Refactor: ProximityDetectionSystem (#35133)

* Refactor: ProximityDetectionSystem

* Update

* Update

* Update

* Yikes

* Update

* Dirty

* Update

* Update

* Lil cleanup

* Update

* Update
This commit is contained in:
Winkarst
2025-05-11 17:33:35 +03:00
committed by GitHub
parent cd1ebecab0
commit 078814ce41
6 changed files with 144 additions and 214 deletions

View File

@@ -1,43 +1,51 @@
using Content.Shared.FixedPoint;
using Content.Shared.ProximityDetection.Systems;
using Content.Shared.Whitelist;
using Content.Shared.ProximityDetection.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.ProximityDetection.Components;
/// <summary>
/// This is used to search for the closest entity with a range that matches specified requirements (tags and/or components)
/// Used to search for the closest entity with a range that matches specified requirements (tags and/or components).
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState ,Access(typeof(ProximityDetectionSystem))]
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState(fieldDeltas: true), AutoGenerateComponentPause]
[Access(typeof(ProximityDetectionSystem))]
public sealed partial class ProximityDetectorComponent : Component
{
/// <summary>
/// The criteria used to filter entities
/// Note: RequireAll is only supported for tags, all components are required to count as a match!
/// Entities that detector will search for.
/// </summary>
[DataField( required: true), AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
public EntityWhitelist Criteria = new();
[DataField(required: true)]
public ComponentRegistry Components;
/// <summary>
/// Found Entity
/// The entity that was found.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public EntityUid? TargetEnt;
[ViewVariables, AutoNetworkedField]
public EntityUid? Target;
/// <summary>
/// Distance to Found Entity
/// The distance to <see cref="Target"/>.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public FixedPoint2 Distance = -1;
[ViewVariables, AutoNetworkedField]
public float Distance = float.PositiveInfinity;
/// <summary>
/// The farthest distance to search for targets
/// The farthest distance to search for targets.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public FixedPoint2 Range = 10f;
[DataField, AutoNetworkedField]
public float Range = 10f;
// TODO: use timespans not this
public float AccumulatedFrameTime;
/// <summary>
/// How often detector updates.
/// </summary>
[DataField, AutoNetworkedField]
public TimeSpan UpdateCooldown = TimeSpan.FromSeconds(1);
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float UpdateRate = 0.3f;
/// <summary>
/// Next time detector updates.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField, AutoPausedField]
public TimeSpan NextUpdate = TimeSpan.Zero;
}