Refactor: ProximityDetectionSystem (#35133)
* Refactor: ProximityDetectionSystem * Update * Update * Update * Yikes * Update * Dirty * Update * Update * Lil cleanup * Update * Update
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@@ -25,14 +25,8 @@ public sealed class ProximityBeeperSystem : EntitySystem
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{
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if (!TryComp<BeeperComponent>(owner, out var beeper))
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return;
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if (args.Target == null)
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{
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_beeper.SetMute(owner, true, beeper);
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return;
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}
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_beeper.SetIntervalScaling(owner, args.Distance / args.Detector.Range, beeper);
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_beeper.SetMute(owner, false, beeper);
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_beeper.SetIntervalScaling(owner, args.Distance / args.Detector.Comp.Range, beeper);
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}
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private void OnNewProximityTarget(EntityUid owner, ProximityBeeperComponent proxBeeper, ref NewProximityTargetEvent args)
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