Refactor: ProximityDetectionSystem (#35133)
* Refactor: ProximityDetectionSystem * Update * Update * Update * Yikes * Update * Dirty * Update * Update * Lil cleanup * Update * Update
This commit is contained in:
@@ -1,219 +1,139 @@
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.ProximityDetection.Components;
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using Content.Shared.Tag;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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namespace Content.Shared.ProximityDetection.Systems;
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//This handles generic proximity detector logic
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/// <summary>
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/// Handles generic proximity detector logic.
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/// </summary>
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public sealed class ProximityDetectionSystem : EntitySystem
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{
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ItemToggleSystem _toggle = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly INetManager _net = default!;
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//update is only run on the server
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private EntityQuery<TransformComponent> _xformQuery;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ProximityDetectorComponent, ComponentInit>(OnCompInit);
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SubscribeLocalEvent<ProximityDetectorComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<ProximityDetectorComponent, ItemToggledEvent>(OnToggled);
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_xformQuery = GetEntityQuery<TransformComponent>();
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}
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private void OnCompInit(EntityUid uid, ProximityDetectorComponent component, ComponentInit args)
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private void OnMapInit(Entity<ProximityDetectorComponent> ent, ref MapInitEvent args)
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{
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if (component.Criteria.RequireAll)
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return;
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Log.Debug("DetectorComponent only supports requireAll = false for tags. All components are required for a match!");
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}
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var component = ent.Comp;
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public override void Update(float frameTime)
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{
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if (_net.IsClient)
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return;
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var query = EntityQueryEnumerator<ProximityDetectorComponent>();
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while (query.MoveNext(out var owner, out var detector))
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{
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if (!_toggle.IsActivated(owner))
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continue;
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detector.AccumulatedFrameTime += frameTime;
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if (detector.AccumulatedFrameTime < detector.UpdateRate)
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continue;
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detector.AccumulatedFrameTime -= detector.UpdateRate;
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RunUpdate_Internal(owner, detector);
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}
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component.NextUpdate = _timing.CurTime + component.UpdateCooldown;
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DirtyField(ent, component, nameof(ProximityDetectorComponent.NextUpdate));
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}
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private void OnToggled(Entity<ProximityDetectorComponent> ent, ref ItemToggledEvent args)
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{
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if (args.Activated)
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{
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RunUpdate_Internal(ent, ent.Comp);
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return;
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}
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var noDetectEvent = new ProximityTargetUpdatedEvent(ent.Comp, Target: null, ent.Comp.Distance);
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RaiseLocalEvent(ent, ref noDetectEvent);
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ent.Comp.AccumulatedFrameTime = 0;
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Dirty(ent, ent.Comp);
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UpdateTarget(ent);
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else
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ClearTarget(ent);
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}
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public void ForceUpdate(EntityUid owner, ProximityDetectorComponent? detector = null)
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public override void Update(float frameTime)
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{
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if (!Resolve(owner, ref detector))
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return;
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RunUpdate_Internal(owner, detector);
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var query = EntityQueryEnumerator<ProximityDetectorComponent>();
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while (query.MoveNext(out var uid, out var component))
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{
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if (component.NextUpdate > _timing.CurTime)
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continue;
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component.NextUpdate += component.UpdateCooldown;
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DirtyField(uid, component, nameof(ProximityDetectorComponent.NextUpdate));
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if (!_toggle.IsActivated(uid))
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continue;
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UpdateTarget((uid, component));
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}
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}
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private void ClearTarget(Entity<ProximityDetectorComponent> ent)
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{
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var (uid, comp) = ent;
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if (comp.TargetEnt == null)
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var component = ent.Comp;
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// Don't do anything if we have no target.
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if (component.Target == null)
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return;
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comp.Distance = -1;
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comp.TargetEnt = null;
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var noDetectEvent = new ProximityTargetUpdatedEvent(comp, null, -1);
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RaiseLocalEvent(uid, ref noDetectEvent);
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var newTargetEvent = new NewProximityTargetEvent(comp, null);
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RaiseLocalEvent(uid, ref newTargetEvent);
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Dirty(uid, comp);
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component.Distance = float.PositiveInfinity;
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DirtyField(ent, component, nameof(ProximityDetectorComponent.Distance));
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component.Target = null;
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DirtyField(ent, component, nameof(ProximityDetectorComponent.Target));
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var updatedEv = new ProximityTargetUpdatedEvent(component.Distance, ent);
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RaiseLocalEvent(ent, ref updatedEv);
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var newTargetEv = new NewProximityTargetEvent(component.Distance, ent);
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RaiseLocalEvent(ent, ref newTargetEv);
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}
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private void RunUpdate_Internal(EntityUid owner,ProximityDetectorComponent detector)
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private void UpdateTarget(Entity<ProximityDetectorComponent> detector)
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{
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if (!_net.IsServer) //only run detection checks on the server!
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var component = detector.Comp;
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if (!_xformQuery.TryGetComponent(detector, out var transform))
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return;
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if (Deleted(detector.TargetEnt))
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if (Deleted(component.Target))
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ClearTarget(detector);
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var closestDistance = float.PositiveInfinity;
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EntityUid? closestUid = null;
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var query = EntityManager.CompRegistryQueryEnumerator(component.Components);
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while (query.MoveNext(out var uid))
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{
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ClearTarget((owner, detector));
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}
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var xformQuery = GetEntityQuery<TransformComponent>();
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var xform = xformQuery.GetComponent(owner);
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List<(EntityUid TargetEnt, float Distance)> detections = new();
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if (detector.Criteria.Components == null)
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{
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Log.Error($"ProximityDetectorComponent on {ToPrettyString(owner)} must use at least 1 component as a filter in criteria!");
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throw new ArgumentException($"ProximityDetectorComponent on {ToPrettyString(owner)} must use at least 1 component as a filter in criteria!");
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}
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var firstCompType = EntityManager.ComponentFactory.GetRegistration(detector.Criteria.Components[0]).Type;
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var foundEnts = _entityLookup.GetEntitiesInRange(firstCompType,_transform.GetMapCoordinates(owner, xform), detector.Range.Float());
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var tagSearchEnabled = detector.Criteria.Tags is {Count: > 0};
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CheckForAllComponentsPresent(detector, ref foundEnts, tagSearchEnabled);
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if (foundEnts.Count == 0)
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{
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UpdateTargetFromClosest(owner, detector, detections);
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return;
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}
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foreach (var ent in foundEnts)
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{
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if (tagSearchEnabled && ent.Comp is TagComponent tags && (detector.Criteria.RequireAll
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? _tagSystem.HasAllTags(tags, detector.Criteria.Tags!)
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: _tagSystem.HasAnyTag(tags, detector.Criteria.Tags!)))
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if (!_xformQuery.TryGetComponent(uid, out var xForm))
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continue;
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var distance = (_transform.GetWorldPosition(xform, xformQuery) - _transform.GetWorldPosition(ent, xformQuery)).Length();
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if (CheckDetectConditions(ent, distance, owner, detector))
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{
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detections.Add((ent, distance));
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}
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}
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UpdateTargetFromClosest(owner, detector, detections);
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}
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private void CheckForAllComponentsPresent(ProximityDetectorComponent detector, ref HashSet<Entity<IComponent>> foundEnts, bool tagSearchEnabled)
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{
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var validEnts = new HashSet<Entity<IComponent>>(foundEnts.Count);
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for (var i = 1; i < detector.Criteria.Components!.Length; i++)
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{
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validEnts.Clear();
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var compType = EntityManager.ComponentFactory.GetRegistration(detector.Criteria.Components[i]).Type;
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foreach (var ent in foundEnts)
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{
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if (!HasComp(ent, compType))
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continue;
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validEnts.Add(ent);
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}
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(foundEnts, validEnts) = (validEnts, foundEnts);
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}
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validEnts.Clear();
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if (tagSearchEnabled)
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{
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foreach (var ent in foundEnts)
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{
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if (!HasComp<TagComponent>(ent))
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continue;
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validEnts.Add(ent);
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}
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(foundEnts, validEnts) = (validEnts, foundEnts);
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validEnts.Clear();
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}
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}
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private bool CheckDetectConditions(EntityUid targetEntity, float dist, EntityUid owner, ProximityDetectorComponent detector)
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{
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var detectAttempt = new ProximityDetectionAttemptEvent(false, dist, (owner, detector));
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RaiseLocalEvent(targetEntity, ref detectAttempt);
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return !detectAttempt.Cancel;
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}
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private void UpdateTargetFromClosest(EntityUid owner, ProximityDetectorComponent detector, List<(EntityUid TargetEnt, float Distance)> detections)
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{
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if (detections.Count == 0)
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{
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ClearTarget((owner, detector));
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return;
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}
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var closestDistance = detections[0].Distance;
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EntityUid closestEnt = default!;
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foreach (var (ent,dist) in detections)
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{
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if (dist >= closestDistance)
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if (!transform.Coordinates.TryDistance(EntityManager, xForm.Coordinates, out var distance) ||
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distance > component.Range || distance >= closestDistance)
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continue;
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closestEnt = ent;
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closestDistance = dist;
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var detectAttempt = new ProximityDetectionAttemptEvent(distance, detector, uid);
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RaiseLocalEvent(detector, ref detectAttempt);
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if (detectAttempt.Cancelled)
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continue;
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closestDistance = distance;
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closestUid = uid;
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}
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var newDistance = component.Distance != closestDistance;
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var newTarget = component.Target != closestUid;
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if (newDistance)
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{
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var updatedEv = new ProximityTargetUpdatedEvent(closestDistance, detector, closestUid);
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RaiseLocalEvent(detector, ref updatedEv);
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component.Distance = closestDistance;
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DirtyField(detector, component, nameof(ProximityDetectorComponent.Distance));
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}
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var newTarget = detector.TargetEnt != closestEnt;
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var newData = newTarget || detector.Distance != closestDistance;
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detector.TargetEnt = closestEnt;
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detector.Distance = closestDistance;
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Dirty(owner, detector);
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if (newTarget)
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{
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var newTargetEvent = new NewProximityTargetEvent(detector, closestEnt);
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RaiseLocalEvent(owner, ref newTargetEvent);
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var newTargetEv = new NewProximityTargetEvent(closestDistance, detector, closestUid);
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RaiseLocalEvent(detector, ref newTargetEv);
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component.Target = closestUid;
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DirtyField(detector, component, nameof(ProximityDetectorComponent.Target));
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}
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if (!newData)
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return;
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var targetUpdatedEvent = new ProximityTargetUpdatedEvent(detector, closestEnt, closestDistance);
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RaiseLocalEvent(owner, ref targetUpdatedEvent);
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Dirty(owner, detector);
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}
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public void SetRange(EntityUid owner, float newRange, ProximityDetectorComponent? detector = null)
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{
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if (!Resolve(owner, ref detector))
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return;
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detector.Range = newRange;
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Dirty(owner, detector);
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}
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}
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