Fix mech double interactions (#14672)
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@@ -7,6 +7,8 @@ namespace Content.Shared.Interaction.Components;
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/// Relays an entities interactions to another entity.
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/// This doesn't raise the same events, but just relays
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/// the clicks of the mouse.
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///
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/// Note that extreme caution should be taken when using this, as this will probably bypass many normal can-interact checks.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedInteractionSystem))]
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