Target = target;
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}
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/// <summary>
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/// Raised when distance from proximity sensor to the target was updated.
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/// </summary>
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[ByRefEvent]
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[ByRefEvent]
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public record struct ProximityTargetUpdatedEvent(ProximityDetectorComponent Detector, EntityUid? Target, FixedPoint2 Distance);
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public readonly record struct ProximityTargetUpdatedEvent(float Distance, Entity<ProximityDetectorComponent> Detector, EntityUid? Target = null);
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/// <summary>
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/// Raised when proximity sensor got new target.
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/// </summary>
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[ByRefEvent]
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[ByRefEvent]
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public record struct NewProximityTargetEvent(ProximityDetectorComponent Detector, EntityUid? Target);
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public readonly record struct NewProximityTargetEvent(float Distance, Entity<ProximityDetectorComponent> Detector, EntityUid? Target = null);
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@@ -1,219 +1,139 @@
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.ProximityDetection.Components;
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using Content.Shared.ProximityDetection.Components;
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using Content.Shared.Tag;
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using Robust.Shared.Timing;
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using Robust.Shared.Network;
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namespace Content.Shared.ProximityDetection.Systems;
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namespace Content.Shared.ProximityDetection.Systems;
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/// <summary>
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//This handles generic proximity detector logic
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/// Handles generic proximity detector logic.
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/// </summary>
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public sealed class ProximityDetectionSystem : EntitySystem
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public sealed class ProximityDetectionSystem : EntitySystem
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{
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{
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ItemToggleSystem _toggle = default!;
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[Dependency] private readonly ItemToggleSystem _toggle = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly INetManager _net = default!;
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//update is only run on the server
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private EntityQuery<TransformComponent> _xformQuery;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<ProximityDetectorComponent, ComponentInit>(OnCompInit);
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SubscribeLocalEvent<ProximityDetectorComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<ProximityDetectorComponent, ItemToggledEvent>(OnToggled);
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SubscribeLocalEvent<ProximityDetectorComponent, ItemToggledEvent>(OnToggled);
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_xformQuery = GetEntityQuery<TransformComponent>();
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}
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}
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private void OnCompInit(EntityUid uid, ProximityDetectorComponent component, ComponentInit args)
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private void OnMapInit(Entity<ProximityDetectorComponent> ent, ref MapInitEvent args)
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{
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{
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if (component.Criteria.RequireAll)
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var component = ent.Comp;
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return;
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Log.Debug("DetectorComponent only supports requireAll = false for tags. All components are required for a match!");
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}
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public override void Update(float frameTime)
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component.NextUpdate = _timing.CurTime + component.UpdateCooldown;
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{
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DirtyField(ent, component, nameof(ProximityDetectorComponent.NextUpdate));
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if (_net.IsClient)
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return;
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var query = EntityQueryEnumerator<ProximityDetectorComponent>();
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while (query.MoveNext(out var owner, out var detector))
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{
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if (!_toggle.IsActivated(owner))
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continue;
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detector.AccumulatedFrameTime += frameTime;
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if (detector.AccumulatedFrameTime < detector.UpdateRate)
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continue;
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detector.AccumulatedFrameTime -= detector.UpdateRate;
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RunUpdate_Internal(owner, detector);
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}
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}
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}
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private void OnToggled(Entity<ProximityDetectorComponent> ent, ref ItemToggledEvent args)
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private void OnToggled(Entity<ProximityDetectorComponent> ent, ref ItemToggledEvent args)
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{
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{
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if (args.Activated)
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if (args.Activated)
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{
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UpdateTarget(ent);
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RunUpdate_Internal(ent, ent.Comp);
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else
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return;
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ClearTarget(ent);
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}
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var noDetectEvent = new ProximityTargetUpdatedEvent(ent.Comp, Target: null, ent.Comp.Distance);
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RaiseLocalEvent(ent, ref noDetectEvent);
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ent.Comp.AccumulatedFrameTime = 0;
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Dirty(ent, ent.Comp);
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}
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}
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public void ForceUpdate(EntityUid owner, ProximityDetectorComponent? detector = null)
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public override void Update(float frameTime)
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{
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{
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if (!Resolve(owner, ref detector))
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var query = EntityQueryEnumerator<ProximityDetectorComponent>();
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return;
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RunUpdate_Internal(owner, detector);
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while (query.MoveNext(out var uid, out var component))
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{
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if (component.NextUpdate > _timing.CurTime)
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continue;
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component.NextUpdate += component.UpdateCooldown;
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DirtyField(uid, component, nameof(ProximityDetectorComponent.NextUpdate));
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if (!_toggle.IsActivated(uid))
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continue;
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UpdateTarget((uid, component));
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}
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}
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}
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private void ClearTarget(Entity<ProximityDetectorComponent> ent)
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private void ClearTarget(Entity<ProximityDetectorComponent> ent)
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{
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{
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var (uid, comp) = ent;
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var component = ent.Comp;
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if (comp.TargetEnt == null)
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// Don't do anything if we have no target.
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if (component.Target == null)
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return;
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return;
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comp.Distance = -1;
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component.Distance = float.PositiveInfinity;
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comp.TargetEnt = null;
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DirtyField(ent, component, nameof(ProximityDetectorComponent.Distance));
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var noDetectEvent = new ProximityTargetUpdatedEvent(comp, null, -1);
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RaiseLocalEvent(uid, ref noDetectEvent);
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component.Target = null;
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var newTargetEvent = new NewProximityTargetEvent(comp, null);
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DirtyField(ent, component, nameof(ProximityDetectorComponent.Target));
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RaiseLocalEvent(uid, ref newTargetEvent);
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Dirty(uid, comp);
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var updatedEv = new ProximityTargetUpdatedEvent(component.Distance, ent);
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RaiseLocalEvent(ent, ref updatedEv);
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var newTargetEv = new NewProximityTargetEvent(component.Distance, ent);
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RaiseLocalEvent(ent, ref newTargetEv);
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}
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}
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private void RunUpdate_Internal(EntityUid owner,ProximityDetectorComponent detector)
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private void UpdateTarget(Entity<ProximityDetectorComponent> detector)
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{
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{
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if (!_net.IsServer) //only run detection checks on the server!
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var component = detector.Comp;
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if (!_xformQuery.TryGetComponent(detector, out var transform))
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return;
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return;
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if (Deleted(detector.TargetEnt))
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if (Deleted(component.Target))
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ClearTarget(detector);
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var closestDistance = float.PositiveInfinity;
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EntityUid? closestUid = null;
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var query = EntityManager.CompRegistryQueryEnumerator(component.Components);
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while (query.MoveNext(out var uid))
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{
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{
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ClearTarget((owner, detector));
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if (!_xformQuery.TryGetComponent(uid, out var xForm))
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}
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var xformQuery = GetEntityQuery<TransformComponent>();
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var xform = xformQuery.GetComponent(owner);
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List<(EntityUid TargetEnt, float Distance)> detections = new();
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if (detector.Criteria.Components == null)
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{
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Log.Error($"ProximityDetectorComponent on {ToPrettyString(owner)} must use at least 1 component as a filter in criteria!");
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throw new ArgumentException($"ProximityDetectorComponent on {ToPrettyString(owner)} must use at least 1 component as a filter in criteria!");
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}
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var firstCompType = EntityManager.ComponentFactory.GetRegistration(detector.Criteria.Components[0]).Type;
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var foundEnts = _entityLookup.GetEntitiesInRange(firstCompType,_transform.GetMapCoordinates(owner, xform), detector.Range.Float());
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var tagSearchEnabled = detector.Criteria.Tags is {Count: > 0};
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CheckForAllComponentsPresent(detector, ref foundEnts, tagSearchEnabled);
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if (foundEnts.Count == 0)
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{
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UpdateTargetFromClosest(owner, detector, detections);
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return;
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}
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foreach (var ent in foundEnts)
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{
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if (tagSearchEnabled && ent.Comp is TagComponent tags && (detector.Criteria.RequireAll
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? _tagSystem.HasAllTags(tags, detector.Criteria.Tags!)
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: _tagSystem.HasAnyTag(tags, detector.Criteria.Tags!)))
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continue;
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continue;
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var distance = (_transform.GetWorldPosition(xform, xformQuery) - _transform.GetWorldPosition(ent, xformQuery)).Length();
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if (CheckDetectConditions(ent, distance, owner, detector))
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{
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detections.Add((ent, distance));
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}
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}
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UpdateTargetFromClosest(owner, detector, detections);
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}
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private void CheckForAllComponentsPresent(ProximityDetectorComponent detector, ref HashSet<Entity<IComponent>> foundEnts, bool tagSearchEnabled)
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if (!transform.Coordinates.TryDistance(EntityManager, xForm.Coordinates, out var distance) ||
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{
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distance > component.Range || distance >= closestDistance)
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var validEnts = new HashSet<Entity<IComponent>>(foundEnts.Count);
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for (var i = 1; i < detector.Criteria.Components!.Length; i++)
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{
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validEnts.Clear();
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var compType = EntityManager.ComponentFactory.GetRegistration(detector.Criteria.Components[i]).Type;
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foreach (var ent in foundEnts)
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{
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if (!HasComp(ent, compType))
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continue;
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validEnts.Add(ent);
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}
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(foundEnts, validEnts) = (validEnts, foundEnts);
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}
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validEnts.Clear();
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if (tagSearchEnabled)
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{
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foreach (var ent in foundEnts)
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{
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if (!HasComp<TagComponent>(ent))
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continue;
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validEnts.Add(ent);
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}
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(foundEnts, validEnts) = (validEnts, foundEnts);
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validEnts.Clear();
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}
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}
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private bool CheckDetectConditions(EntityUid targetEntity, float dist, EntityUid owner, ProximityDetectorComponent detector)
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{
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var detectAttempt = new ProximityDetectionAttemptEvent(false, dist, (owner, detector));
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RaiseLocalEvent(targetEntity, ref detectAttempt);
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return !detectAttempt.Cancel;
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}
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private void UpdateTargetFromClosest(EntityUid owner, ProximityDetectorComponent detector, List<(EntityUid TargetEnt, float Distance)> detections)
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{
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if (detections.Count == 0)
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{
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ClearTarget((owner, detector));
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return;
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}
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var closestDistance = detections[0].Distance;
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EntityUid closestEnt = default!;
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foreach (var (ent,dist) in detections)
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{
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if (dist >= closestDistance)
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continue;
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continue;
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closestEnt = ent;
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closestDistance = dist;
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var detectAttempt = new ProximityDetectionAttemptEvent(distance, detector, uid);
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RaiseLocalEvent(detector, ref detectAttempt);
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if (detectAttempt.Cancelled)
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continue;
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closestDistance = distance;
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closestUid = uid;
|
||||||
|
}
|
||||||
|
|
||||||
|
var newDistance = component.Distance != closestDistance;
|
||||||
|
var newTarget = component.Target != closestUid;
|
||||||
|
|
||||||
|
if (newDistance)
|
||||||
|
{
|
||||||
|
var updatedEv = new ProximityTargetUpdatedEvent(closestDistance, detector, closestUid);
|
||||||
|
RaiseLocalEvent(detector, ref updatedEv);
|
||||||
|
|
||||||
|
component.Distance = closestDistance;
|
||||||
|
DirtyField(detector, component, nameof(ProximityDetectorComponent.Distance));
|
||||||
}
|
}
|
||||||
|
|
||||||
var newTarget = detector.TargetEnt != closestEnt;
|
|
||||||
var newData = newTarget || detector.Distance != closestDistance;
|
|
||||||
detector.TargetEnt = closestEnt;
|
|
||||||
detector.Distance = closestDistance;
|
|
||||||
Dirty(owner, detector);
|
|
||||||
if (newTarget)
|
if (newTarget)
|
||||||
{
|
{
|
||||||
var newTargetEvent = new NewProximityTargetEvent(detector, closestEnt);
|
var newTargetEv = new NewProximityTargetEvent(closestDistance, detector, closestUid);
|
||||||
RaiseLocalEvent(owner, ref newTargetEvent);
|
RaiseLocalEvent(detector, ref newTargetEv);
|
||||||
|
|
||||||
|
component.Target = closestUid;
|
||||||
|
DirtyField(detector, component, nameof(ProximityDetectorComponent.Target));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!newData)
|
|
||||||
return;
|
|
||||||
var targetUpdatedEvent = new ProximityTargetUpdatedEvent(detector, closestEnt, closestDistance);
|
|
||||||
RaiseLocalEvent(owner, ref targetUpdatedEvent);
|
|
||||||
Dirty(owner, detector);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetRange(EntityUid owner, float newRange, ProximityDetectorComponent? detector = null)
|
|
||||||
{
|
|
||||||
if (!Resolve(owner, ref detector))
|
|
||||||
return;
|
|
||||||
detector.Range = newRange;
|
|
||||||
Dirty(owner, detector);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,9 +24,8 @@
|
|||||||
- type: ProximityBeeper
|
- type: ProximityBeeper
|
||||||
- type: ProximityDetector
|
- type: ProximityDetector
|
||||||
range: 12
|
range: 12
|
||||||
criteria:
|
components:
|
||||||
components:
|
- type: Spectral # reacts to AI eye, intentional
|
||||||
- Spectral # reacts to AI eye, intentional
|
|
||||||
- type: Beeper
|
- type: Beeper
|
||||||
isMuted: true
|
isMuted: true
|
||||||
minBeepInterval: 0.25
|
minBeepInterval: 0.25
|
||||||
|
|||||||
@@ -48,9 +48,8 @@
|
|||||||
- type: ProximityBeeper
|
- type: ProximityBeeper
|
||||||
- type: ProximityDetector
|
- type: ProximityDetector
|
||||||
range: 20
|
range: 20
|
||||||
criteria:
|
components:
|
||||||
components:
|
- type: Anomaly
|
||||||
- Anomaly
|
|
||||||
- type: Beeper
|
- type: Beeper
|
||||||
isMuted: true
|
isMuted: true
|
||||||
minBeepInterval: 0.15
|
minBeepInterval: 0.15
|
||||||
|
|||||||
Reference in New Issue
Block a user