add complete strings that aren't defined in content files to allow them to be mapped (#1105)

This commit is contained in:
Tyler Young
2020-06-11 22:15:10 -04:00
committed by GitHub
parent cf2d1d4a77
commit 077e726c33
8 changed files with 116 additions and 4 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
@@ -20,6 +21,17 @@ namespace Content.Server.GameObjects.Components
private string _selectedState;
private bool _plastic;
// for shared string dict, since we don't define these anywhere in content
[UsedImplicitly]
public static readonly string[] plantIdStrings =
{
"plant-01", "plant-02", "plant-03", "plant-04", "plant-05",
"plant-06", "plant-07", "plant-08", "plant-09", "plant-10",
"plant-11", "plant-12", "plant-13", "plant-14", "plant-15",
"plant-16", "plant-17", "plant-18", "plant-19", "plant-20",
"plant-21", "plant-22", "plant-23", "plant-24", "plant-25",
"plant-26", "plant-27", "plant-28", "plant-29", "plant-30",
};
static RandomPottedPlantComponent()
{