Add pipe coloring (#4261)
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51
Content.Client/Atmos/Visualizers/ScrubberVisualizer.cs
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51
Content.Client/Atmos/Visualizers/ScrubberVisualizer.cs
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using Content.Shared.Atmos.Piping.Unary.Visuals;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Atmos.Visualizers
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{
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[UsedImplicitly]
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public class ScrubberVisualizer : AppearanceVisualizer
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{
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private string _offState = "scrub_off";
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private string _scrubState = "scrub_on";
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private string _siphonState = "scrub_purge";
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private string _weldedState = "scrub_welded";
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private string _wideState = "scrub_wide";
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
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return;
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if (!component.TryGetData(ScrubberVisuals.State, out ScrubberState state))
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return;
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switch (state)
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{
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case ScrubberState.Off:
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sprite.LayerSetState(ScrubberVisualLayers.Scrubber, _offState);
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break;
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case ScrubberState.Scrub:
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sprite.LayerSetState(ScrubberVisualLayers.Scrubber, _scrubState);
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break;
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case ScrubberState.Siphon:
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sprite.LayerSetState(ScrubberVisualLayers.Scrubber, _siphonState);
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break;
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case ScrubberState.Welded:
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sprite.LayerSetState(ScrubberVisualLayers.Scrubber, _weldedState);
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break;
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case ScrubberState.WideScrub:
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sprite.LayerSetState(ScrubberVisualLayers.Scrubber, _wideState);
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break;
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}
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}
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}
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public enum ScrubberVisualLayers
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{
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Scrubber,
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}
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}
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